Server Team.. Please just test deva on your accounts.

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Guccci

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So each class (to my knowledge has a counter to Deva) I think the issue is more than Deva has started droping before the other classes potentially get their counter skills/levels high enough to counter it.

Don't take any of this as biblical as I am not currently in Chronicles HQ to confirm, but:

Warriors - Have Shoulder dash (which will only work so well if deva is set to follow), and Entrapment should work on Deva paralyzing it (granted I ported entrapment straight out of official code, so it is limited to 800x600 resolution atm, but when BH reboots next this will be fixed).

Assassins - Have SwiftFeet which has started dropping, which tbh is the best counter as there will be no walk after flinch, this + ShadowStep will keep a taoist on his toes (and keeping a tao on his toes is a fantastic achievement in my opinion as they have always dominated pvp in my eyes).

Wizards - Wizards have elec shock (although I am not sure if this will stop deva from attacking, might make it stop following) and eventually their mirroring will have the same commands as Deva (apologies this is taking longer than expected to get in)... In addition 2.0 should see the arrival of a new high level pet for wizards.

Archers - I feel like archers get to short straw a little as their counter is a bit sucky, however, Decoy might distract deva for a couple of seconds whilst your able to get a arrow barrage off, this + AttunedBody (coming in 2.0) should keep you steady in pvp against a tao.

Deva (in my opinion) has always been a game changer for taoists and pvp, I will have a look at it not missing as all mobs/skills should have a chance to miss depending on your magic resistance.

My ten pence :D

Sam

All I ask is that you log ingame, with BH as a tao and test these theorys.

Deva has had a massive damage and hp increase on here.. That along with the master target command has just made pvping a tao rediculous.

Maybe if you halfed its hp? So it cant just sit in the middle of a lure of mobs for 5 mins bolting you, or you could actually kill the pet.

Deva either needs:
Half its hp taken away
Half is damage reduced
Master target removed
Half of its a speed removed
 

Jacko

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All I ask is that you log ingame, with BH as a tao and test these theorys.

Deva has had a massive damage and hp increase on here.. That along with the master target command has just made pvping a tao rediculous.

Maybe if you halfed its hp? So it cant just sit in the middle of a lure of mobs for 5 mins bolting you, or you could actually kill the pet.

Deva either needs:
Half its hp taken away
Half is damage reduced
Master target removed
Half of its a speed removed
Or neither of these things and leave it alone.
Well that was fixed fast wasn't it?

Samuel has defended deva deal with it if you are a whining little ***** go leave the server or reroll Tao if they're Oo sooo op like Archers also seem to be. Maybe assassin just needs abit mre damage so that they stop whining like little kids.
 
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Doug

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Swift step ad shadow step will make deva redundant, peircing shot ignores magic shield AB hurts, TDB n rage can 1 hit almost all class, mirroring costs mp to use and is weak but flinches all time, flame field hurts, deva curse and poison field combo are instance,

once all classes get these spells things like clone n deva won't matter
 

Clintus2

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No, because we need to spam pets to be able to solo bosses. And we'd rather not have to spam level 3 skeles at level 38.

Jesus, why are people being so annoyingly bitchy about the tiniest mechanic that has virtually no impact on the game whatsoever. You're all talking as if the main attraction of this server is 1 on 1 Tao vs melee fights in KRs. Get a grip. Don't want to fight a Tao? Don't fight one. Is he PKing you? Call guildies. Don't want him to have the ability to get away from a fight without having to RT/TT? Nobody cares.

You know what? Fully remove Deva. Just boost SFB damage by about 50%, to compensate for the lack of the pet which is there because all our damaging spells (read: our ONE directly damaging spell) does **** damage compare to a TBD/TBolt/whatever Sins and Archers attack with.

I swear to God, I'm going to start an online petition to have anyone who opens yet another Deva thread permabanned from the forums, it's getting ridiculous to log in every day only to see 5 new posts from whiny Sins who didn't have any problem with Taos when they were PKing them at pot shop 5 levels earlier.

Im a wiz, and i agree with this post :)
 

WildGirl

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Archers - I feel like archers get to short straw a little as their counter is a bit sucky, however, Decoy might distract deva for a couple of seconds whilst your able to get a arrow barrage off, this + AttunedBody (coming in 2.0) should keep you steady in pvp against a tao.

Sam

StaticShot can easly work against pets.
 

jez

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LR, entrap? Guilds got 300m and you can't stun/kill the slowest pet in the world with 600 hp, archer can probably 1 hit it. It's the slowest being on the planet, one shoulder dash and the deva is sodding miles away, meaning the tao has to spend the entire fight recalling the deva - that means no poison (eventually no curse) no poison cloud, no ue, puri, buffs, heals etc...

