Sin`s

Mu online season 21 - grand opening

deano13

Golden Oldie
Golden Oldie
Oct 31, 2004
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I'm not asking for sins to drop any class in 2hits? I'm asking for assassins to be the stealthy high bust dmg class they where made to be, not have 1/4 the hp wars have and do less dmg then wars do, and have 3 main skills that made the assassins the assassin pretty much pointless? Moonlight - invisable from 3 steps, flash dash - used correctly with moonlight was a great sneak/burst combo, then if all went wrong swift feet "run speed" to escape swiftly "fast"... 3 main sin skills that are now redundant to pvp... What we spose to do, run round heavenly swording people? Yer really an assassin feel...
 

rayray

LOMCN Veteran
Veteran
May 26, 2011
323
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Mmmmmmmmmm, sin tears, delicious

wont change the fact ur **** too will it.

on topic just pvped with a wiz with magic shield sin dc 42 20 acc hiting him for 16 -25

a question, do u have to sharpen redmoonblades for them to do damage? O_O
 

Samuel

Mir Chronicles Dev
VIP
Feb 8, 2011
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Assassin will never beat a warrior punch for punch... I am a little confused to what the expectation is here...

Assassins are quick and dirty, get in fast, do as much damage as possible and get out before any real damage can be done back...

Warriors are in it for the long run, get in, stay in, do a significantly lesser amount of damage for an equivalent amount of time...

I see PVE for assassins as:

PVE: FAST! to begin with, but slows down/evens out towards the upper end when mobs get a little harder - We intended this.
PVP: Warrior will always beat a sin punch for punch... Assassin will destroy a wizard/archer in a matter of seconds if they are caught off guard, minutes if not... Taoists would be interesting to see.

What is it the assassin community expect?

Sam
 
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Gezza

Golden Oldie
Golden Oldie
Sep 23, 2008
2,202
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uk
By sounds of it there pvping as a warrior but forget there an assassin..
 

Follower

Golden Oldie
Golden Oldie
Apr 2, 2005
886
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Australia
Assassin will never beat a warrior punch for punch... I am a little confused to what the expectation is here...

Assassins are quick and dirty, get in fast, do as much damage as possible and get out before any real damage can be done back...

Warriors are in it for the long run, get in, stay in, do a significantly lesser amount of damage for an equivalent amount of time...

I see PVE for assassins as:

PVE: FAST! to begin with, but slows down/evens out towards the upper end when mobs get a little harder - We intended this.
PVP: Warrior will always beat a sin punch for punch... Assassin will destroy a wizard/archer in a matter of seconds if they are caught off guard, minutes if not... Taoists would be interesting to see.

What is it the assassin community expect?

Sam

Assassin is fine.

He's just crap at PVP and having a whinge.

---------- Post Merged at 09:15 AM ---------- Previous Post was at 09:14 AM ----------

Assassin will never beat a warrior punch for punch... I am a little confused to what the expectation is here...

Assassins are quick and dirty, get in fast, do as much damage as possible and get out before any real damage can be done back...

Warriors are in it for the long run, get in, stay in, do a significantly lesser amount of damage for an equivalent amount of time...

I see PVE for assassins as:

PVE: FAST! to begin with, but slows down/evens out towards the upper end when mobs get a little harder - We intended this.
PVP: Warrior will always beat a sin punch for punch... Assassin will destroy a wizard/archer in a matter of seconds if they are caught off guard, minutes if not... Taoists would be interesting to see.

What is it the assassin community expect?

Sam

Assassin is fine.

He's just crap at PVP and having a whinge.
 

Samuel

Mir Chronicles Dev
VIP
Feb 8, 2011
2,614
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Assassin is fine.

He's just crap at PVP and having a whinge.

---------- Post Merged at 09:15 AM ---------- Previous Post was at 09:14 AM ----------



Assassin is fine.

He's just crap at PVP and having a whinge.

On an unrelated note, I love that your sig has characters from all official servers, then Chronicles :).

Sam
 

rayray

LOMCN Veteran
Veteran
May 26, 2011
323
4
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Assassin will never beat a warrior punch for punch... I am a little confused to what the expectation is here...

