There is a big problem of body drops with sebuk wars, i dont understand why they would be in place makes little to no sense.
the other issues for me, and ive found this on every server ever because noone is smart enough (coding wise) or bothered to make it worthwhile.
1) Get rid of the palace, lock the doors noone in or out.
2) Lock the shops no one in no one out.
3) The noise!!! monsters from deep under ground raise up from the passages to attack everyone. were talking hard as nails zombies with zombie dogs (fast as hell move speed) a zombie gargantua or balrog as a boss. densities and damage that would tear a group apart, im thinking viper style attack speed with zero flinch. or high damage low health so they are managable.
4) Change the capture to a points system, king of the hill style. seperate areas within the wall generates points over time or multiple locations so the guilds need to spread out, could have 3-4 guilds all accumilating capture points at anyone time.
Thats just a few ideas, but the main thing here is stop wars being boring. -
lets talk about benefits for holding the wall.
1) free town teleport system, so TH first then a free tele stone instead of the 2.5k-10k tele stone prices. (excludes PB for 40-)
2) pet leveling room, the old scarecrow (no drops) room, for fast leveling of pets.
3) bin the money aspect.
4) monster spawn stone. - boss' have a chance (slim) to drop a spawn stone. if the wall holders take this to the enchanters in the palace basement, they can spawn a replica of that mob.
5) mob spawner with zero xp zero drops. this allows the guild to test tactics against all boss types without any benefit (also lets people test solo kills etc etc.
something along those lines.