Sabuk Games - Headquarters

Mu online season 21 - grand opening

Turrican

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Be good if it were possible for any guilds to fight each other, with nothing to do with SW. - just for the fun of it. Or maybe 10v10 (whateverVwhatever) from any guilds. Perhaps 20 players sign up for a fight map and they're randomly put into 2 teams. And maybe a level-based version where a guild can fight a hoard of mobs on their own.

Once the SW Games is up and running well, be nice to include these variants.
This is already a work in progress, but likely to be released at a later point.
 
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peterpan

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but it will only be "fun" if no one can drop anything. like the proposed SW.
I understand why people want to try pvp without risk and enjoy a good scrap but where you have the reward of being the SW guild then there should be some risk.
Keep SW as a body drop reduced chance if you like but body drops give it the edge needed to make everyone play harder try harder care more.
Promise them this new no drop fight for fun contest/wargame soon or launch them at the same time.
SW is serious and you can drop and you get the title. Gauntlet or whatever you are calling it is the fun fight without risk.
 

Tigerspottin

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I love this whole idea. I particularly love the fact that the server team aren't just tweaking around the edges but trying something truly different, it's this kind of attention that make me feel like the server will last and be fun for a long time, i certainly hope it does.

Fact is the server team will know far more about what works and what doesn't than me so no real suggestions other than I think body drops should be on (although perhaps not for testing). It is a war, and wars are inherently dangerous with the chance to lose your life. Permanent death in games would be silly and so for players it is the risk that you may lose items. That's how it should be. A war without risk is not really a war.

One little idea that I think would be fun... There are 2 prison cells next to each other. When you die you are put in here for a few minutes with other "dead" members of your guild before being able to rejoin the fight. You can also see the prison cell next door with those that died from the enemy guild. I think it would produce some nice prisoner of war banter and would also give you a flavour as to how the war was progressing.

Thinking about it, some people may not like the idea of a delay before rejoining the fight so how about a guard npc in each prison to which you can pay a bribe (100k?) to be released instantly. At the end of the war each guild receives the total bribe pot paid by the opposing guild. Then win or lose, there is a little something to be earned.

Other than that, I can't wait to try it!

/mirtiger
 
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DeeKayDee

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I love this whole idea. I particularly love the fact that the server team aren't just tweaking around the edges but trying something truly different, it's this kind of attention that make me feel like the server will last and be fun for a long time, i certainly hope it does.

Fact is the server team will know far more about what works and what doesn't than me so no real suggestions other than I think body drops should be on (although perhaps not for testing). It is a war, and wars are inherently dangerous with the chance to lose your life. Permanent death in games would be silly and so for players it is the risk that you may lose items. That's how it should be. A war without risk is not really a war.

One little idea that I think would be fun... There are 2 prison cells next to each other. When you die you are put in here for a few minutes with other "dead" members of your guild before being able to rejoin the fight. You can also see the prison cell next door with those that died from the enemy guild. I think it would produce some nice prisoner of war banter and would also give you a flavour as to how the war was progressing.

Thinking about it, some people may not like the idea of a delay before rejoining the fight so how about a guard npc in each prison to which you can pay a bribe (100k?) to be released instantly. At the end of the war each guild receives the total bribe pot paid by the opposing guild. Then win or lose, there is a little something to be earned.

Other than that, I can't wait to try it!

/mirtiger

+1 to this
 

Phawk

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YOu gotta love the nai sayers, and the ****ing pescimists. The team has worked HARD on this, listened to what people have said, and acted. What they have comeup with is a veyr good, well thought out release.

I notice the people jumping on the band wagon that 'this is crap and wont work' are the same people who were complaining about the original SW for the most part. Maybe what you want is a NPS u can talk to that says 'Give me SW, and some other peoples kit'.

/Rant over

As for the body drops - keep it turned off for christs sake. Half the reason people dont turn up to SW, is because they just know theyll end up dropping form the body. This, for that person ( in most cases ) turns what would have been an otherwise fun night, into a painful one.

If you only fight for item drops - then go hit a boss. If you truly like PVP, you'll come whatever. If you only like getting items at other peoples expenses, then your opinion is mute as you have an 'asshole' attitude.

I'm sorry, I feel quite strongly about the points here. The team have worked hard, and although there is plenty of appreciation of that - there is also a select few people who just like complaining, bitching and moaning.

As for the differet relics -> different effects. I actually genuinely like this idea and think it could really add something to it. A body drop option for this, would appease the people who want it, while allowing the people who dont want it to not turn up/turn up in shitty kit.

