how about just leave has it is ? maybe shorten it to 30 mins like someone suggested but why do you need to or want rewards for it ?
how about just leave has it is ? maybe shorten it to 30 mins like someone suggested but why do you need to or want rewards for it ?
I like a good fight. And to be honest private servers, fights are short come to by. This is a peaceful way, which stops people crying when they're pked in caves, for a good fight. No one bothers with Sabuk Wall, therefore I feel making it worth while. This is just my opinion and i believe most who want it left as it is, aren't of the fighting type, clearly.
My suggestions aren't in anyway going to ruin new players or old players on this game. Also a few other ideas on this thread which I appreciate for the replys. If you don't like the idea of Sabuk Wall being something worth going for, then im afraid mir really isn't the game for you. It is a ego thing indeed, but I'm trying to make it worth having (rather than slightly cheaper pots).
Also been mentioned about 1 type of guild being the "biggest" and "Strongest". In my experience of mir, it is not about numbers for sure, or with best kits. I can't see this being an issue if you're any good at mir, despite if you are late joining the server.
Completely agree here. Why should there be rewards? Isn't the cash sabuk pulls in alone good enough? Why can't people just go for the fights and fun rather than wanting free goodies for a little scrap?i enjoyed sw fights but i will go regardless of rewards or lack of i just cant understand why there needs to be more incentives
Basically I feel in past servers this hasn't really been something anyone bothers going for, rather than bragging rights. I think it would be nice to see something more than cheaper pots, couple of examples..
-Teleports straight to caves
-Maybe a 1week bonus?
Can't think of much more, but it's just an incentive to create more bonuses for taking control of the wall. Plus I'd like more encouragement for fights![]()
Feel free to post ideas, but no doubt people will come up with idiotic ones that corrupt server. Ideas that won't effect game play is what we need!
Best idea ever.you could have unique SW mounts, that run 25% faster, have bags to carry stuff, thats undroppable.
As well as some of the other stuff people have mentioned, just not anything "exp"
-1.
Stop posting ideas for Sabuk boosts please. It's absolutely ridiculous that you want to strengthen the strongest guild on the server.
By all means decrease duration or change the way you capture it but do not offer boosts as incentives.
You will all moan like hell when the single strongest guild dominates the server, I cannot comprehend why you would want to make this guild even stronger.
Dominating guilds create an incentive for people to come together and team up to beat the big bully.
eventually you create massive guild fights due to players focusing on 2 massive powers
this is called logic .
what is needed?
an incentive to long for that position to be SW dominators
Logic? More like desperate theory.
Every version of Mir that I have played there has always been a strongest guild that has kept the Wall(s) to themselves or rotated around within a tight alliance. In Mir2 I believe it was called the Dragon Alliance (Apex, MoD and others) that kept the wall for years until many of the players quit (1.4 or there abouts) and on Mir3 Euro where Apex & Destiny Awaits controlled both walls and when most of DA left/joined Apex, Apex held both walls simultaneously on a filter guild only ever to be rivaled by the Chinese guild as they warred both walls simultaneously in order to get one.
I cannot comment for private servers other than this previous version where 1 Guild again dominated the wall.
Incentive is not required to go for Sabuk, the strongest guild will not simply pass up the title/income/teleport home. If people do not currently value the worth of having Sabuk Wall then tough, this is the game... stop trying to tailor every aspect of the game into your own personal game, if that's your goal then make your own server and leave this one be.
Logic? More like desperate theory.
Every version of Mir that I have played there has always been a strongest guild that has kept the Wall(s) to themselves or rotated around within a tight alliance. In Mir2 I believe it was called the Dragon Alliance (Apex, MoD and others) that kept the wall for years until many of the players quit (1.4 or there abouts) and on Mir3 Euro where Apex & Destiny Awaits controlled both walls and when most of DA left/joined Apex, Apex held both walls simultaneously on a filter guild only ever to be rivaled by the Chinese guild as they warred both walls simultaneously in order to get one.
I cannot comment for private servers other than this previous version where 1 Guild again dominated the wall.
Incentive is not required to go for Sabuk, the strongest guild will not simply pass up the title/income/teleport home. If people do not currently value the worth of having Sabuk Wall then tough, this is the game... stop trying to tailor every aspect of the game into your own personal game, if that's your goal then make your own server and leave this one be.
This has only came from the fact that on previous server nobody cared about SW
Where has this ridiculous assumption came from?
You've typed a lot of words that to be completely honest have zero relevance regarding the subject of Sabuk Wall and how lucrative it may or may not be to for a guild to posses.
I've nothing else to add on the subject.
i kinda realize mir is dieing when ppl try too hard to keep it alive
