Server suggestions lvling (gap)

Mu online season 21 - grand opening

KingP

LOMCN n00bie
Feb 23, 2018
9
0
12
Hi all.

I have been thinking of suggestions for the server in order to encourage group hunting. I came up with 2 ideas that I think would be really beneficial to the server.

The first one being a levelling cave whereby the is no teleporting allowed and the pathways are blocked by barricades that you need to destroy as a full group in order to pass through.
How you ask ? well I will explain.
You can use the barricades that used to be at wars and change the Hit box to be that off a chestnut tree then you need to give it HP Regen. You can quite easily figure out damage rate of a full group of Players + the regen rate in order to make it so you NEED to have a full group of players in order to pass through the barricades.
The idea is you have barricades like this throughout the cave and the exp would be good in a full group. This would completely stop people being able to solo there as they would not be able to pass through large sections of the map and only make it viable for a full group.
This was simply just a suggestion but think it would be good idea with a few tweaks please comment on thoughts etc.

THE SECOND IDEA :)
My second idea was regarding putting something in place to force high lvl players to lvl in groups.
As we are all aware in Mir you are going to get some players that just LVL LVL LVL and leave other players behind and creating a massive levelling gap. If not addressed this levelling gap can essentially ruin servers as lower lvling players feel they will never catch up and struggle to hunt bosses etc.
The current system in place to stop people spiralling to high above everyone else is by putting a soft cap in so it takes an extremely long time to level. My idea however is rather than put in a soft cap is instead target them on something else for example when they hit level 75 they need to do X amount of EXP (A HUGE AMOUNT) as a group (Possibly 10+) this would not only give the high levels a way of levelling but it would help close the gap of lower players. The system would work the same for everyone so once those lower players hit 75 they too would then need to do a certain amount of EXP (In a large group) in order to progress to the next level.
Another option if it would be too difficult to make group experience a thing would be.
To add a similar system as mastering a player from global but make it a requirement in example at level 75 you need to get 5 players from level 60-70 before you can unlock you’re next level.
The is one slight floor with the system and that’s the low amount of new players once a server is live so once you’ve got 100+ people at level 75 it would be difficult for those players to then level people from 60-70 or do x amount of Group exp.
HOWEVER you could solve this by putting time scales on it for example if you hit lvl 75 within the first 3-6 Months of server going live you need to 100 Mill exp in a Group. Then if you get 75 within the first 7-10 months you need to do 70 Mill EXP (THESE ARE JUST EXAMPLES).

Guys I thought I’d put forward these suggestions to see everyone’s thoughts on how we can make group hunting more of a thing this is an amazing server and want to keep suggestions being put forward on how it can improve so if anyone else has suggestions post them below J I’d be interested to see everyone’s thoughts.
 

benny182

Dedicated Member
Dedicated Member
Jul 6, 2006
63
0
32
Not needed. Hence why you needed to Necro a dead thread and create a new one.