/Mark
 

DeeKayDee

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As for the body drops - keep it turned off for christs sake. Half the reason people dont turn up to SW, is because they just know theyll end up dropping form the body. This, for that person ( in most cases ) turns what would have been an otherwise fun night, into a painful one.

If you only fight for item drops - then go hit a boss. If you truly like PVP, you'll come whatever. If you only like getting items at other peoples expenses, then your opinion is mute as you have an 'asshole' attitude.

/Mark

Sorry Mark but this isn't WoW, Mir has always been about body drops - Infact, I think this is the only server I have played where we have had the option of turning body drops off.

If you don't want to risk items, you don't have to show up and fight, or even equip your best gear.. it's not mandatory.
 

ILovePie:D

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Sorry Mark but this isn't WoW, Mir has always been about body drops - Infact, I think this is the only server I have played where we have had the option of turning body drops off.

If you don't want to risk items, you don't have to show up and fight, or even equip your best gear.. it's not mandatory.

Euro mir changed to only allow body drops from mobs, you couldnt body drop from PK
 

peterpan

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. The team has worked HARD on this,.
the same people who were complaining about the original SW for the most part.

As for the body drops - keep it turned off for christs sake. Half the reason people dont turn up to SW, is because they just know theyll end up dropping form the body. This, for that person ( in most cases ) turns what would have been an otherwise fun night, into a painful one.
/Mark
If you want to fight in a fighting game then there should be risk.
The orginal SW was fine in its day but long past sell by date. You are in Forsaken got SW without fightin and no risk of dropping anything.

I appreciate the work the team does but wouldnt it have been better to ask about this idea before working on it?

Different relics = even more time consuming hard work.

Of all the idea in these thread I like just move the npc out into the open and dont let anyone in the palace anyway and the no drop tokens which expire after a certain number of deaths.
You want to make yourself a target in your best kit thats up to you.
If you think you arent that good at fighting dont go after your toekns run out.
ALl the work done so far can be used in the other project they have hinted at.

---------- Post Merged at 04:07 PM ---------- Previous Post was at 03:57 PM ----------

Fact is the server team will know far more about what works and what doesn't than me so no real suggestions other than I think body drops should be on (although perhaps not for testing). It is a war, and wars are inherently dangerous with the chance to lose your life. Permanent death in games would be silly and so for players it is the risk that you may lose items. That's how it should be. A war without risk is not really a war.

There are 2 prison cells next to each other.
a guard npc in each prison to which you can pay a bribe (100k?) to be released instantly.

/mirtiger
lol yes nice ideas.
 

Phawk

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Euro mir changed to only allow body drops from mobs, you couldnt body drop from PK


This +1 to all the 'mir has always been about PK for items'

Having body drops turned on might be fun for you - if you have a good kit and don't die much, isn't going to be as much fun for someone who has a worse kit/speed. He still wants to PVP, and loves to PVP - but doesnt get to without getting mullered AND loosing his kit.

There are, and always will be, exceptions. But in general, in a mass PVP, body drops being turned off leads for a much more generally enjoyable experience overall.

/Mark
 

Razarus

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This +1 to all the 'mir has always been about PK for items'

Having body drops turned on might be fun for you - if you have a good kit and don't die much, isn't going to be as much fun for someone who has a worse kit/speed. He still wants to PVP, and loves to PVP - but doesnt get to without getting mullered AND loosing his kit.

There are, and always will be, exceptions. But in general, in a mass PVP, body drops being turned off leads for a much more generally enjoyable experience overall.

/Mark


The only way to make sure the wars continue without having body drops active is to make the rewards for owning sebuk worthwhile.

If you get nothing, people will not bother turning up for fight that offers zero reward, zero risk.
That's one reason people don't level on scarecrows. zero risk, zero reward, carebear leveling.
 

Phawk

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The only way to make sure the wars continue without having body drops active is to make the rewards for owning sebuk worthwhile.

If you get nothing, people will not bother turning up for fight that offers zero reward, zero risk.
That's one reason people don't level on scarecrows. zero risk, zero reward, carebear leveling.


You see, for this I disagree. If people genuinely like 'PVP'ing they will turn up, to PVP. The reward is just a cherry on top.

/Mark
 

peterpan

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You see, for this I disagree. If people genuinely like 'PVP'ing they will turn up, to PVP. The reward is just a cherry on top.