Not to mention the deva following a tao around through mobs (especially in higher end cave) lasts about 10 seconds before the mobs down it, meaning you have to resummon and redo your @deva masterstarget everytime you resummon.

None of the other 2 heroes could ever take on a tao either way, so I fail to see how this has any effect on anyone. Just get a good tao in your guild mate and it'll all be ok ;)


Oh, and unless a tao lands poison or a sfb in the first place, the deva just stands around like the lazy bastard it is and does sod all, and seeing as the majority of "fighters" on this server run at 100mph that's not exactly the easiest of tasks. You're making out as if as soon as a tao pops up on the edge of the screen the deva shoots fireballs from its eyes and bolts of lightning from its arse.

+1
 

Mystickiller

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On euro devas would just end up attack other devas in the end. 1v1 they are a nightmare to all but archer.

2 thinks that pushed classes far beyond intention is the slaying toggle and deva commands.

Sent from my SAMSUNG-SGH-I747 using Tapatalk
 

omenking

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So each class (to my knowledge has a counter to Deva) I think the issue is more than Deva has started droping before the other classes potentially get their counter skills/levels high enough to counter it.

Don't take any of this as biblical as I am not currently in Chronicles HQ to confirm, but:

Warriors - Have Shoulder dash (which will only work so well if deva is set to follow), and Entrapment should work on Deva paralyzing it (granted I ported entrapment straight out of official code, so it is limited to 800x600 resolution atm, but when BH reboots next this will be fixed).

Assassins - Have SwiftFeet which has started dropping, which tbh is the best counter as there will be no walk after flinch, this + ShadowStep will keep a taoist on his toes (and keeping a tao on his toes is a fantastic achievement in my opinion as they have always dominated pvp in my eyes).

Wizards - Wizards have elec shock (although I am not sure if this will stop deva from attacking, might make it stop following) and eventually their mirroring will have the same commands as Deva (apologies this is taking longer than expected to get in)... In addition 2.0 should see the arrival of a new high level pet for wizards.

Archers - I feel like archers get to short straw a little as their counter is a bit sucky, however, Decoy might distract deva for a couple of seconds whilst your able to get a arrow barrage off, this + AttunedBody (coming in 2.0) should keep you steady in pvp against a tao.

Deva (in my opinion) has always been a game changer for taoists and pvp, I will have a look at it not missing as all mobs/skills should have a chance to miss depending on your magic resistance.

My ten pence :D

Sam

Good to know that Mirroring will have Master Target too as we seriously have a hard time in PVP so that's something to look forward to and makes the skill more worthwhile.

When you say that Wizards will see the arrival of a new high level pet does that mean from taming with Electric Shock or from summoning like with a Taos pets? Just to clarify :P

Thanks! :)
 

HobeR

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Correct me if I am wrong, but I can't remember a server (specially euro) where deva didn't do this? Taoists have always been impossible to pvp, this is their perk for slow leveling.

Sam
you are wrong ..
i played euro and usa and ben and mir2forever and non of them have the deva master target , or what ever it called here ,, what it should be is deva should stop hit target when others target around like mobs and start hit mobs
example .. warrior vs tao .. deva hit warrior .. when mobs hit deva or tao or be around the tao then deva change his target to hit mobs to defend tao so he defend mode only ( support only like tao is ) he meant to slow target
and he never meant to hit out screen .. this is should stop .
 

Colin

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Meant to be?
This is 13 years later. Chronicles isnt a euro clone. It has sins and archers. New maps. Dark arms were never in euro except after files leaked.
This mir is different.
Taos were always hard to beat if it was a good player. We would always get the taos first then the wiz. Here its archers first. Everything changes.
 

jez

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theres always a few who think they should be gods in pvp and think the game should revolve around them, theres lots of passive players, in here for the pve, dont shaft those players coz the same ppl cry for nerf all the time.

Deva usefulness goes wayyyy beyond a 10min rumble with swampduck and co at a boss, and once they win their way on deva they will move onto the next (nerf op!) thing..
if you pander to the nerf crys, it will never end. each class, each new skill that gives em a perceived edge..., nerf its op!

post for improvements to your class, dont try and shaft all the others!!

tao is fine, deva is fine.
 

MOJOS

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Deva will still be strong without the masters command.

All pets should have commands, but all skills should be avaialbe to every class. So instead of this constant moaning the devs could begin to properly balance the game, and give other classes viable options to deal with Tao pets.
 

TheMasterGee

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Meant to be?
This is 13 years later. Chronicles isnt a euro clone. It has sins and archers. New maps. Dark arms were never in euro except after files leaked.
This mir is different.
Taos were always hard to beat if it was a good player. We would always get the taos first then the wiz. Here its archers first. Everything changes.
This is the problem. The moment you deviate(d) from the "official" sets of stats/skills, that, let's be honest, the Koreans spent a fair time dev'ing and balancing out (amongst many more players than eu had), you go off on a tangent. Then Italian, Phili, Chinese and US add their share of unique differences and you're screwed. Add to that 10 million private servers who all think their way is the best as they only every played one class and wanted it to be the major bad-arse.

