Sabuk War Cap (Input needed)

Sabuk War Player Cap

  • Capped.

    Votes: 30 50.8%
  • Not Capped.

    Votes: 29 49.2%

  • Total voters
    59

Silencer

Comedian
Golden Oldie
Feb 9, 2008
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LOMCN HQ with Tai, eating bagels.
An interesting topic.

I think what most people want is a fair fight, but one that everyone can participate in.

You can't solve both of those issues at the same time, so I propose something different.

Have the war capped at 20v20 as per your initial suggestion when the attackers submit the relic

(A global shout needs to happen when a relic is submitted to notify the holding guild of an upcoming war!)

This allows people to plan 2days ahead, gather the numbers and have a fair fight.

Then, say, every Sunday evening - allow SabukWall to be a complete free for all. Allow anyone and everyone to participate however ALL allies are cancelled (this means if you want the wall you have to take it by your lonesome and force people to go into Guild mode)

This free-for-all every week allows those who wouldn't usually be picked for the Relic-submition Wars to participate in a war and have fun.

It will also provide a good challenge for the defending guild to keep hold of it during that time - even if they were to lose it, they can just immediately resubmit and take the wall back fairly.

These two options are the only way you'll please everybody, but trying to please everyone with just one war system won't work.

I do look forward to these wars and I'll be recording all the ones I participate in and putting them on here for all to see! (Yes, even my embarrassing deaths lol)

Let the games begin.

I think you're pretty much spot on here bud.

Implement the new system for fairer fights and make the old format (tweaked and improved of course) available every week or two, for a server wide free-for-all.
 

Razarus

Sour Sally
Veteran
Dec 6, 2013
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I do not like the idea of a cap at all. Granted this will probably mean i am outnumbered at every war but thus the side and morals i chose to align with.

Wars should have unequal odds, unequal kit, unequal skilled players and unequal coordination.
Otherwise its not a war its more of an agreed contest.

If you are adamant about a cap and want to include enough players it needs to be set at 70 a piece. This will allow for a good inclusion policy and make use of alliances should a guild require them.
Its also unlikely that you will hit the 140cap but should the server swell in numbers at least the wars would still be under control.

What sort of benefits are we talking??
 

owen252

Dedicated Member
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Jan 14, 2014
113
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uncapped for me, its unfair if people cant take part because leaders dont think much of them
 

GimmeAKitKat

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Jun 11, 2014
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I wasn't referring to this server, as far a im aware, nobody considers SW on this server to have ever had the better wars. I was referring to the ideals of Euro (aside from a few dodgy ones).

Aside from maybe the top 5 or so people in each, the balance is definitely with team.

I didn't say team weren't strong or that they struggled at bosses...why invent things that haven't been said to try and start an argument....But the gap between the guilds isn't going to get any closer while team have the advantage they do currently, at best we can maintain it.

Fact is, Any cap close to 20v20 hands the wall to team for the foreseeable future. It also restricts the wars to what? 10-15% of the server at best, not exactly the best way to get more people involved and wanting to play the game.

I don't know exactly why its needed, but if your going to insist on making things "fair" restricting everything to advantage the strongest guild/players aint the way to do it. Find a way to get the whole server turning up and enjoying it, cause more chaos, more unpredictability.

If team truly want an end to complaints about fairness, don't try construct a Sabuk war tailored to you. All im saying. If your going to make it this restrictive and predictable, why not just assign points to people's gera and speed, match up the tally's and hand the war to team minus the fight, and we can go back to ignoring Sabuk completely.
 

mattimean

Dedicated Member
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Jun 7, 2012
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What is the point in having a guild limit of 150 and then go and cap the number aloud at wars??? bit silly if you ask me?? You Recruit numbers and strengthen them to overpower your rivals!!!! You may as well just cap guilds to like 20 if u are to cap wars lol
 

Muh

LOMCN Veteran
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Feb 13, 2014
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Capping sw...wtf Sam? Sw is a big brawl-any1 on any side, +1 for the old system...
 

yujing5

Dedicated Member
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Jan 7, 2014
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Samuel:

during the War, can GMs coming to watching? so it will be fair for all(who is cheat will not open)
 

horton

Bitter Berry
Dedicated Member
Sep 17, 2007
241
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SW on this server has very, very rarely been about a chaotic scramble.

Your guild have some of the best kits going thanks to the Qataris. In regards to speed, there's a select few who are particularly nippy in team, but really it's about time forsaken stopped using thi
.
You forgot to mention that SW holders never had to fight for it on this server just strolled in an clicked npc.

Is there middle ground?
Restricted numbers in the palace. Before anyone can go in here they have to have clicked the fight club npcs (each one spawnin in a different place at01 16 and 31 mins into the war but 3 deaths and you cannot go in palace.
Everyone else an carry on fightin getting kill counts outside.
Make it body drops
but give everyone 2 no drop tokens which cancel on death like curse immunity (except for the named palace fighters maybe)
Everyone can join in for a while but gradually the numbers thin out.
The dead should not rs make em spawn outside fight map and have to run back.


IF you gonn give a reward relate it to the kill count.
 
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Tigerspottin

Dedicated Member
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Feb 9, 2014
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No cap.

There is only one reason from my perspective. The server has a finite population and introducing a cap would mean you are only creating content for the elite and geared few. This is true for all guilds that regularly have 30+ 40+ members online. There are some people who work hard for their guilds by hunting orbs, checking bosses and contributing to the community but would not be "picked" to represent the guild at war. With a cap only 40 people would fight. I seriously expect it would be the same high level highly geared 40 each and every time. Fine for those on the pick list, crap for those who will never be picked.

