ShrounderDash

Play Now

yujing5

Dedicated Member
Dedicated Member
Jan 7, 2014
267
0
43
Hi,


A quick question the warrior's ShrounderDash is useless?( it is not the new flinch system, it is about new ShrounderDash and the warrior can avoid ShrounderDash)


Example: if warrior is using ShrounderDash to a low LvL warrior-A, A can Avoid ShrounderDash by Use A's ShrounderDash.

Koriban's Video in PT is a example, time : 1:42, Sam and BH please check it.

I just send you guys Video and u guys just told me it is new Fnlich system ....... It is not normal ....


Sent from my iPhone using Tapatalk
 

evilwomann

LOMCN Veteran
Veteran
May 18, 2004
475
4
44
Same for every1, I'm sure you've noticed running thru caves taking damage and not flinching!
 

yujing5

Dedicated Member
Dedicated Member
Jan 7, 2014
267
0
43
The point is Can Avoid ShrounderDash, normal shrounderDash can not avoid if warrior Lvl is high. Also , "avoid" meaning is : overlap on the screen during shrounderdash


Sent from my iPhone using Tapatalk
 

Babyhack

Devilsoul Owner
VIP
Feb 4, 2004
5,343
28
285
Dublin, Ireland
As I pointed out to you via PM

It is the same for everyone

The videos you sent show a player being hit by Dash (pushed back) and then moving after dash has finished
afaik this is normal???

BH
 

Razarus

Sour Sally
Veteran
Dec 6, 2013
1,470
19
100
Does dash still dash the player if it does not flinch them?
Or does it "fail" because they ignore the flinch thus ignoring the animation and skill?

I think that is what he is suggesting is happening, not sure though.
 

Babyhack

Devilsoul Owner
VIP
Feb 4, 2004
5,343
28
285
Dublin, Ireland
Does dash still dash the player if it does not flinch them?
Or does it "fail" because they ignore the flinch thus ignoring the animation and skill?

I think that is what he is suggesting is happening, not sure though.

They still get dashed (pushed back) they just may not flinch at the end of the dash and are therefore able to move

I think that is what the OP is getting at but this is the same for everyone since the changes to flinch where added to the server

They are not avoiding the dash as they are being pushed back

BH
 
Last edited:

CantTouchThis

LOMCN Veteran
Veteran
Dec 9, 2012
582
4
79
Dash still works, and as far as i know still stuns the player for 1 or 2 seconds at the end even if they dont take damage from the dash.

Cnmortal is just pissed because he dropped his acc1 lvl51 warr brace and speed3 gale necky. Cnmortal relies heavily on dash during fights and seems to think that dashing people will automatically make him unstoppable, hence this cry thread. Stfu cnmortal.

---------- Post Merged at 01:21 PM ---------- Previous Post was at 01:20 PM ----------

Oh, and for the love of god, it's S H O U L D E R D A S H. It's even written on the spell book and on your skills list.
 

Razarus

Sour Sally
Veteran
Dec 6, 2013
1,470
19
100
Ah well if it does still dash there is no issue. sd is a control and escape skill not a damage/stun skill so move on cnmortal.

Ps selling acc1 dc6 strain brace. 60mill pm me cn.
 

Azz

Loyal Member
Loyal Member
Jul 12, 2014
226
0
42
uk
I actually think dash shud still flinch at the end. Is part of the spell.

If the new flinch system does affect this then I think it requires fixing. Have any other classes spells been affected by the new system?

No point saying I'm just saying this cause I'm a warr... I'm the laziest lvler around so can't dash ne 1 I pvp against :)

ssgohan
 
Last edited:

GimmeAKitKat

Loyal Member
Loyal Member
Jun 11, 2014
403
0
43
I think people are missing the point, and being mildly racist about it doesn't help

Watch the film where he says at 1:42 and again a little after.

Kori uses dash against CNMortal part way through CNMortal's dash, both times this seems to free Kori up from any side effect of the dash itself, allowing him to move freely, but also seems to stop CNMortl from attacking. The second time it looks like CNMortal gets stunned rather than Kori.

This may be a speed thing though, as iv always found dash abit **** myself, often when I used it I used to find myself walking straight into the FS and TDB of the guy id dashed while I was unable to attack. And iv never been particularly slow. Always seemed to me like the delay at the end of the dash graphic lasted longer than any stun on the dashed person.
 
Last edited:

Koriban

Addict
Legendary
Loyal Member
Aug 18, 2006
5,842
215
260
Brighton
I think people are missing the point, and being mildly racist about it doesn't help

Watch the film where he says at 1:42 and again a little after.

Kori uses dash against CNMortal part way through CNMortal's dash, both times this seems to free Kori up from any side effect of the dash itself, allowing him to move freely, but also seems to stop CNMortl from attacking. The second time it looks like CNMortal gets stunned rather than Kori.

