- Feb 8, 2011
- 2,614
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Bonjour,
The team have been discussing the possibility of potentially having all skills available in shops at a high price dependent on the level and use of the skill.
Having skills in shops is apparently quiet common in many mmo's but as I have only ever played Mir as an mmo (mostly years ago at that), I am in two minds on whether or not this would be welcomed or not.
I didn't want to make another drastic decision without first gathering some metrics to base it upon (so here we are)...
Pros:
- Skills have been reported as being to rare and unrealistic to achieve in a given time frame.
- Players would rely more on skill of the game rather than advantage of skill(s).
- Each class would have access to his or her tools to be able to pvp/hunt at full potential.
- Potentially eradicate some balance issues.
- Provides incentive to level.
Cons:
- Skills have been reported as fine and achievable.
- Potentially introduce some balance issues.
- Not in line with Mir's traditional grind factor.
- Potential increase of bots to gather gold to buy skills.
My opinion:
It goes against traditional Mir's grind factor(s), yes, however, if I was a player I could/would potentially want this, I could focus on grinding items/hunts to gather gold to access the skills that would ultimately unlock enjoyment of the game.
We are introducing new skills as of 2.0, some of which I can custom coded myself and it would be nice to have them be used and tested.
With the above being said, I can foresee a switch in balance (ie wizards no longer moaning, but another class doing so), as well as a potential increase in botters to farm gold to buy the skills (although we have an active campaign against bots).
I would really like the gather the thoughts of the community, is this something you may want to see or is this unrealistic idea?
Bare in mind that the skills would also be obtainable via drops and that the prices of certain books are likely to be very high.
Thoughts?
Sam
The team have been discussing the possibility of potentially having all skills available in shops at a high price dependent on the level and use of the skill.
Having skills in shops is apparently quiet common in many mmo's but as I have only ever played Mir as an mmo (mostly years ago at that), I am in two minds on whether or not this would be welcomed or not.
I didn't want to make another drastic decision without first gathering some metrics to base it upon (so here we are)...
Pros:
- Skills have been reported as being to rare and unrealistic to achieve in a given time frame.
- Players would rely more on skill of the game rather than advantage of skill(s).
- Each class would have access to his or her tools to be able to pvp/hunt at full potential.
- Potentially eradicate some balance issues.
- Provides incentive to level.
Cons:
- Skills have been reported as fine and achievable.
- Potentially introduce some balance issues.
- Not in line with Mir's traditional grind factor.
- Potential increase of bots to gather gold to buy skills.
My opinion:
It goes against traditional Mir's grind factor(s), yes, however, if I was a player I could/would potentially want this, I could focus on grinding items/hunts to gather gold to access the skills that would ultimately unlock enjoyment of the game.
We are introducing new skills as of 2.0, some of which I can custom coded myself and it would be nice to have them be used and tested.
With the above being said, I can foresee a switch in balance (ie wizards no longer moaning, but another class doing so), as well as a potential increase in botters to farm gold to buy the skills (although we have an active campaign against bots).
I would really like the gather the thoughts of the community, is this something you may want to see or is this unrealistic idea?
Bare in mind that the skills would also be obtainable via drops and that the prices of certain books are likely to be very high.
Thoughts?
Sam