/Mark
Lol this isnt true. Why do they town fight when there's a contest room which is no drop isnt it? Why do they town fight and risks of griefer? Its about adrenaline and risk.
Giving a reward for SW isnt good.
 

Phawk

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Lol this isnt true. Why do they town fight when there's a contest room which is no drop isnt it? Why do they town fight and risks of griefer? Its about adrenaline and risk.
Giving a reward for SW isnt good.


People fight in town, because that is where people congregate. It is where PK attempts occur, so other people jump in. Its an easy way to waste a few minutes. Having to drag yourself and your opponents up to the contest house kinda defies the point of it.

Im not saying body drops have no effect - but if there wasnt body drops - this would still happen.

/mark
 

peterpan

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and this happens in town because there might be a drop? if people really just liked to pvp they would shout contest room now everyone or pm ppl challenging them pvp. Might be a bit of that but its mostly about drops.
Why fight at all if there's no reward?
Relating this to SW either its no body drops and winner(most numerous with most 50 + with good items if uncapped) gets a reward which they dont need
or its body drops and the the most aggressive fight orientated players might get some reward even if they arent even trying for SW themselves
What the point of being good at pvp when in a smaller guild who never get SW anyway because yr outnumbered before u even start?
If its capped on teh contest map and ffa elsewhere independents and casuals might get a body drop they wont get any other reward for turning up
 

DeeKayDee

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Gentle bump :)

Any new info Sam ? Did you take on board any of the suggestions ? Had any new thoughts ? Are we any closer to an ETA ?


Thanks in advance
 

Jamole

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and this happens in town because there might be a drop? if people really just liked to pvp they would shout contest room now everyone or pm ppl challenging them pvp. Might be a bit of that but its mostly about drops.
Why fight at all if there's no reward?
Relating this to SW either its no body drops and winner(most numerous with most 50 + with good items if uncapped) gets a reward which they dont need
or its body drops and the the most aggressive fight orientated players might get some reward even if they arent even trying for SW themselves
What the point of being good at pvp when in a smaller guild who never get SW anyway because yr outnumbered before u even start?
If its capped on teh contest map and ffa elsewhere independents and casuals might get a body drop they wont get any other reward for turning up

Sorry but that's bollocks, so judging from your last comment, you're saying: what's the point in SW if you don't get a body drop?

The whole idea of turning up to SW is to either defend or take the wall for your guild, not get body drops from those willing to die for their guild.. I'm pretty sure that's what was intended when it was originally implemented. I'm not sure developers originally thought "hold on lads, how about we create some kind of war to give those casual players a chance to gain good items from PK drops that they wouldn't normally be able to get?!" - Bollocks.

SW needs to be completely refactored, the reward/benefit for being SW owners needs to be unique and requires a lot of thought and creativity. To me, there should be some kind of economy involved, there is so much potential for not just the war but Sabuk in itself.

Players shouldn't have the chance to get easy PK drops, that's exactly what you're proposing by turning on body drops in SW. If you want a body drop go out and earn it, take the risk of attacking someone 1v1 rather than relying on all your guild buddies to do the work for you.

PKing in town is completely irrelevant and off topic to the purpose of this thread.
 

Tai

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People fight in town, because that is where people congregate. It is where PK attempts occur, so other people jump in. Its an easy way to waste a few minutes. Having to drag yourself and your opponents up to the contest house kinda defies the point of it.

Im not saying body drops have no effect - but if there wasnt body drops - this would still happen.

/mark

and this happens in town because there might be a drop? if people really just liked to pvp they would shout contest room now everyone or pm ppl challenging them pvp. Might be a bit of that but its mostly about drops.
Why fight at all if there's no reward?
Relating this to SW either its no body drops and winner(most numerous with most 50 + with good items if uncapped) gets a reward which they dont need
or its body drops and the the most aggressive fight orientated players might get some reward even if they arent even trying for SW themselves
What the point of being good at pvp when in a smaller guild who never get SW anyway because yr outnumbered before u even start?
If its capped on teh contest map and ffa elsewhere independents and casuals might get a body drop they wont get any other reward for turning up

I town fight all the time for shits and giggles, the thought of items doesn't come in to it for everyone.

Contest room is for carebears, that's all.
 

Razarus

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You see, for this I disagree. If people genuinely like 'PVP'ing they will turn up, to PVP. The reward is just a cherry on top.

/Mark


If bosses didn't have a drop file do you think the people that love "bossing" would still kill them..

As i said. If no body drops the reward for owning sebuk needs to be worthwhile. otherwise people just wont bother.