Assassins are quick and dirty, get in fast, do as much damage as possible and get out before any real damage can be done back...

Warriors are in it for the long run, get in, stay in, do a significantly lesser amount of damage for an equivalent amount of time...
I see PVE for assassins as:

PVE: FAST! to begin with, but slows down/evens out towards the upper end when mobs get a little harder - We intended this.
PVP: Warrior will always beat a sin punch for punch... Assassin will destroy a wizard/archer in a matter of seconds if they are caught off guard, minutes if not... Taoists would be interesting to see.

What is it the assassin community expect?

Sam

Warriors are in it for the long run, get in, stay in, do a significantly lesser amount of damage for an equivalent amount of time...


thats what i would also expect from a warrior the problem is atm warrior's are doing more damage than sins
make your self a warrior and go spam lvl 3 tdb on trainer for 30 seconds then do same with sin and ull see the average damage. warrior's will be higher and that without flameing sword or rage yet.

also the changes u made to pvp have made it alot hard to get in and out as u said.


quick and dirty - yep i agree with this to but we have lost are dirtyness as moonlight got nerfed. moonlight isnt just an offense skill for a sin its also a defence spell which has been lost.

and taoist arent intresting its the most boring fight ingame- there skeley's move faster than black maggots so unless u can lure on them u cant even run .

---------- Post Merged at 02:14 AM ---------- Previous Post was at 02:13 AM ----------
 

CantTouchThis

LOMCN Veteran
Veteran
Dec 9, 2012
582
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sins kill mobs quicker than warriors and always will, likewise they'll drop wizzies and archers quicker than a warr will. I think what's happened is sins are very powerful early on, basically from the moment they get double slash (lvl 15 i think), and they got used to being ahead of the game in both PvE and PvP. Now, as other classes are catching up and it's balancing out due to everyone having more ac/hp/damage, and the fact they can't just hold shift and watch all other players (including warriors) fall over, they don't like it.

sins do still cain PvP, people just need to realise that they're gonna have to start being more agile now that people are getting higher level, which is what sins are intended to be like.
 

deian16

LOMCN n00bie
Jan 29, 2014
7
0
12
**These calculations are an average of 10 attempts for each class at level 40 with their best basic gear (no gems)**
Warrior sacrificing 2 rings and 1 necklace for + 4 Aspeed = 121dps
Assassin with full dc and 8 attack speed (from haste) = 212dps
Archer with full dc and the eqiv of 6 attack speed (from rapid) = 77dps**

How do u calculate this?

Im sin lvl 40 with full Dc kit.. and i dont do more then 70 damage per hit ( Power ring / Oma Spirit Ring/ Knight Brace) on me. Recalculate pls
 
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rayray

LOMCN Veteran
Veteran
May 26, 2011
323
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is that with lvl 3 tdb getting spammed?

gona test ingame myself but im pretty sure ill just reroll as a warrior and that will solve any issue's i have.

i really cant imagine that there will be many sin's playin game in few months because of how easily a war wipe's them out.

sin cant even try to fight a war, vs a war a sin feels like a wizard without a shield and no ranged spells apart from hellfire.
 
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alison87

Dedicated Member
Dedicated Member
Jan 29, 2014
169
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the point with sins isn't supposed to be about high damage/dc, the original sin was more about accuracy, stealth and above all speed...lower damage, but because of hitting fast doing more damage in a small amount of time(if that makes sense) I agree with deano though, we both played sins on Gamepot and a lot of our skills have lost value, flashdash, moonlight etc .ive yet to see/hear how darkbody, crescent slash work here and wonder if haemorrhage is ingame as that was 1 cool skill. U can understand, having fell in love with the assassin class on mir usa, its hard to play other servers where devs interpret them differently..there wud be an outcry if suddenly TDB was changed from how it was intended and always worked wouldnt there? lol
 

The NightAngel

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Feb 8, 2014
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So seeing a bright white dot on your map wouldn't make you see? Your clearly a noob that has never played a proper sin lol... Or just new to Mir..

