Sin Consistently misses 1 double slash every other hit-GM response please

Mu online season 21 - grand opening

ziiid

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While hunting I have noticed that double slash will miss 1 or the 2 hits every other swing. It is obviously a bug, if it was an ACC issue it would be inconsistent.(ie. miss 5 times in a row than hit 15 in a row etc.) For a glass cannon class to be missing 25% of the time is a major bug.(warrior with TDB and no attack speed would be doing very close to the same amount of damage, they hit 80% slower but with more DC from there wepons and not missing 25% of the time)

Thanks

Additionally in order to make it easier to find, this won't show up on the trainer go hit something with good hp(ie past bichon oma). It hits every time if haste isn't on(at attackspeed 0) but will miss when haste is active (speed+8)
 
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Kai

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So maybe one of the two attacks is somehow only attacking at the regular speed?

Acc/agil can be conclusively ruled out by making a second trainer type with an average trash mob agility instead of zero agility.
 

joking

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Ypur not hitting every time... so its a bug?... I dont get it? 0_o

in that case.. my lvl 1 tdb doesnt always hit ... bug..m

---------- Post Merged at 07:29 AM ---------- Previous Post was at 07:21 AM ----------

Also... please bare in mind that a warrior BEFORE 32 ... cant hit f uck all.... Youve had a good 30 lvls before us. where your hitting alot more and dishing out twice as much damage?.. even with tdb warrs aint hitting as hard as sins I dont think, which I still dont wuite understand??. so even if u are missing a couple of hits... why does It matter when your hitting that hard!? :/

im in no way saying your wrong here like.. but no class is 100% perfect
 

Samuel

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I am really not sure what to make of this one...

It won't show up on a trainer? So you have tested on a trainer and it is working as expected?

Sam
 

ziiid

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I am really not sure what to make of this one...

It won't show up on a trainer? So you have tested on a trainer and it is working as expected?

Sam

Trainer shows all damage in chat as it should. You should be able to see this issue really easy yourself Sam, if you make a level 40 sin with maxed skills go and hit a past bichon oma and watch both the displayed damage and its hp bar. You can see when numbers are stacked so I do not believe this to be the case.

Thanks for the reply!
 

Kai

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If you double slash, quite often you only get one number and the hp does not appear to be effected as if the numbers were stacked in an indistinguishable fashion.

I can't comment on wars tdb here, but in the past if one hit landed, both hits landed. The only time you'd notice misses was against high agility bosses (ie. ZT used to have 32 agil), or if your dc was so low you couldn't hit over their AC.
 

d1craig

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Yea I've noticed this aswell the HP bars are not big enough to be able to see if it actual applies the damage IMO. I assumed it was just a display bbug because you are attacking so fast. This has been happening since the first day of release.

and I have heard of a few people moaning about TDB missing a lot since 2 patches ago.
 

Koriban

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I am really not sure what to make of this one...

It won't show up on a trainer? So you have tested on a trainer and it is working as expected?

Sam

This only happens on mobs, and it happens with TDB also - weirdly though the Trainer will always show the damage, perhaps it's an Mob/AC related issue? It seems the first or second hit simply doesn't happen.

This is quite frequent too. So, unless it's simply a visual bug, then something's wrong somewhere.
 

Mono

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I'm noticing this a lot with TDB pretty much 1 in 3/4 hits its happening with.
 

ziiid

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If this is happening fully for warriors aswell then both mellee classes are missing 25% of their damage, seems like a fairly significant bug.
 

d1craig

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Since getting TDB on my warrior I have been seeing it only get single damage numbers ( not digits ) when hitting with it. I thought this was **** at first but as far as I can tell it's just because you can't see the 2 lots of damage numbers as they happen at exactly the same time ( or should happen at exactly the same time ) so when they are the same amount you can't see both figures sometimes.

TDB hits twice for different amounts in a single use. When it hits for the same amount you can't tell if it's hitting twice or not. It does damage twice.
 

ziiid

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Since getting TDB on my warrior I have been seeing it only get single damage numbers ( not digits ) when hitting with it. I thought this was **** at first but as far as I can tell it's just because you can't see the 2 lots of damage numbers as they happen at exactly the same time ( or should happen at exactly the same time ) so when they are the same amount you can't see both figures sometimes.

TDB hits twice for different amounts in a single use. When it hits for the same amount you can't tell if it's hitting twice or not. It does damage twice.

Double slash always hits twice for the same amount, you can always see both numbers.
 

Shane/Banshee

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Trainer has no ac. Pb has 17 at least. Tdb will miss on its 1st hit if dc is to low. Same for sins on jinchon constant misses due to the mobs having 30 min ac.
 

ziiid

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Trainer has no ac. Pb has 17 at least. Tdb will miss on its 1st hit if dc is to low. Same for sins on jinchon constant misses due to the mobs having 30 min ac.

This would not cause it to miss 1/4 consistently every single time on every type of monster. It would be random as to when it hit and when it did not hit. Additionaly double slash hits the same damage for both hits so when the first hit is for 70 the second hit should never miss due to AC.
 

Shane/Banshee

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Unless its been coded to skip animations if there is a build up of frames. I cant see how it would happen. This then might merg into one damage number?

could not be receiving all your packets?
 

Samuel

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It is 100% not missing...

The sin on here is different to wemade's/usa's... Wemade's version has two separate sets of images (one for the left and one for the right) and would run through these individually ie do left hit and then do right hit as a separate set of images/attack... I could never understand why they did this and at first it seemed like a completely backward way of laying out the images.

Our sin (shanda) has both the left and right images in one "set" so it does 1 attack dealing 2 lots of damage, due to the small amount of time between the packets being sent they can appear to get merged into 1, however, the damage is 100% being done.

Sam