Suggestion Sabuk Lord

CremeEgg82

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Feb 24, 2014
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This is something that is quite left field and would require some work as very few people have ever seen this. I only experienced it in Euro, with BlueRose and a couple of others.

I do not know if it is any of the known server files or if there have ever been any drops for it.

During Euro, when you held Sabuk Wall there is a stone just up from the Pot Shop, this allowed access to a dungeon. It had 4 or 5 floors. Only the holders of the wall had access.

The floors each had monsters and drops from different areas of the game, PT 1st, ZT 2nd, Mystery Ship 3rd, BP/JP 4th (something along those lines).

You could also start a quest, which was a timed quest to get through the various floors and finally you got to a boss room, where Sabuk Lord was. He used the skin of Bone Lord but although I've killed it, the drop file was presumably bugged at the time as nothing dropped.

Failing the quest locked the dungeon for that week.

Seems like a nice little perk for the owners when castle wars come in and would make competition for the ownership more valuable.
 

上升的回歸

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Re: Suggestion: Sabuk Lord

Alot of servers i have played have this type of features
 

DarkSacred

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Re: Suggestion: Sabuk Lord

Would love something like this, makes holding the wall carry more value.

But extensive testing would be required, nothing worse than adding something that potentially has an exploit/major abusable bug. After all Sabuk Wall and game breaking bugs go hand in hand ;)
 

CremeEgg82

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Re: Suggestion: Sabuk Lord

Would love something like this, makes holding the wall carry more value.

But extensive testing would be required, nothing worse than adding something that potentially has an exploit/major abusable bug. After all Sabuk Wall and game breaking bugs go hand in hand ;)

Destiny Awaits broke the dungeon many times attempting the quest and locked ourselves out for a week, was most annoying. In the end never bothered starting the quest, just used it as a personal version of PT for quiet levelling.
 

DarkSacred

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Re: Suggestion: Sabuk Lord

Destiny Awaits broke the dungeon many times attempting the quest and locked ourselves out for a week, was most annoying. In the end never bothered starting the quest, just used it as a personal version of PT for quiet levelling.

Can imagine it was quite the risk trying to do the quest knowing you may lose access for the rest of the week.
 

Triggy

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Re: Suggestion: Sabuk Lord

There was only 3 floors when we held it. John and I had been to the end many times. The other floors were to be unlocked as part of the quest but it was so bugged that it was so easy to lock the dungeon.

One time after we started the quest a guildie clicked on a statue that was for a later part of the quest and instantly locked it -_-
 

CremeEgg82

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Re: Suggestion: Sabuk Lord

There was only 3 floors when we held it. John and I had been to the end many times. The other floors were to be unlocked as part of the quest but it was so bugged that it was so easy to lock the dungeon.

One time after we started the quest a guildie clicked on a statue that was for a later part of the quest and instantly locked it -_-

Good memory man, I'm sure we can recreate this!
 

Exsodius

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Mar 24, 2010
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Re: Suggestion: Sabuk Lord

SW dungeon is a common feature on private servers. As Dark Sacred suggested, it would require serious testing to prevent a further guild monopolisation.

We've already seen that testing can be neglected: Item refines.....
 

CremeEgg82

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Feb 24, 2014
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Re: Suggestion: Sabuk Lord

SW dungeon is a common feature on private servers. As Dark Sacred suggested, it would require serious testing to prevent a further guild monopolisation.

We've already seen that testing can be neglected: Item refines.....

Agree, would be something fun to fight over though once done properly.
 

DarkSacred

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Re: Suggestion: Sabuk Lord

How about flipping it on its head then?

Guild has to complete the quest within 24 hours of taking the wall, failing to do so opens the dungeon for everyone. Completing the quest locks it down as a private dungeon for themselves for the week. Failure to do so within the 24 hour time limit forfeits the dungeon again allowing everyone access?