Sin`s

Mu online season 21 - grand opening

xGenDanceax

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Dec 9, 2013
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Ive start lvling my warrior , i cba to cry over forum because sin is weak no matter what others say`s about sins being OP belive me their not, jut because they got a skill that add speed+8 isnt enough like others said most important skills of sins been changed, try go @ MTK on a lvl 40 sin and get 2 hited and then tell me Sin is OP , go DD and get 2 hited and tell me Sin is OP , so wich part of OP is sin? only that they kill mobs faster @ lower lvl? in matter of time all this will change as soon as other classes lvl Sin will deffo be the worse class in mir...unless u goin to be so lucky to get all the gd items slot +3 and add hp runes to it and even then there will be cryers on forums that a sin can get 1k hp ...and runes will be probly changed from 20hp per rune to 10 hp...ive been on beta for a few days to check sin out @ lvl 50 a sin died on 3 vipers not to mention that the sin was wearing an amaizing kit...so in the end if u want to play a sin just to make lvl easy go ahead in PK u can only face it if u are 1 vs 1 , but mir isnt just a 1 vs 1 fight, no 1 mentioned about Archers how easy they slow you with one of them skills i dont know wich one but every 3 hits u get at least 2 slow msg`s so basicaly even if u will fight an archer will be imposible to get to him unless hes lagin or crap at fight , fighting a tao is pointless they just make 2 pets and leave em on you...with their mega speed its imposible to get ride of em, wizzard get MagicShield and will be hard to kill em in 2-3 hits even if their hp are lower then ours...not goin to say that they can kill us that easy or something but after they will get FF a sin will stand no chance to a wizz , so whats point in playing a sin now? none...u ruined assasin class from my point of view rather play my warr and waste time lvling it again then cry all day , thanks for reply`s.
 

deano13

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Said this from the start, with the changes to moonlight, FD, SwiftFeet, sins will be absolute shite on here for pvp and will not be any kind of stealthy assassin at all.
 

rayray

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May 26, 2011
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Said this from the start, with the changes to moonlight, FD, SwiftFeet, sins will be absolute shite on here for pvp and will not be any kind of stealthy assassin at all.

i hope there will be changes to sin, im sure if gm watchs some fights with ppl rev'd he will maybe understand.

and the spell changes need to be changed back, sin are low hp ment to be high dps fast and ability to cloak .

if the changes made to them aren't reverted then they are gona be the fail class on here. and if they are changed the ppl that have had moonlight and sold it will feel harshly done by. cant really win :/ lol

anyways ive done same as gen just started lvling a war to hell . r.i.p my ickle sin :*(
 

d1craig

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The point about hp runes is void gen. You can only use one hp rune on an item. I am yet to see any problems with my sin and I'm still in Lvl 22 armour lmao. I don't expect to solo bosses and yes when I get hit by them I have to sun pot but if I am going to be hitting any boss there where will be a few melee on it not just me so that's not really a problem.

All sins in apex seem to have a good time pvpin anyone...
 

rayray

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The point about hp runes is void gen. You can only use one hp rune on an item. I am yet to see any problems with my sin and I'm still in Lvl 22 armour lmao. I don't expect to solo bosses and yes when I get hit by them I have to sun pot but if I am going to be hitting any boss there where will be a few melee on it not just me so that's not really a problem.

All sins in apex seem to have a good time pvpin anyone...


Right ill make a few video's with war's and post it later.

Bored talking about it maybe a few video's will open a few eye's.

And at a guess apex sin's probs doin fine cus they outnumber any1 by far. So really 40 beat 20, not that there sin's are in anyway special.
 

d1craig

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Right ill make a few video's with war's and post it later.

Bored talking about it maybe a few video's will open a few eye's.

And at a guess apex sin's probs doin fine cus they outnumber any1 by far. So really 40 beat 20, not that there sin's are in anyway special.

i dont know what you expect to do? the game is balanced for level 40ish skills, not what we have now. i dont in the slightest expect to be able to toe-toe a warrior. if i am attacking a warrior and he turns to hit me i run away like every other sin should.

you cannot go into every game telling them how you should be or would like to be playing the class. they ahve made the game and decided (unless something is wrong and bugged ) in the way we have to play it. Learn to play or are you proving the old saying "old dogs cant learn new tricks"?
 

Blank

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Jan 3, 2014
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Apex's sins are still freaking deadly, but as the name suggests they do have to pick targets that are vulnerable... if one of them catches me mid blink (40) I'll die before I can do anything about it... if I see them coming then not so much.

Once a sin attacks you by surprise your pretty screwed but I have to say we've killed GenDancea a lot as a primary target and in our experience he went from being a high level/high threat & OP sin vs under powered characters, now the under powered are finally able to compete, he still thinks hes an OP God & running into groups as such just to find himself getting smacked in the face by a slow arrow/tdb.

