Server Reboot and Updates 11/08/2013

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Samuel

Mir Chronicles Dev
VIP
Feb 8, 2011
2,614
117
280
Another update:

- TDB now takes MP on every charge.
- TDB out of MP message moved to hint (left).
- BoneDecapitator now has a visible weapon.
- Can TU Skele + Shinny.
- Removed 3 space limit from Entrapment.
- MeteorStrike, Blizzard and Reincarnation all stick and show casting images whilst stuck.
- Power adjusted on MeteorStrike.
- Right click pots on belt should be fixed.
- AMC issue with EM and OK fixed.
- Rage + ProField times have been boosted to meet official. Also cannot spam them client side, the effect will need to wear off before you can recast.
- 3 New Skills

[EnergyShield]:
A castable shield that will keep who ever it is surrounding alive after death (only when shield is up).
energyshield.gif


[MagicBooster]:
Provides the caster with 6-6MC per skill level.
magicboost.gif.gif


[SlashingBurst]:
A fast a devastating burst of in line attack, pushing aside all in its path whilst causing maximum damage.
slashburst.gif


As always can you test and confirm all of the above are working as expected.

Thank you
Sam
 
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d1craig

Golden Oldie
Golden Oldie
Aug 12, 2010
1,939
7
124
i have never seen them skills before on any server. am i to guess at what they are expected to do? how long they last, how much damage they do etc etc.

EDIT - just what i have been waiting for some new skills :) what level are they?
 

Male

Dedicated Member
Dedicated Member
May 22, 2013
197
6
45
Lincoln
Another update:

- TDB now takes MP on every charge.

Why did you add this in? its just going to make leveling a warroir more of a pain where as befor this change it gave no benifit other then making the skill more friendly to use then it was on euro.
 

IceMan

Hero's Act Mir 2
Legendary
Apr 17, 2003
8,544
2
375
330
The tao skill is ment to take damge and turn into hp for who ever is in it rite
 

ziiid

Dedicated Member
Dedicated Member
Feb 18, 2013
519
1
79
Neither slashing burst nor energy shield look to be the same as official. Anyone else that is not a wiz think that givin all wiz 24-24 MC is a bad idea? This skill makes rage look like udder garbage.
 

DeadGirl

Dedicated Member
Dedicated Member
Jun 24, 2013
361
12
45
Manchester
Neither slashing burst nor energy shield look to be the same as official. Anyone else that is not a wiz think that givin all wiz 24-24 MC is a bad idea? This skill makes rage look like udder garbage.

Really stupid idea, i like the other 2 skills though.

Edit- Think it should be more like a wizzies version of rage, do a % of MC and just last longer each skill level.
 
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Male

Dedicated Member
Dedicated Member
May 22, 2013
197
6
45
Lincoln
Neither slashing burst nor energy shield look to be the same as official. Anyone else that is not a wiz think that givin all wiz 24-24 MC is a bad idea? This skill makes rage look like udder garbage.

Thats a damn good point tbh oO
 

Prince

Dedicated Member
Dedicated Member
Jul 28, 2013
50
0
32
will u lot shut up fkin moaning about wizzards for god sake - MagicBooster has been in game for a few years now and no 1 has issues with it being 24-24 its nothing like Rage BCUZ IT SHUD also like double or quad the mp usage of the skill ur using making it not worth using ALL the time. also duration on it is only like 12 secs (cant remember for sure)

rather contradictivly to what i jus put above Meteor seems v OP now and Spell doesnt cancel when cast if hit as it should.

gd 2 see "new" but old skills coming in when we getting the NEW NEW ones tho thats what we all really want xD

gd job x
 

IceMan

Hero's Act Mir 2
Legendary
Apr 17, 2003
8,544
2
375
330
Magic booster should use a lot of mp and have a cool down.
 

d1craig

Golden Oldie
Golden Oldie
Aug 12, 2010
1,939
7
124
This...

Lasts 20 seconds, with a 40 second cool down, pretty much drains you of mp on cast.

Sam

come on mate help me to help you.... we need to know how much damage these skills are suppose to do or how much they suppose to heal etc.
 

Male

Dedicated Member
Dedicated Member
May 22, 2013
197
6
45
Lincoln
No mention of Prot field level 0 being bossted from 30seconds to 45seconds. Not a bad thing but still can't refresh the skill.
 

Setzer

Loyal Member
Loyal Member
May 29, 2013
19
0
28
if you type into the buy section of the stalls you can see that tao and wiz skills are lvl 48 and war skill is lvl 50
 

Turrican

LOMCN Member
Untrusted Member
Dedicated Member
Jul 24, 2012
1,140
18
100
UK
This...

Lasts 20 seconds, with a 40 second cool down, pretty much drains you of mp on cast.

Sam

thats 50% up time, it may nuke all their mp but how long does it take to repot mp on here, you only need to wait for 50-100mp and your good to go again while still potting.

the mp usage will make little difference. hell they will just sun-pot it, while auto pot kicks in instantly.

would make more sense if it took 90% of their hp leaving them vulnerable to attacks, giving them the glass cannon status they should be under, but even that can be out potted easy with the amount of sun pots readily available and autopot.

or once active, they cant pot at all, only use the remaining 50% of mana, huge increases in damage should come with a high cost.
 
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Prince

Dedicated Member
Dedicated Member
Jul 28, 2013
50
0
32
omg u lot r so thick - i do feel sorry for u gms -.-
 

ziiid

Dedicated Member
Dedicated Member
Feb 18, 2013
519
1
79
Neither slashing burst nor energy shield look to be the same as official. Anyone else that is not a wiz think that givin all wiz 24-24 MC is a bad idea? This skill makes rage look like udder garbage.

I show be more clear, my concern is wholly within the context of the current calculation for FlameField damage. If it gets to the point of FF 1 hitting Taos and 2 hitting warriors it doesn't really matter if there is a cool down or I it costs 500 mana per cast, on an unavoidable non targeted spam able skill.

If the base MC was removed from booster or from the FF calculation it would then be fine.