You may notice I do this in every video I've put up where I get dashed.

I do it for a reason. CNMortal was just slow/sluggish, but the dashing when dashed does serve a purpose that I'm surprised nobody else has figured out.
 

muffinpie

Golden Oldie
Golden Oldie
Jul 19, 2005
1,099
1
174
I actually think dash shud still flinch at the end. Is part of the spell.

If the new flinch system does affect this then I think it requires fixing. Have any other classes spells been affected by the new system?

No point saying I'm just saying this cause I'm a warr... I'm the laziest lvler around so can't dash ne 1 I pvp against :)

ssgohan

This anti flinch thing has affected all ranged! Hit people and they carry on running, is ridiculous.
 

GimmeAKitKat

Loyal Member
Loyal Member
Jun 11, 2014
403
0
43
You may notice I do this in every video I've put up where I get dashed.

I do it for a reason. CNMortal was just slow/sluggish, but the dashing when dashed does serve a purpose that I'm surprised nobody else has figured out.

Aye I suspect that's his point, nowt wrong in doing it if its a mechanical thing, but I assume its not supposed to be possible, and kind of takes away some of the slight advantage being a higher lvl gives.
 

Nizzles

Loyal Member
Loyal Member
Mar 28, 2014
192
1
44
This anti flinch thing has affected all ranged! Hit people and they carry on running, is ridiculous.

I can confirm this. pvping outside mw. hitting the person im atacking whilst theye in full run. they take damage and don't flinch, so don't walk. its not happening everytime but happened a lot.
and yes this was after missing a few shots... so the flinch definitely wasn't on cooldown.

Ps. this 1 flinch per sec also makes using arrowbarrage when up close extremely dangerous now that it only flinches the target once.... the max damage AB (close up)should be at least a few spaces away, so that I don't need to b on top of my target for max effect...if it doesnt alrdy work like that.?

pps. I dnt have arrowbarrage yet but a month ago or so I played an archer which did have it.
 

Mystickiller

Bored AF
Untrusted Member
Golden Oldie
Dec 24, 2003
1,007
4
174
Minnesota, USA
I can confirm this. pvping outside mw. hitting the person im atacking whilst theye in full run. they take damage and don't flinch, so don't walk. its not happening everytime but happened a lot.
and yes this was after missing a few shots... so the flinch definitely wasn't on cooldown.

Ps. this 1 flinch per sec also makes using arrowbarrage when up close extremely dangerous now that it only flinches the target once.... the max damage AB (close up)should be at least a few spaces away, so that I don't need to b on top of my target for max effect...if it doesnt alrdy work like that.?

pps. I dnt have arrowbarrage yet but a month ago or so I played an archer which did have it.

Ice shot with some slow+ gear. Worked great for me on Kirk.
 

Nizzles

Loyal Member
Loyal Member
Mar 28, 2014
192
1
44
Ice shot with some slow+ gear. Worked great for me on Kirk.
aye that's not the issue tho. The issue is people randomly not being flinched but still taking damage even when it's been a while since they were last hit, like the 1sec flinch cool down is still in effect. I would say this is a bug?
 

Merlin

LOMCN Veteran
Veteran
Aug 7, 2003
430
0
93
I think it's messed up, it should only be MOB related, Iwt rages/izt rages, not deva flinch....
I see warriors auto run out of a pet hit, such a bad edit left to rot ;x
Also more than half the low £ pc's are laggy and unplayable since your new tweak, the last one was so much smoother, even high spec owners have mentioned this.
Wrong thread like..
Ot-B shrounder dash
 

Kalamonde

Dedicated Member
Dedicated Member
Jul 29, 2013
242
7
45
I actually think dash shud still flinch at the end. Is part of the spell.

If the new flinch system does affect this then I think it requires fixing. Have any other classes spells been affected by the new system?

No point saying I'm just saying this cause I'm a warr... I'm the laziest lvler around so can't dash ne 1 I pvp against :)

ssgohan

It's because the damage from dash is based on dc, which is affected by ac, hence if you do a pikey hit, and the dashee rolls high on AC the damage is 0 or less and hence doesn't hit, hence doesn't flinch. Same as a noob with a wooden sword trying to slap a lvl 40 around.

What I wanna know is why things like puri, and hallu (which as far as I remember once they were lvl 3 worked everytime on previous versions). Nothing more infuriating that if you try and puri an ally who's running about and it doesn't even work, sometimes 3-4 times in a row. Same goes for entrapment, I'm sure there are others :D
 

Razarus

Sour Sally
Veteran
Dec 6, 2013
1,470
19
100
Controversial thought but I don't think ShoulderDash should dash unless it has a target.