Safe Zone caves

Kalamonde

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Jul 29, 2013
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Any chance of geting some caves that are no pk?

yes this is a 100% carebear plea!

getting abit gay with the largest guild on the server declaring war on a 5 man guild just to stop them leveling in the same place

we dont all wanna bum love and join the big guilds! give the little guys some help with some peaceful leveling, i know being a **** is the thing big guilds do but would be nice for them to be less of a bunch of ****s for once :D

i know ti wont happen for 100 reasons but still another thing to add to the list the dev team dont care about :P
 

Slipmatt

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To add to this, like stated we're a VERY small guild no more than 4-5 people online at once. Talking about PT 3rd inparticular, why does every single individual think that as soon as they come into this cave they are forced to kill anyone currently there? Yes it isnt the largest of maps but the respawn rate should suffice for this, its beyond a joke that people like ourselves, poorly geared barely any important skills should have to suffer and bow down to these 'Dominating' players that do not like the idea of fair play. Say its part of the game blah blah blah same ****. Its a bit of a burden when you cant do any leveling peacefully because of it, im not saying i support the idea of SZ caves but i do think something else should be thought of to counteract these underlying issues.
 

Muh

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Anyone under 10 levels should have w/e damage halved.
Anything safe zone hunt wise gets exploited, afk lvling, drops being stood on.
Or perhaps a good and evilcave?
1 with drops 1 without.
 

ChaseyLane

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Then recruit for your guild lol .... I appreciate what your saying as my guild is also small but tbh it's easy to rt away in the majority of caves and if needs be there's more then one cave to level in, as someone stated abit further up safe caves get exploited very easily for example what is to stop a 50+ wiz from taming a CS and a few other mobs n 24/7 afk levelling in there..?
 

Muh

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PB Is a nice place, the room before the KR will keep you busy if you don't get it sorted
 

Jicaa

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Add a new attack mode for people below 50, where they cannot be attacked by/cannot attack people above 50. I mean who enjoy's a game where your trying to level just to be ganked by someone 5-10 level's higher than you.

Or you could just make it so when level difference is higher then 5 between you then you cannot bag/body drop.

Just a couple of suggestions that help casuals, cause well currently PK'n has no downside to it at all(especially with the current guild war system) unless you have a luck 7 weapon.
 

Kalamonde

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Then recruit for your guild lol .... I appreciate what your saying as my guild is also small but tbh it's easy to rt away in the majority of caves and if needs be there's more then one cave to level in

Its a guild of friends and people we trust, not wanting to recruit :P

not all caves are decent exp for my level or solo friendly, not many caves you can lure up in as you once could either since ranged mobs were upped :(

cant level in ghoul room any more since the lazy wizards throw a hissy fit if you kill a ghoul, also results in a guild war..... totally valid reason for the bigger guilds to act the arses :(

i know there is other caves to level but being attacked by a bigger guild just for being on the same screen can happen in any cave, the over powered higher leveled wizzies prevent the chance to fight back since a hit of met or bliz kills you before the fight even begins! there wont be anything happening either way to stop big guilds like forsaken from not acting like arses to smaller guild or soloing players, not the best thing for new players to come across

our guild cant do most the bosses or not get pushed around by the big guilds so what is the point of playing if we cant level either?

im happy and capable to defend myself but im not dumb enough to fight a uneven fight and end up on a "hey look at my dick size" thread being dead in a 3v15 screenie
 

Carribean

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Its a guild of friends and people we trust, not wanting to recruit :P

not all caves are decent exp for my level or solo friendly, not many caves you can lure up in as you once could either since ranged mobs were upped :(

cant level in ghoul room any more since the lazy wizards throw a hissy fit if you kill a ghoul, also results in a guild war..... totally valid reason for the bigger guilds to act the arses :(

i know there is other caves to level but being attacked by a bigger guild just for being on the same screen can happen in any cave, the over powered higher leveled wizzies prevent the chance to fight back since a hit of met or bliz kills you before the fight even begins! there wont be anything happening either way to stop big guilds like forsaken from not acting like arses to smaller guild or soloing players, not the best thing for new players to come across

our guild cant do most the bosses or not get pushed around by the big guilds so what is the point of playing if we cant level either?

im happy and capable to defend myself but im not dumb enough to fight a uneven fight and end up on a "hey look at my dick size" thread being dead in a 3v15 screenie
Haha a sz cave, you have changed you cfag. Seriously though smaller exp but what about PCs KR bet you don't get half the **** in there mate
 

Aluvian

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Just go to quiet places to level, pb is decent, Numa west has ok mob density and is big, pc kr is packed, even zt maze onwards is ok with a chance of zt at the end of it, mk kr?! There are plenty of places that are less likely to get you ganked than pt 3f
 

Kalamonde

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i could go to other places i guess but whats wrong with making pt3 able to use RTs? :(


just had war declared again, i thought forsaken wasnt a faggot guild?
 
