Sabuk Wall Ideas

FTM

Dedicated Member
Dedicated Member
Aug 19, 2013
182
5
45
how about just leave has it is ? maybe shorten it to 30 mins like someone suggested but why do you need to or want rewards for it ?
 

mrmayfair

Loyal Member
Loyal Member
Sep 2, 2013
18
0
28
how about just leave has it is ? maybe shorten it to 30 mins like someone suggested but why do you need to or want rewards for it ?

I like a good fight. And to be honest private servers, fights are short come to by. This is a peaceful way, which stops people crying when they're pked in caves, for a good fight. No one bothers with Sabuk Wall, therefore I feel making it worth while. This is just my opinion and i believe most who want it left as it is, aren't of the fighting type, clearly.

My suggestions aren't in anyway going to ruin new players or old players on this game. Also a few other ideas on this thread which I appreciate for the replys. If you don't like the idea of Sabuk Wall being something worth going for, then im afraid mir really isn't the game for you. It is a ego thing indeed, but I'm trying to make it worth having (rather than slightly cheaper pots).

Also been mentioned about 1 type of guild being the "biggest" and "Strongest". In my experience of mir, it is not about numbers for sure, or with best kits. I can't see this being an issue if you're any good at mir, despite if you are late joining the server.
 

FTM

Dedicated Member
Dedicated Member
Aug 19, 2013
182
5
45
I like a good fight. And to be honest private servers, fights are short come to by. This is a peaceful way, which stops people crying when they're pked in caves, for a good fight. No one bothers with Sabuk Wall, therefore I feel making it worth while. This is just my opinion and i believe most who want it left as it is, aren't of the fighting type, clearly.

My suggestions aren't in anyway going to ruin new players or old players on this game. Also a few other ideas on this thread which I appreciate for the replys. If you don't like the idea of Sabuk Wall being something worth going for, then im afraid mir really isn't the game for you. It is a ego thing indeed, but I'm trying to make it worth having (rather than slightly cheaper pots).

Also been mentioned about 1 type of guild being the "biggest" and "Strongest". In my experience of mir, it is not about numbers for sure, or with best kits. I can't see this being an issue if you're any good at mir, despite if you are late joining the server.

i enjoyed sw fights but i will go regardless of rewards or lack of i just cant understand why there needs to be more incentives
 

Slipmatt

Frunk Duck
Golden Oldie
May 10, 2009
1,121
394
170
North East, UK
i enjoyed sw fights but i will go regardless of rewards or lack of i just cant understand why there needs to be more incentives
Completely agree here. Why should there be rewards? Isn't the cash sabuk pulls in alone good enough? Why can't people just go for the fights and fun rather than wanting free goodies for a little scrap?
 

mrmayfair

Loyal Member
Loyal Member
Sep 2, 2013
18
0
28
People don't seem to bother with sabuk walll. If people don't bother, no fights/5 seconds fights. How can you enjoy that..? I'm just talking from a person who wants to see more than 2 guilds fights for sabuk, which will mean big fights. I can't see that unless there is more to fight for than a title. I guess we will have to wait and see, but honestly it happens in every private mir.
 

jez

Banned
Banned
Dedicated Member
Jun 9, 2013
447
8
45
people dont go cause they dont wann lose kit, theres no sort of structure to the fight and you can be bored shitless waiting for the last 7 min push.
Its not fought over regularly as was intended, so clearly does'nt work and needs a Change/update.

If a guild puts in for it, any players online from that guild should be teleported into SW and cant leave until the fight is concluded. if your killed you cant go back, so fights aint overly long and could in theory be quite quick, tactics will play a bigger role.
If a player cba and dies on purpose so they can leave, then thats down to guild leaders to sort out.
i dont think you should lose kit either thats what stops a lot going or mayb wen your teled in you all get the same kit.

Allegiances should work better too and they get teled in, also put into the right fight mode coz that can be confusing, just make it clear who the fk the enemy is, a guild leader being able to call target on an individual would be nice.With a big fk off target over their head so its clear.
as for what you get for holding the wall besides the prestige im not sure, but nothing game breaking.
 

