Sacred Ground

HarryH

On the bandwagon
Veteran
Apr 25, 2014
1,686
9
100
Going to keep it short and sweet.

More PvP needed, with incentives to encourage play.

Sacred ground: A battle system where each guild puts forward x amount of players, once the teams are matched they are teleported into an empty map appropriate to the size of the group. The groups battle it out and once only one guild remains, a boss spawns that is appropriate to the size of the group.

For example:

Each guild puts forward 5 people.
Random map picked from: Woomataurus kingsroom, prajna town etc.
Boss picked from: Omaking, Yimoogi, MinotaurKing, Zumataurus etc.

Each guild puts forward 10 people.
Random map picked from: Sabuk wall, Prajna temple KR etc.
Boss picked from: Orc colossus, Giggle boss, Omakingspirit, 2x omaking side by side, 2x yimoogi side by side etc.

Each guild puts forward 15 people
Random map picked from: Bichon wall, Monchong wall, whole of PI etc.
Boss picked from: Orc warlord, Jinchon devil, a map lord, Evil mir, a colossus + an omaking side by side, a Frozen + a yimoogi side by side.

These maps/bosses/group sizes have been thought up so don't take it as concrete.. Obviously you're going to burn pots PvPing and boss trapping will be much more difficult due to them being in an open map, as a result they will pose a much harder challenge than in their respective dungeons.

Each guild may make one challenge per day, and also be challenged once a day resulting in a maximum of two rounds if they are with different guilds. Otherwise you could split your guild in two, die to eachother and farm bosses.
 

Babyhack

Devilsoul Owner
VIP
Feb 4, 2004
5,343
28
285
Dublin, Ireland
There is already work started on something along the lines of this.

But as always thak you for the idea, posts like this are a great help

BH
 

Gangsta

LOMCN Veteran
Veteran
Loyal Member
Apr 30, 2004
302
3
45
Going to keep it short and sweet.

More PvP needed, with incentives to encourage play.

Sacred ground: A battle system where each guild puts forward x amount of players, once the teams are matched they are teleported into an empty map appropriate to the size of the group. The groups battle it out and once only one guild remains, a boss spawns that is appropriate to the size of the group.



For example:

Each guild puts forward 5 people.
Random map picked from: Woomataurus kingsroom, prajna town etc.
Boss picked from: Omaking, Yimoogi, MinotaurKing, Zumataurus etc.

Each guild puts forward 10 people.
Random map picked from: Sabuk wall, Prajna temple KR etc.
Boss picked from: Orc colossus, Giggle boss, Omakingspirit, 2x omaking side by side, 2x yimoogi side by side etc.

Each guild puts forward 15 people
Random map picked from: Bichon wall, Monchong wall, whole of PI etc.
Boss picked from: Orc warlord, Jinchon devil, a map lord, Evil mir, a colossus + an omaking side by side, a Frozen + a yimoogi side by side.

These maps/bosses/group sizes have been thought up so don't take it as concrete.. Obviously you're going to burn pots PvPing and boss trapping will be much more difficult due to them being in an open map, as a result they will pose a much harder challenge than in their respective dungeons.

Each guild may make one challenge per day, and also be challenged once a day resulting in a maximum of two rounds if they are with different guilds. Otherwise you could split your guild in two, die to eachother and farm bosses.

+1 brilliant idea
 

KylerStern

Banned
Banned
Loyal Member
Sep 4, 2014
204
2
45
The last bit about each guild can only... To stop them farming should be each person,
Otherwise you will have people moving from guild to guild making new guilds ect just to farm.
Could be really creative and call the guilds No2 and No3.. Oh dammit thats been done already.