Safecaves

Mu online season 21 - grand opening

1Dodge1

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Sep 19, 2018
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Many won't even consider this a issue or give it a second thought. However could this be something that's considered into the game. I'm not saying a safecave for every cave in the game as I know this would be taking the piss lol. All I'm saying is maybe for a handful of caves PT/PSC/BDD maybe even a few new ones like Howling/ship
The reason I ask this is not that I mind if people want to PK that's been part of mir since the beginning. It's just that players who only have X amount of time due to work or life in general who want to get a few % done but can't as they just get attacked all the time these caves would give them a leg up in the game.

These caves shouldn't give any items and shouldn't give any gold tho how ever they could give the odd pot to keep the players going.
 

Swoosh

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Jan 24, 2017
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I disagree with this. Part of chrons downfall in the end was their instanced caves, I agreed with it at first and maybe a very limited version could work but on the whole it ruined the real caves and whole point of Mir and MMO's generally, seeing other players in caves became non-existent.

This server is very big with alot of caves. I only play in evenings couple times a week from 9pm but have not run in to any trouble with other players, if i did i would just rt away anyway.
 

TeenAgeDirtBag

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Jul 28, 2004
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Also disagree. You could end up with classes with pets abusing this afk levelling.
Also I am surprised you feel like this, I spent 3 hours in Howling 1st last night (8:30pm-11:30pm) Prime time? I saw 1 other person in the whole time I was there.
I am sure you wouldn't encounter many people in PT 3rd/4th if you stayed out of the way of the path to KR...
PSC has lots a floors which you level through.
The only exception is probably BDD as there will be people going through each floor to check DD...

One thing you havnt mentioned is RT's on all the caves discussed you could just RT away if you are getting attacked.
 

1Dodge1

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Sep 19, 2018
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As I say if it don't get added in or even thought of I won't lose no sleep over it lol. Just a idea that's all

I hunt every where with my Mrs (sin & Tao) we don't pk never have so we just try to keep ourselves to ourselves. I get that people enjoy attacking people I don't mind that just annoying that's all. As for RTing it's annoying to do that all the time when your in a group then having to find each other again especially as we hunt PB most of the time now lol

As I say it was just a idea if not even entertained I won't lose no sleep 🤣
 

JC/Raiden

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Jul 22, 2012
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As I say if it don't get added in or even thought of I won't lose no sleep over it lol. Just a idea that's all

I hunt every where with my Mrs (sin & Tao) we don't pk never have so we just try to keep ourselves to ourselves. I get that people enjoy attacking people I don't mind that just annoying that's all. As for RTing it's annoying to do that all the time when your in a group then having to find each other again especially as we hunt PB most of the time now lol

As I say it was just a idea if not even entertained I won't lose no sleep 藍

I know you've said you won't lose sleep over this which is cool. but PK is large fundamental to the game, I don't bother with it personally unless I get attacked myself. So it wouldn't be right in my opinion to introduce "safe caves" just so you and other people can hunt with the peace of mind you're after, and to avoid any personal inconvieniance PK may cause you.
 

Jambo

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I understand where youre coming from but i also disagree.

I think the time it takes to lose pk points needs increasing instead. atm nobody cares who they pk because they are white within minutes.
 

Martyn

Smir.co.uk
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Mar 24, 2003
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it would make sense, and PK'in doesn't really have any negatives, only pro's. So maybe some more negatives are needed?

sometimes I do enjoy just levelling, I enjoy the grind, must be some other way to help the solo player.

Instantces would be totally wrong I think, there must be another way to do things.
 

James

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Jan 31, 2010
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I understand where youre coming from but i also disagree.

I think the time it takes to lose pk points needs increasing instead. atm nobody cares who they pk because they are white within minutes.

Agreed here, there is no consequence to PKing, however I see his POV so maybe a few random guards in caves to make PKing that little bit more of a challenge.

I once looked into adding wandering guards with lower power (so not instant kill) to give would be PKers a chance but in the same instance defend those who want to hunt without as much risk.
 

Veora

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Apr 4, 2005
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Agreed here, there is no consequence to PKing, however I see his POV so maybe a few random guards in caves to make PKing that little bit more of a challenge.

I once looked into adding wandering guards with lower power (so not instant kill) to give would be PKers a chance but in the same instance defend those who want to hunt without as much risk.

What about cursing weapon?
 

James

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Jan 31, 2010
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yea cos we all know how consequential a cursed weapon is when they switch weapons to PK and keep the primary weapon safely tucked away in storage? :lol
 

Muhatma

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Jan 7, 2011
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yea cos we all know how consequential a cursed weapon is when they switch weapons to PK and keep the primary weapon safely tucked away in storage? :lol

Cursing a high luck wep is really really expensive and will definately deter pkers if curse rate is set right.



If lol
 

James

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Jan 31, 2010
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No if about it, no PKer will ever use a good weapon, always a backup weapon.
 

Erebus

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Mar 16, 2017
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To be fair, your original request was to benefit casual players so they don’t have to deal with pkers, although I see your point and honestly, I would use such a cave myself, I don’t see the need for one to be added. Firstly that’s just something else to tack on to the list of things the server team is working on and secondly if you are a casual player then odds are you really won’t be running in to many pkers anyway. Just my opinion.