- Jan 21, 2005
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Problem comes when what you test then ends up changing in the next test... and well, all that information you've learnt on balance per class etc and play style becomes naught and wasted.
I can read
Problem comes when what you test then ends up changing in the next test... and well, all that information you've learnt on balance per class etc and play style becomes naught and wasted.
At the moment I'm playing AceM2 as that's just a clone of Euro but with the new M2files. Pretty kool and hard grinding... but will leave that server once this is up and running.
I can read
I am a bit confused between these two mirs that lately cropped up here.
I take it, 'ACE' are are some new Chinese (Shanda) mir2 files that two grps of pple got hold of, one grp is making all new server AceM2 and this grp here have been running some SijoMir2 based on RubyM2 files(??) which they are now converting to ACE files... is that correct?
How are these two mirs going to be different? Is the main difference going to be who runs them?
What's this 'Sijo' anyway, some Chinese name or what.
I am a bit confused between these two mirs that lately cropped up here.
I take it, 'ACE' are are some new Chinese (Shanda) mir2 files that two grps of pple got hold of, one grp is making all new server AceM2 and this grp here have been running some SijoMir2 based on RubyM2 files(??) which they are now converting to ACE files... is that correct?
What's this 'Sijo' anyway, some Chinese name or what.
I am a bit confused between these two mirs that lately cropped up here.
I take it, 'ACE' are are some new Chinese (Shanda) mir2 files that two grps of pple got hold of, one grp is making all new server AceM2 and this grp here have been running some SijoMir2 based on RubyM2 files(??) which they are now converting to ACE files... is that correct?
What's this 'Sijo' anyway, some Chinese name or what.
And finally, if it's true that the AceM2 server plans to have every boss/mid-boss have a 100% chance of dropping something rare, then I imagine that would really mess up the whole "item rarity/scarcity" thing that I always loved about Mir, I hope this feature is not included in SijoMir because I just plain do not like it.
some very exciting stuff, Ty. Looking forward to it.
I disagree with the not stacking sunpots, I think stacking to a maximum of like 5? or even 3.. just to save bag space, unless you implement an option to buy "extra bags" (maybe even have a slot space for 1 bag).
Would this be possible/what are you views on this?
some very exciting stuff, Ty. Looking forward to it.
I disagree with the not stacking sunpots, I think stacking to a maximum of like 5? or even 3.. just to save bag space, unless you implement an option to buy "extra bags" (maybe even have a slot space for 1 bag).
Would this be possible/what are you views on this?
Item durability is something I'll be looking at more closely than you'd expect to see servers doing because it makes a big difference in the long run. Durability won't be too high or too low but some-what reasonable to the item's drop chance, level and item type (weapon, ring etc).
We'll probably not introduce a special repair all items NPC. The reason for this is because an NPC like this keeps items in-game for a very long time making items become more common very quickly. Although we'll have repair oils and some special repair oils that are drop-able from mobs or bosses.
We'll be looking at drop chances from a player when killed from a mob or a player and tweaking them to our liking but this isn't a priority until we develop the server a bit more.
Regarding speed tweaks I don't think its possible to effect game-play too much as FPS is pretty much 60 all the time unless your computer is dire. Also a decent internet connection would keep you from getting the odd small lag spikes that people get in Mir and other games.
We will make certain items stackable but nothing stupid like 100 RT's for one stack. Sun potions and Ginsengs won't be stackable.
We will eventually release a list of skills with skill names and levels but no further information so the skills remain a surprise if they are new.
Hope that answers some of your questions.
Tyraes
Any insight into what 2 classes will offer the best synergies? (exp. wiz/wiz or war/tao etc.)
Is the beta open at the moment? or down for development
The main reason to make Sun Potions not stackable is it ruins PvP and allows people to have bags full of stacked instant potions.
We could make a bundle version of Sun Potions be able to be crafted or dropped but of course it would need to require reasonable crafting materials and have an increased drop chance. This probably won't happen but we'll see.
I do believe we've spoke about extra bag space for things such as quest items or booty. Not decided yet but something we can introduce later.