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ILovePie:D

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I thought that you were the best mir player ever, capable of taking anyone down?

Forsaken were kicked out of Hell Cave, so I guess they are looking for new ventures again.

Probably see Fox's being camped once again.
 

Razarus

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I can understand the frustration of being kicked out of a level 30 cave by i'm guessing lkira a level 56 wiz.. (who conveniently has started leveling again almost as though a slave has been released from something jerelse)
The issue is not safezone caves, or the fact that you got pked, because in reality that should happen, why would anyone allow an enemy or future competition gain in strength unchallenged?

The issue is content, a level 56 should not have to camp a level 30 cave, the exp gained per mob should be reduced to very little, similar to a level 26 killing hens, they give no exp at all once you have out leveled that content.
Unfortunately without alternative content they cant or wont reduce the exp received by higher levels as it will reduce the content suitable to them even further and thus force them to stop playing.

new high level leveling content would free these areas up for less pk or at the very least more of an even contest between similar level players.

example: introducing a level locked 45+ cave that gives 5k exp per mob, highly dense like PT 3rd, then reduce exp received from PT to 45+ players to 1k per mob.
problem solved IMO.
 
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bayya

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See your point.
Forsaken recruited pay to win and so expect to get their moneys worth. Of course they fags now. Arab lands attract a great deal of the pink economy. Not much else to do there.
I like the idea of reducing exp for higher levels. I see no reason to wait for content. Those people will go dormant until they can have the advantages by out levelling everyone else.

Only answer at mo is go other places.
 
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Razarus

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See your point.
Forsaken recruited pay to win and so expect to get their moneys worth. Of course they fags now. Arab lands attract a great deal of the pink economy. Not much else to do there.
I like the idea of reducing exp for higher levels. I see no reason to wait for content. Those people will go dormant until they can have the advantages by out levelling everyone else.

Only answer at mo is go other palces.

yes the reduced exp per level above X mob level doesn't seem to scale very well.


The only thing they can do under the current system is just keep adding mobs with higher exp.
Turtles is a prime example, introduced, exp doubled. still not a good leveling area because PB (lvl 33-40 area) and (Numa Lvl 33-45 area) both still give better exp and are considerably easier. if numa and PB scaled with level over mob level then turtles would be viable for 45+ people.

still its a little late to reduce these sort of things now in my opinion.
 

HokusPokus

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See your point.
Forsaken recruited pay to win and so expect to get their moneys worth. Of course they fags now. Arab lands attract a great deal of the pink economy. Not much else to do there.
I like the idea of reducing exp for higher levels. I see no reason to wait for content. Those people will go dormant until they can have the advantages by out levelling everyone else.

Only answer at mo is go other places.

Bitter/rascist undertones there.......the simple answer to the OP gripe(and i do sympathise) is to make every map rt able except the last lvl of every cave and krs.This would include foxcave1 which for some silly reason the GMs listened to Team and ignored the views of many others,so now they can shadowstep to door1/2 and recall.

Players should have the right to rt if they wish to avoid pk/griefplay/and bullyish players kitted out in the extreme,who stand to lose nothing.Generally i live and let live unless have previous.My 2p
 

ILovePie:D

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Bitter/rascist undertones there.......the simple answer to the OP gripe(and i do sympathise) is to make every map rt able except the last lvl of every cave and krs.This would include foxcave1 which for some silly reason the GMs listened to Team and ignored the views of many others,so now they can shadowstep to door1/2 and recall.

Players should have the right to rt if they wish to avoid pk/griefplay/and bullyish players kitted out in the extreme,who stand to lose nothing.Generally i live and let live unless have previous.My 2p

I see no racist remarks from him there.

I suggested to make it non RT in Fox's, because you can RT all of 1st floor, avoiding all mobs. Mount up on 2f, and not kill any mobs. And get to KR within minutes. Only then to have an easy kill on the boss, because it is so weak on this server. And then to have the boss drop 2 rare items every kill. I've seen 2 lvl 43 weapons from the SAME kill. So yeah... I suggested to make the place a little harder for a free item vend.

Hell cave should also be made harder, the place is far too easy for "end game".