1 little change, like making Fireball hit for 5% more damage than an "official", throws a whole lot of things out of whack. Mob's and other players base stats to cope with it, items they may have that counter the effect. Then you make an AMC 1-2 CopperRing to counter it, make Oma's more powerful or spawn more,............ it goes on and on. Mainly off the back of people complaining on forums.

Then you get more complaints cos suddenly Fireball is of no use again !
 

Kalamonde

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Its ruining pvp... All a tao needs to do is poison and run, it is actually impossible to catch up with them. All i ask is that you test it, vs each class! Something really does need to be done about it.




how its it ruining pvp since taos have done this since mir began ?


Gucci your a warrior the sad fact is 1v1 a tao will always make you regret the choice you made to try and take them on solo as a warrior!

Taos are not over powered on this server, nor do i think the new commands are over powered! masters target has just made fighting a tao in a cave the same as fighting one in town, hitting you with everything they have, you cant lure on them and make mobs do half the work for you anymore!


Id maybe nerf the damage on deva by 10-20% but i wouldnt make it have a chance to miss! lion roar can stop deva, entrap should? making moonlight work on deva would be reasonable since sins cant run in moonlight, maybe even make sins trap work on pets(since that spell is amazingly useless!)


samuel and babyshack should not give into the crying warriors or sins, any decent warrior or sins should know getting into a fight with a tao on your own is going to give you a slow beating! dont give into the crybaby pvp side of the server that cant handle taking on the "support class" and loosing!

the archer class needs looking at more then deva!

its about time we had a "nerf wizzies" thread! :P

no nerf to deva or taos is needed, there is means to stop a deva and tweaks that could be made to spells/skills for other classes like i already said :O

/Pandoria

---------- Post Merged at 08:19 PM ---------- Previous Post was at 08:09 PM ----------

I fixed it up for you in bold. Also, no deva did not always hit you, .


jez was a level 47 tao on euro mir, i think he would have an idea on how deva worked, it never missed on euro!

the solution is stop attacking a tao on your own, you have a big ego swamp and its been bum loved by a deva :(

---------- Post Merged at 08:30 PM ---------- Previous Post was at 08:09 PM ----------

Half of its a speed removed

lol, clueless!
 

ILovePie:D

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how its it ruining pvp since taos have done this since mir began ?


Gucci your a warrior the sad fact is 1v1 a tao will always make you regret the choice you made to try and take them on solo as a warrior!

Taos are not over powered on this server, nor do i think the new commands are over powered! masters target has just made fighting a tao in a cave the same as fighting one in town, hitting you with everything they have, you cant lure on them and make mobs do half the work for you anymore!


Id maybe nerf the damage on deva by 10-20% but i wouldnt make it have a chance to miss! lion roar can stop deva, entrap should? making moonlight work on deva would be reasonable since sins cant run in moonlight, maybe even make sins trap work on pets(since that spell is amazingly useless!)


samuel and babyshack should not give into the crying warriors or sins, any decent warrior or sins should know getting into a fight with a tao on your own is going to give you a slow beating! dont give into the crybaby pvp side of the server that cant handle taking on the "support class" and loosing!

the archer class needs looking at more then deva!

its about time we had a "nerf wizzies" thread! :P

no nerf to deva or taos is needed, there is means to stop a deva and tweaks that could be made to spells/skills for other classes like i already said :O

/Pandoria

---------- Post Merged at 08:19 PM ---------- Previous Post was at 08:09 PM ----------




jez was a level 47 tao on euro mir, i think he would have an idea on how deva worked, it never missed on euro!

the solution is stop attacking a tao on your own, you have a big ego swamp and its been bum loved by a deva :(

---------- Post Merged at 08:30 PM ---------- Previous Post was at 08:09 PM ----------



lol, clueless!

There was also a level 50+ wiz who was like 80 years old on euro. Just because they are high level doesn't mean they know a lot about their class.
 

lancelot1

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There was also a level 50+ wiz who was like 80 years old on euro. Just because they are high level doesn't mean they know a lot about their class.

Clearly his brain is long gone. I bet he levelled one mob at a time in ST all the way to 50 and was still using a MageStaff

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ILovePie:D

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Clearly his brain is long gone. I bet he levelled one mob at a time in ST all the way to 50 and was still using a MageStaff

Sent from my GT-N7100 using Tapatalk

Or had no life and spend all their time levelling. Look at bill pit on here. He solo's in pb. I don't see him as the kind of guy who takes on two bears at once.