So am I.
I just don't see how jumping over mobs to get to somewhere faster is an unfair advantage? other than time saved...
you cant nerf the spell that defines assassins your just out to **** the class..
I like the assassin class in fact I'd go as far as saying it's the best class on the server.
This skill is great but face it, it's OP.
give over you tool just trying to get class's nerfed to the ground.. like archers.
every day there is a new nerf post and if gm's listen to everyone they will end up with a destroyed server and they listen to people like this who have no idea and dont have the spell ofcourse im going to post i have the spell.. trying to stop someone who has the spell commenting on it give over..
every day there is a new nerf post and if gm's listen to everyone they will end up with a destroyed server and they listen to people like this who have no idea and dont have the spell ofcourse im going to post i have the spell.. trying to stop someone who has the spell commenting on it give over..
every day there is a new nerf post and if gm's listen to everyone they will end up with a destroyed server and they listen to people like this who have no idea and dont have the spell ofcourse im going to post i have the spell.. trying to stop someone who has the spell commenting on it give over..
Sanity said:Maybe it's people who have a good idea on how the spells works unlike you who has no idea and is only trying to keep his class from being nerfed.
This thread is only to bring it to Sam/BH attention, am sure they will test and decide if it's working as intended, and not go from what people are suggesting on here.
My suggestion would be to increase success rate but use a chain cooldown
First teleport - 3 second
Second teleport - 4 second
Third teleport - 5 second
Just an example doesnt need to be those exact numbers. For the record I never liked the idea of geo teleport even on mir3
lcd's suggestion seems the most logical. At least this way there's some counter-play to the spell, they cannot just spam it over and over as the cooldown will keep increasing for each successive cast.
Alternatively, you could give the spell a serious mana cost. This would either force sins to guzzle their mp pots to keep it going, or stop spamming it.
This, exactly.Funny i was watching someone spam this around town and the first thing that came to mind was success rate, it's far too high lol, i don't believe it's suppose to have a high cool down but pretty sure the success rate is very low for that skill.
This, exactly.
It doesn't need a high cooldown (3-4 secs or your idea of a scaling CD), but it does need to fail much more often at ranks 0/1/2 and about 10% of the time at 3, like Mir 3 GeoManip.