Clearly a noob for playing a sin pvp the way it works for me? Good logic there. Most people dont look at minimap while fighting lures of enemies.
Trust me it works. Try it or carry on moaning that sins are no good. Up to you.
Oh and iv played mir from the first week of open beta so not new to the game i just understand that things are different from server to server and learn to adjust instead of moaning for things to be how they were somewhere else.
 

CantTouchThis

LOMCN Veteran
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Dec 9, 2012
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the point with sins isn't supposed to be about high damage/dc, the original sin was more about accuracy, stealth and above all speed...lower damage, but because of hitting fast doing more damage in a small amount of time(if that makes sense) I agree with deano though, we both played sins on Gamepot and a lot of our skills have lost value, flashdash, moonlight etc .ive yet to see/hear how darkbody, crescent slash work here and wonder if haemorrhage is ingame as that was 1 cool skill. U can understand, having fell in love with the assassin class on mir usa, its hard to play other servers where devs interpret them differently..there wud be an outcry if suddenly TDB was changed from how it was intended and always worked wouldnt there? lol

Sins on USA were incredibly overpowered. Gamepot had very little understanding of Mir (and MMOs in general if you ask me), hence why it went the way it did. The difference here is that Sam and co. do understant mir and have done their best to balance the classes, and I think it's working ok atm with only a few tweaks needed as we go along. Sins aren't able to tank on here like they used to on USA, and neither should they be able to, but that's what people are unhappy about. Flashdash paras mobs, which I think is pretty decent given how often it works, and moonlight is walking hiding - so what if you can't go completely invisible to players (which is ridiculous anyway), this still gives sins a distinct advantage over warrs in caves as I witnessed last night.
 

alison87

Dedicated Member
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Jan 29, 2014
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sins on usa wasn't OP at all in fact people complained they were weak, maybe ur getting confused with the bugged sin heros. Yes I know they had extreme amounts of hp but so did all classes, i dont expect to tank. Sins are supposed to be weak to attack,that's why its important to have defences (moonlight, being able to dash away using FD, swift feet) And if we arnt going to have high damage then we need more speed. I had speed 20+ on usa. Think sins are just a bit dismayed they've been nerfed early on with not much more to look forward to when wizes are gonna get FF and wars rage etc

And nightangel, I play with char names on so ur tactics are flawed sneaking up on me :P
 

Phade

Dedicated Member
Dedicated Member
Nov 14, 2013
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the point with sins isn't supposed to be about high damage/dc, the original sin was more about accuracy, stealth and above all speed...lower damage, but because of hitting fast doing more damage in a small amount of time(if that makes sense) I agree with deano though, we both played sins on Gamepot and a lot of our skills have lost value, flashdash, moonlight etc .ive yet to see/hear how darkbody, crescent slash work here and wonder if haemorrhage is ingame as that was 1 cool skill. U can understand, having fell in love with the assassin class on mir usa, its hard to play other servers where devs interpret them differently..there wud be an outcry if suddenly TDB was changed from how it was intended and always worked wouldnt there? lol

Flash dash & Moonlight nerfs are the biggest dissapointment with Assassins. I really don't see how the changes were justified, especially with moonlight. That is a higher level skills which seems almost redundant to the class
 

rayray

LOMCN Veteran
Veteran
May 26, 2011
323
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Flash dash & Moonlight nerfs are the biggest dissapointment with Assassins. I really don't see how the changes were justified, especially with moonlight. That is a higher level skills which seems almost redundant to the class

this

if sins cant stand up for themselfs now whats the chances in another 3 months when rage + pro field are ingame

also now i really dno how many hits it wud take for a sin to kill a wiz with shield, was fighting 1 yday doin hits for 15-20 , thats fkin pathetic.

i gotta admit sin's are fine in pve i enjoy playing them.. but for pvp there completely fail atm and the only character to have its spells ****ed about with ...

also another problem with pvp is we NEED to flash dash a war to lay down any damage, while we do that and hit a war for 6hp points per hit he is usin tdb on us and taking half are hp .

if it stays the same as it is im gona tweak the balls of my pc to gain an advantage so i can run round warriors hittin them w/o getting hit and so i can catch wizzys to land the amounts off hits i need to kill them @ 15-20 hp per hit, and to also b able to get away from tao's skeleys .... more i type more it seems like i should just do it now .