Solve the walling up issue a different way. Not by stopping people being able to get involved.

p.s. this is in no way based on the fact that I might not get picked and would have to go into a sabuk sulk.
 

bayya

Dedicated Member
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Aug 19, 2012
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Why code a whole new thing? Must be taking up valuable time when you could be doing new caves.
All you have to do is make it useless to wall up outside and and stand still inside.
Either put the npc out in the open and think of a way that the person clicking has to stay there for 30 secs
or limit the numbers in palace and have some sort of challenge to even get inside.
If you have to get teled into palace no point walling up outside.
Tele in npc could be in sabuk secret gate somewhere. (Changes every SW)
You cant make it fair. Some people play loads hours, some people only play weekends, some ppl buy items irl cash, pay others to level them. Some people have old cheap pcs other spend loads. Some ppl have crap net others have super net. It will never be fair so don't even try.
Agree that no reward is needed. Leave it like it is.
The dead should not rs too fast
Body drops make it real and add spice.
 

Alexander

Dedicated Member
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Mar 14, 2014
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after me the old sistem is good he work on all server...the only problem is the reward....if you wanna make it nice change the reward so people have the attraction to go take it and keep it... you cant put 20 v 20 all members of a guild must have the chance to participate...
 

Samuel

Mir Chronicles Dev
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Feb 8, 2011
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after me the old sistem is good he work on all server...the only problem is the reward....if you wanna make it nice change the reward so people have the attraction to go take it and keep it... you cant put 20 v 20 all members of a guild must have the chance to participate...

The issue is you can't reward with the old system because its not a "fair" fight... You might as well just give the already largest/most powerful guild a free reward.

Sam
 

Alexander

Dedicated Member
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Mar 14, 2014
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Why?If a guild have 40 members and one have 10 why the one with 10 need get help to win...Is not good to balances the numbers is a warr and best and stronger guild have it and keep it!The rest if they are low member go recruiting and after come to the fight with better numbers..and not always the one that have the numbers win...with a good strategy and skill player`s a guild can win!Just need give them something nice to fight about...After me is not fair 20v20 30v30 etc all need have chance to participate,the only problem is the price for what you fight in this moment Sabuk is lose of time becouse the reward is a big "****" :RpS_tongue:
 

Koriban

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Aug 18, 2006
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Why?If a guild have 40 members and one have 10 why the one with 10 need get help to win...Is not good to balances the numbers is a warr and best and stronger guild have it and keep it!The rest if they are low member go recruiting and after come to the fight with better numbers..and not always the one that have the numbers win...with a good strategy and skill player`s a guild can win!Just need give them something nice to fight about...After me is not fair 20v20 30v30 etc all need have chance to participate,the only problem is the price for what you fight in this moment Sabuk is lose of time becouse the reward is a big "****" :RpS_tongue:

Numbers do matter. If you can throw out all your offensive spells, die, res and immediately rejoin the fight then it's quite obvious the guild with more members will win.

If however there's a penalty for dying (you have to wait 60seconds before rejoining the fight for example) for the side with larger numbers, then it becomes a battle of attrition and the smaller guild can plan out accordingly.
 

MelkorXV

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Aug 30, 2014
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No cap, SW is supposed to allow whole guilds to fight each other not just the top 20 - I wouldn't want to exclude any of my guys from taking part as it would just be the highest level/best kitted players involved each time.
 

ILovePie:D

Golden Oldie
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Apr 22, 2003
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No cap, SW is supposed to allow whole guilds to fight each other not just the top 20 - I wouldn't want to exclude any of my guys from taking part as it would just be the highest level/best kitted players involved each time.

Neither would Team, however it would be nice to have a fair fight for both parties.
 

Relentless

LOMCN Veteran
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Mar 9, 2012
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I don't know how easy this would be to implement but how about a dynamic cap. Have it start at say 20v20 then once both teams have reached that amount then the cap automatically goes up a predefined amount(i was thinking 1 or 5 might be good. might need some tweeking) this would then keep it fair for the smaller guilds and then if two big guild(or alliances) go off together, it would make a great battle. Possible put in a hard cap so to limit lag.

liking this idea, not played this server for long just doing it for bit of fun, but this does seem fair in my opinion, it gives a chance to everyone in the guild to play "IF" the guilds have the same amount of active players,

with this idea you could start at 20v20 and if there is more active players in both guilds, they could join in as the war gets on. this would make sure both attacking and defending guilds have the same amount of players in the war and therefore making it not restricted and but at the same time it would be restricted to the amount of active players.

or another idea, ive read few of these posts and there stating people are just waiting in mass numbers at where you take the wall. cant you just stop them from waiting there ?
therefore you have to actually defend the entrance. not just having them waiting to totally annihilating anything in the veiw before they can get past ?

Regards, Ben.
 

jonti

Loyal Member
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Jan 26, 2008
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No cap, SW is supposed to allow whole guilds to fight each other not just the top 20 - I wouldn't want to exclude any of my guys from taking part as it would just be the highest level/best kitted players involved each time.

WHy not give a free reward to the guild with the most active members the most allies and the most irl cash paid kits?
 

CraiG^

Legend
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Jun 22, 2003
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Sorry but I can't be ****ed reading through 3 pages, but here's my thoughts.

Great idea capping it, 30v30 is a good idea or whatever value you would see fit, there is potential for more greatness though by making class caps as well?

By this I mean : If you have 30 players (just an example) on one team then say only X amount of each class is allowed, this could be pretty good for decent fights, more tactics having to be used, guilds trials?? and many more possibilities... It would allow for guild members to compete with each other to try get into the "Sabuk Team" or it could have a negative effect where the same members are always in the war and others are left out?

Anyway just a wee suggestion, tear it to pieces if you will!