As for sins at the end of the day, there will become a point where they get 1 hit by a good/lucky hit warrior.... which means, you probably shouldn't pick fights with a warrior.

you must pick & choose your targets wisely.

Assassin -
1. One who murders by surprise attack, especially one who carries out a plot to kill a prominent person.
 

rayray

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May 26, 2011
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Apex's sins are still freaking deadly, but as the name suggests they do have to pick targets that are vulnerable... if one of them catches me mid blink (40) I'll die before I can do anything about it... if I see them coming then not so much.

Once a sin attacks you by surprise your pretty screwed but I have to say we've killed GenDancea a lot as a primary target and in our experience he went from being a high level/high threat & OP sin vs under powered characters, now the under powered are finally able to compete, he still thinks hes an OP God & running into groups as such just to find himself getting smacked in the face by a slow arrow/tdb.

As for sins at the end of the day, there will become a point where they get 1 hit by a good/lucky hit warrior.... which means, you probably shouldn't pick fights with a warrior.

you must pick & choose your targets wisely.

Assassin -
1. One who murders by surprise attack, especially one who carries out a plot to kill a prominent person.

1 who attacks by surprise - moonlight - oh wait u can see me wtf??? moonlight also gave u time to plot how u where goin to kill ur enemy.

2- so if im killing say an iwt or something solo and 1 warrior comes into iwt ...i am expected to run away and leave iwt because a warrior is there?

3- im currently recording a few vid's this will clearly show what sin's are like .
 

CantTouchThis

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Dec 9, 2012
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Ive start lvling my warrior , i cba to cry over forum because sin is weak no matter what others say`s about sins being OP belive me their not, jut because they got a skill that add speed+8 isnt enough like others said most important skills of sins been changed, try go @ MTK on a lvl 40 sin and get 2 hited and then tell me Sin is OP , go DD and get 2 hited and tell me Sin is OP , so wich part of OP is sin? only that they kill mobs faster @ lower lvl? in matter of time all this will change as soon as other classes lvl Sin will deffo be the worse class in mir...unless u goin to be so lucky to get all the gd items slot +3 and add hp runes to it and even then there will be cryers on forums that a sin can get 1k hp ...and runes will be probly changed from 20hp per rune to 10 hp...ive been on beta for a few days to check sin out @ lvl 50 a sin died on 3 vipers not to mention that the sin was wearing an amaizing kit...so in the end if u want to play a sin just to make lvl easy go ahead in PK u can only face it if u are 1 vs 1 , but mir isnt just a 1 vs 1 fight, no 1 mentioned about Archers how easy they slow you with one of them skills i dont know wich one but every 3 hits u get at least 2 slow msg`s so basicaly even if u will fight an archer will be imposible to get to him unless hes lagin or crap at fight , fighting a tao is pointless they just make 2 pets and leave em on you...with their mega speed its imposible to get ride of em, wizzard get MagicShield and will be hard to kill em in 2-3 hits even if their hp are lower then ours...not goin to say that they can kill us that easy or something but after they will get FF a sin will stand no chance to a wizz , so whats point in playing a sin now? none...u ruined assasin class from my point of view rather play my warr and waste time lvling it again then cry all day , thanks for reply`s.

ignoring the main points about sins in your post for a minute, if you played beta for a few days and saw them get nobbed by 3 vipers at level 50 and this concerned you, why did you roll a sin when the server opened?

In which way do you think sins should be changed? Remember classes need to be balanced, so if you say something like 'they need to have more hp/defence', then please also suggest a sacrifice in another area e.g. dps.

---------- Post Merged at 11:04 PM ---------- Previous Post was at 11:01 PM ----------

1 who attacks by surprise - moonlight - oh wait u can see me wtf??? moonlight also gave u time to plot how u where goin to kill ur enemy.

You don't need to plot how you kill your enemy - you pick your target based on which one will be the easiest to deck, then you attack them with your speed+8 and double slash. Get in, deck them, get out. If there's a group of them then no matter what class they are you should expect to get shafted.

2- so if im killing say an iwt or something solo and 1 warrior comes into iwt ...i am expected to run away and leave iwt because a warrior is there?
Any class should expect to have to leave the iwt and concentrate on the other player if they start getting attacked, if that's what you're saying.

3- im currently recording a few vid's this will clearly show what sin's are like .


10chars
 

xGenDanceax

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Dec 9, 2013
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ignoring the main points about sins in your post for a minute, if you played beta for a few days and saw them get nobbed by 3 vipers at level 50 and this concerned you, why did you roll a sin when the server opened?

In which way do you think sins should be changed? Remember classes need to be balanced, so if you say something like 'they need to have more hp/defence', then please also suggest a sacrifice in another area e.g. dps.

