Sabuk wall

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DiabloVodkaShot

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I was wondering when the team are going to make some edits to this.

Currently the wall can only generate a maximum of 100k per day which is rubbish perhaps an increase to 300 at least or some form of improvement.

Secondly the discount still doesn't work.

Thirdly why is there no discount to sabuk owners on refuning ...

My question to the team is... Why is sabuk worth having? And what are you going to do to fix it.

Plus more importantly....... When?

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jez

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Its fair as it is, the same as its been for all other holders of the wall.
Infact Apex had 20m taken from their funds, by gm logging onto apex storage char and removing it!
sabuk isnt worth having, thats why Apex walked away in the end.
Sabuk is a broken feature and should just be removed.
 

Babyhack

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I though I fixed the discount bug (guess not)

Also I did not know about the max earnings from the wall

It would be nice to have a wall owners cave (might make the wall worth having)

BH
 

DiabloVodkaShot

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Yeah I believe the Max gold at sabuk would be a @reloadnpc fix perhaps you can mend this bh ?? Might make it more worth having

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terriblen

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A wall owners cave which does what exactly?
Give advantages to the advantaged? Server team seem so keen on making people fight, a few of the populace only play to fight(theysay) so making the wall holders be able to level faster, get better kit or whatever your plans are for the holders cave, simply makes it less likely for anyone to be able to have a go at takin it off them.
Instead of that.
Make it so the holders of SW cannot recruit while they have the wall.
After x days have an alliance night, when the rest of the server is automatically linked in an attempt to take SW from the holders. If the holders do not keep SW. They are not allowed to submit for it for 2 weeks. Making a new guild with same people gets them a 3 day ban or summat. Meanwhile its up for grabs by anyone else.
Stops the whole thing getting stale or just staying the same cos everyone joins the SW guild.
You changed the submit rules to encourage fightin(lol) didn't work so do something much more creative as above. Or think of something even more fiendish to stir things up.
 

Babyhack

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A wall owners cave which does what exactly?
Give advantages to the advantaged? Server team seem so keen on making people fight, a few of the populace only play to fight(theysay) so making the wall holders be able to level faster, get better kit or whatever your plans are for the holders cave, simply makes it less likely for anyone to be able to have a go at takin it off them.
Instead of that.
Make it so the holders of SW cannot recruit while they have the wall.
After x days have an alliance night, when the rest of the server is automatically linked in an attempt to take SW from the holders. If the holders do not keep SW. They are not allowed to submit for it for 2 weeks. Making a new guild with same people gets them a 3 day ban or summat. Meanwhile its up for grabs by anyone else.
Stops the whole thing getting stale or just staying the same cos everyone joins the SW guild.
You changed the submit rules to encourage fightin(lol) didn't work so do something much more creative as above. Or think of something even more fiendish to stir things up.

I like your ideas but what some players say is right, there is no real point in having the wall so it would be nice for wall owners to have something, this would encourage other guilds to work together, a cave was just an idea nothing more.

Also I hate the PvP side of Mir, the game was designed to be a world where players work together and group up to kill bosses and save the world of Mir from the invading hordes of Oma's.

Not an I am better then you because I dropped you on PvP. I hate this ego rubbish that was allowed to creep into what should be a game where players work together to kill hard bosses.

BH
 
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terriblen

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Interesting point of view.
The main thing about having SW has always been kudos. It's worth having just for telehomes. If the discount is fixed then its enough I reckon.
The other guilds wont work together while the holders can recruit and succeed easily with numbers. That many players want to join the SW guild is indication enough that its worth having.
Why would other guilds co operate to attack SW when only one of them can have it at the end if they win?
The only thing I can think of that doesn't give more advantage to holder is perhaps their own trainer/contest room where they can afk safely and practice fighting.
 

The NightAngel

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The problem is that the fighting takes place inside the palace, where your cannot move due to 3 layers of people and youget destroyed the second your step in, it doesnt matter how many people you have you step through that door and your taking 10+ hits a second over and over.
the best fights were always outside sebuk or trying to take down the archers and gates back back back in the day.

orr!!! change it to work like capture the zone (king of the hill) so you get zones within sebuk that generate points for your guild while your stood in there. palace, by front gate, essentials man. behind pot shop.
its sposed to be a war not a hold up and kill people one at a time.
 

DeeKayDee

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As a quick win, and something that has worked well on other private servers, make the other towns capturable. Gi Rooney, BW palace? TV?

That way more guilds have a chance at owning one, the bigger guilds could control more than 1, but have the wars on at the same time so that they have to defend 2 places at once if they are up for the challenge


As for perks, keep with small benefits for now, cheaper pots in the town you control, free teleport to that zone, generate small income through the shop sales etc. Can always add more later... Don't make private caves please, it will just get abused with afk lvlers
 
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DiabloVodkaShot

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Yeah I think if he lifts the limit of 100k per day it will be worth having.

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