PackardBell

LOMCN Veteran
Veteran
Loyal Member
Feb 7, 2009
284
4
44
Basically I feel in past servers this hasn't really been something anyone bothers going for, rather than bragging rights. I think it would be nice to see something more than cheaper pots, couple of examples..

-Teleports straight to caves
-Maybe a 1week bonus?

Can't think of much more, but it's just an incentive to create more bonuses for taking control of the wall. Plus I'd like more encouragement for fights :)

Feel free to post ideas, but no doubt people will come up with idiotic ones that corrupt server. Ideas that won't effect game play is what we need!

SW Owners could have +10% Exp and/or Drop rate while they have the SW...when SW is lost they also lose +10% bonus.


i think this or something need to be added to SW to make it more wanted for all guilds...atm guilds dont give a fk for SW they think like:

"let them go SW we go bosses" and so we dont have the big SWars anymore.
 

jez

Banned
Banned
Dedicated Member
Jun 9, 2013
447
8
45
you could have unique SW mounts, that run 25% faster, have bags to carry stuff, thats undroppable.
As well as some of the other stuff people have mentioned, just not anything "exp"
 

Jacko

Dedicated Member
Dedicated Member
Jul 7, 2011
946
10
104
the netherlands
you could have unique SW mounts, that run 25% faster, have bags to carry stuff, thats undroppable.
As well as some of the other stuff people have mentioned, just not anything "exp"
Best idea ever.
You know the mount items?
Give sabukwall owners better mount items.
instead of 50 hp ribbon 200 hp ribbon.
and instead of the 3ac thingy 10 ac thingy.
only makes them more survivable on a horse what's wrong with that?
 

Hyd

Dedicated Member
Dedicated Member
Sep 25, 2013
145
6
45
Middlesbrough
-1.

Stop posting ideas for Sabuk boosts please. It's absolutely ridiculous that you want to strengthen the strongest guild on the server.

By all means decrease duration or change the way you capture it but do not offer boosts as incentives.


You will all moan like hell when the single strongest guild dominates the server, I cannot comprehend why you would want to make this guild even stronger.
 

Jacko

Dedicated Member
Dedicated Member
Jul 7, 2011
946
10
104
the netherlands
-1.

Stop posting ideas for Sabuk boosts please. It's absolutely ridiculous that you want to strengthen the strongest guild on the server.

By all means decrease duration or change the way you capture it but do not offer boosts as incentives.


You will all moan like hell when the single strongest guild dominates the server, I cannot comprehend why you would want to make this guild even stronger.

Dominating guilds create an incentive for people to come together and team up to beat the big bully.
eventually you create massive guild fights due to players focusing on 2 massive powers
this is called logic .
what is needed?
an incentive to long for that position to be SW dominators
 

Hyd

Dedicated Member
Dedicated Member
Sep 25, 2013
145
6
45
Middlesbrough
Dominating guilds create an incentive for people to come together and team up to beat the big bully.
eventually you create massive guild fights due to players focusing on 2 massive powers
this is called logic .
what is needed?
an incentive to long for that position to be SW dominators

Logic? More like desperate theory.

Every version of Mir that I have played there has always been a strongest guild that has kept the Wall(s) to themselves or rotated around within a tight alliance. In Mir2 I believe it was called the Dragon Alliance (Apex, MoD and others) that kept the wall for years until many of the players quit (1.4 or there abouts) and on Mir3 Euro where Apex & Destiny Awaits controlled both walls and when most of DA left/joined Apex, Apex held both walls simultaneously on a filter guild only ever to be rivaled by the Chinese guild as they warred both walls simultaneously in order to get one.

I cannot comment for private servers other than this previous version where 1 Guild again dominated the wall.

Incentive is not required to go for Sabuk, the strongest guild will not simply pass up the title/income/teleport home. If people do not currently value the worth of having Sabuk Wall then tough, this is the game... stop trying to tailor every aspect of the game into your own personal game, if that's your goal then make your own server and leave this one be.
 