---------- Post Merged at 11:04 PM ---------- Previous Post was at 11:01 PM ----------




10chars
Because i like sin and i was thinking maybe vipers were to hard @ that point as i said i was only for a few on beta as i had limited acces, how to make sin better let the skills as they used to be..Moon light , swiftfeet, and also add hemmorhage to game that was 1 of the gd skills of sinns aswell.
 

CantTouchThis

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Dec 9, 2012
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Because i like sin and i was thinking maybe vipers were to hard @ that point as i said i was only for a few on beta as i had limited acces, how to make sin better let the skills as they used to be..Moon light , swiftfeet, and also add hemmorhage to game that was 1 of the gd skills of sinns aswell.

that's fair enough, but then they'd be just as hard for other classes in comparison. also there were plenty of streams to watch to help choose classes.

I know swift feet is different here but sins now have the ability to run after being hit lol which was renowned on euro for winning fights when it was a cheat on there. You can run in, deck someone and run away from the others even if they hit you. Yet that's not enough apparently. And no class should be completely invisible to other players, that's just taking the piss.
 

alison87

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Jan 29, 2014
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that's fair enough, but then they'd be just as hard for other classes in comparison. also there were plenty of streams to watch to help choose classes.

I know swift feet is different here but sins now have the ability to run after being hit lol which was renowned on euro for winning fights when it was a cheat on there. You can run in, deck someone and run away from the others even if they hit you. Yet that's not enough apparently. And no class should be completely invisible to other players, that's just taking the piss.

no1 ever complained about moonlight on usa...u have to remember wen invisible u are in a crouching walking stance(hence u cant run and attack, once u attack u become visible) just like wen a tao "hides" a sin on here. Moonlight also had a big cooldown so was only really viable for an initial surprise attack...hardly taking the piss
 

Rasheed

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It's like fighting a DD, against a warrior (in shop kit) atm, I try to avoid them and play cautiously around them if not.

Moonlight had like a 15 sec cooldown, hardly long, though personally I prefer it how it is now, really nice to have for pve with 0 cooldown in certain areas and it's really fun pissing off Tao's with it and ironically killing one guy named "stealthkills" with a IWT using it.

Sam can correct me if I am wrong but I'm sure i remember reading a week or so ago that he would think about adding a player based stealth skill at a much higher lvl in the Sin progression.

Swift Feet, this is a skill i'm expecting to be as rare as FF etc, personally I can't wait to get my hands on it and if remains the same as I recall, a 90 sec Cooldown at lvl 3 and 40 sec uptime (will be pretty high lvl requirement for lvl 3 but still) this will be godly in fights against anything that flinches you into a seizure.

Flash Dash was a dodgy skill to begin with, would much rather the yellow effect had an ignore armour debuff thrown in ;p but that would just throw us into the OP catergory.

Hemorrhage from what i've read sounds interesting if it's in these files that is.

I heard we get a Shadow Step type skill here but that seems to be an unknown factor atm, which in turn would help alot with mobility and gap closing before getting globalled.
 

Muh

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Feb 13, 2014
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Poison sword and high DPS, with a clear ring style move to lure = easy bosses, Sins are boss/Tao / arc killer, you don't face a war ever, unless your a war lol

---------- Post Merged at 04:24 AM ---------- Previous Post was at 04:24 AM ----------

Poison sword and high DPS, with a clear ring style move to lure = easy bosses, Sins are boss/Tao / arc killer, you don't face a war ever, unless your a war lol
 

Zed

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Feb 24, 2014
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I'm currently only 29 'sin but I have had no issues in damage, I go very high Dc to little AC (as that's what sins are to me) Glass Cannons :)
 

Tashohnie

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Jan 13, 2009
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I can't 1-2 shot people on my archer any more, please buff damage so I can 1 shot everyone again.
 

Zed

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Feb 24, 2014
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Too fast ;)
But no, I haven't really but I don't stand around to get hit by it, PvP isn't just standing head on against warriors as they will win, be swift,

Use Auto Run for the Quick Start dash (sometimes works) it makes you run straight away if you didnt get hit, rather then walk n run :)

I love my sin, I had an archer and she was strong, but a bit boring, 'sins seem more interesting :) (Just a shame about the l26 weps costing a fortune!)
 

Shane/Banshee

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My only concern and its something that ive not checked. Its also class breaking is that if sins attacks are ac. vs a warrior end game or tao or anyone stacking ac the sin class wont be a dps class. Ill even say against high end bosses that have 60 or so ac sins will not damage them.

After all on usa and korea sins are magic attacks and im pretty sure the 2nd hit ignored defence just like tdb.

---------- Post Merged at 06:15 PM ---------- Previous Post was at 06:14 PM ----------

My only concern and its something that ive not checked. Its also class breaking is that if sins attacks are ac. vs a warrior end game or tao or anyone stacking ac the sin class wont be a dps class. Ill even say against high end bosses that have 60 or so ac sins will not damage them.

After all on usa and korea sins are magic attacks and im pretty sure the 2nd hit ignored defence just like tdb.