FTM

Dedicated Member
Dedicated Member
Aug 19, 2013
182
5
45
Logic? More like desperate theory.

Every version of Mir that I have played there has always been a strongest guild that has kept the Wall(s) to themselves or rotated around within a tight alliance. In Mir2 I believe it was called the Dragon Alliance (Apex, MoD and others) that kept the wall for years until many of the players quit (1.4 or there abouts) and on Mir3 Euro where Apex & Destiny Awaits controlled both walls and when most of DA left/joined Apex, Apex held both walls simultaneously on a filter guild only ever to be rivaled by the Chinese guild as they warred both walls simultaneously in order to get one.

I cannot comment for private servers other than this previous version where 1 Guild again dominated the wall.

Incentive is not required to go for Sabuk, the strongest guild will not simply pass up the title/income/teleport home. If people do not currently value the worth of having Sabuk Wall then tough, this is the game... stop trying to tailor every aspect of the game into your own personal game, if that's your goal then make your own server and leave this one be.

+1
 

Jacko

Dedicated Member
Dedicated Member
Jul 7, 2011
946
10
104
the netherlands
Logic? More like desperate theory.

Every version of Mir that I have played there has always been a strongest guild that has kept the Wall(s) to themselves or rotated around within a tight alliance. In Mir2 I believe it was called the Dragon Alliance (Apex, MoD and others) that kept the wall for years until many of the players quit (1.4 or there abouts) and on Mir3 Euro where Apex & Destiny Awaits controlled both walls and when most of DA left/joined Apex, Apex held both walls simultaneously on a filter guild only ever to be rivaled by the Chinese guild as they warred both walls simultaneously in order to get one.

I cannot comment for private servers other than this previous version where 1 Guild again dominated the wall.

Incentive is not required to go for Sabuk, the strongest guild will not simply pass up the title/income/teleport home. If people do not currently value the worth of having Sabuk Wall then tough, this is the game... stop trying to tailor every aspect of the game into your own personal game, if that's your goal then make your own server and leave this one be.

This has only came from the fact that on previous server nobody cared about SW .
And mir3 USA was a flop the guild was setup by not even the original apex just tons of fanboys joined the guild to have the biggest force ...

And another note that was on official server ,private servers mostly add a small upgrade due to the fact that wall fight aren't that huge with 100+vs 100+ man thus people only do sloppy 7/15 minutes before pushes to take a wall.
let me remember you this isn't official and the files aren't only somewhat based on euro/kr files
tho we have no orbs
droprates are nerfed somewhat you can't even say drop x2/3 it's just custom probs around x1.5 ish
archer never has been in any of the servers you noted.

You can go on with this forever,if you can't come up with ideas about how we could make SW more attractive, please for gods sake just don't come to this thread and leave it alone we don't have to hear you bash on small ideas people make to do what?
Oh , yeah, make the game a more fun place to be and make things more worthwhile.
instead of another euro hardcore clone like mir2forever
 

Hyd

Dedicated Member
Dedicated Member
Sep 25, 2013
145
6
45
Middlesbrough
This has only came from the fact that on previous server nobody cared about SW

Where has this ridiculous assumption came from?

You've typed a lot of words that to be completely honest have zero relevance regarding the subject of Sabuk Wall and how lucrative it may or may not be to for a guild to posses.

I've nothing else to add on the subject.
 

Jacko

Dedicated Member
Dedicated Member
Jul 7, 2011
946
10
104
the netherlands
Where has this ridiculous assumption came from?

You've typed a lot of words that to be completely honest have zero relevance regarding the subject of Sabuk Wall and how lucrative it may or may not be to for a guild to posses.

I've nothing else to add on the subject.

Cause nobody even Warred When Mace his guild had SW while sotd etc were tons stronger and could totally wreck them instead they decided that staying at yimoogi was more important , and why? Cause SW was worth **** getting

You pulled apex dominating all those SW and am saying doesn't mean scrap on official compared to private servers.