Some things.

Pete107

🐑[E]dens-[E]lite🐑
Developer
Dec 10, 2003
2,905
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355
Todmorden, West Yorkshire
Pardon me if this is actually a feature of Zircon (I didn't play Zircon) but I found it highly annoying losing target when right-clicking, I don't remember this happening on Mir3 servers (prior to Zircon), then again I haven't played Mir 3 since PAIN's run of supreme Mir 3 server.
It could just be me having played Mir 2 more than Mir 3, would prefer it to be in line with the way Mir 2 has it.

EDIT For the above (target loss)
Found the option on settings.

Also is there no quests available?

Kind of shocked at having nothing to do other smacking mobs, do enlighten me if this is incorrect otherwise I suggest giving people stuff to do while smacking mobs or when you get bored of that part.
 
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Lionsm!ght

LOMCN Veteran
Veteran
Aug 28, 2015
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Pardon me if this is actually a feature of Zircon (I didn't play Zircon) but I found it highly annoying losing target when right-clicking, I don't remember this happening on Mir3 servers (prior to Zircon), then again I haven't played Mir 3 since PAIN's run of supreme Mir 3 server.
It could just be me having played Mir 2 more than Mir 3, would prefer it to be in line with the way Mir 2 has it.

EDIT For the above (target loss)
Found the option on settings.

Also is there no quests available?

Kind of shocked at having nothing to do other smacking mobs, do enlighten me if this is incorrect otherwise I suggest giving people stuff to do while smacking mobs or when you get bored of that part.

There was quests but they crashed server something was wrong with them so Zed took them out for now.
 

zedina

Mir3 Dev
Legendary
Dec 22, 2005
3,259
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Quests will come back by Monday. Had to remove Quests to elminate stuff from the check lists which was may causing the crashes.
 

Sanjian

Just a Mir2 Fan
Veteran
Apr 28, 2011
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ive been enjoying my time on PoB

untill i got my sin to 19 and learnt full bloom. then at lvl 19 with a dc of 14-27 ish i crit for 160+! I understand the mechanics of the class and i just feel the calculation of the skill could do with looking at. reducing the amount of MaxMP converted into damage and including a players level into the calculation could keep the skill viable at all levels but not OP at early levels. but this is too late now tbh the damage is done.

im not all that up on Mir 3 if im honest, i do know that defiance for a warr makes them pretty much unhittable in some grind caves, i saw it on zircon, so i know the balance issue is all swings and roundabouts.

early stages of altering the damage of the 4 starter wizard skills twice wasnt really needed, it was doing damage, i was killing and i was leveling on my wizard. so seemed fine to me. plus at level 15 fireball was forgotten....

i was abit put off thinking i was playing a low rate and in less than 24 hours you had lvl 29's.

i also forgot there is no flinch mechanics on mir3, its horrid lol.

so as much as im enjoying PoB and i do recommend players give it a go, i will return to my beloved mir2 and continue to work on my project.

ill still be playing with my brother tho because its better than playing nothing :)

Well done tho Zed keep up the good work.
 
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zedina

Mir3 Dev
Legendary
Dec 22, 2005
3,259
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ive been enjoying my time on PoB

untill i got my sin to 19 and learnt full bloom. then at lvl 19 with a dc of 14-27 ish i crit for 160+! I understand the mechanics of the class and i just feel the calculation of the skill could do with looking at. reducing the amount of MaxMP converted into damage and including a players level into the calculation could keep the skill viable at all levels but not OP at early levels. but this is too late now tbh the damage is done.

im not all that up on Mir 3 if im honest, i do know that defiance for a warr makes them pretty much unhittable in some grind caves, i saw it on zircon, so i know the balance issue is all swings and roundabouts.

early stages of altering the damage of the 4 starter wizard skills twice wasnt really needed, it was doing damage, i was killing and i was leveling on my wizard. so seemed fine to me. plus at level 15 fireball was forgotten....

i was abit put off thinking i was playing a low rate and in less than 24 hours you had lvl 29's.

i also forgot there is no flinch mechanics on mir3, its horrid lol.

so as much as im enjoying PoB and i do recommend players give it a go, i will return to my beloved mir2 and continue to work on my project.

ill still be playing with my brother tho because its better than playing nothing :)

Well done tho Zed keep up the good work.

Im aware of Sins,

Sins always been the harder crap to balance. No matter what every one do, Sin will always deal that damage because wemade's stupid logic of implementing spells. If it was by me i would of removed the sin class.


On the low level they do big damage, on mid game they suck.
 
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Lionsm!ght

LOMCN Veteran
Veteran
Aug 28, 2015
540
138
105
ive been enjoying my time on PoB

untill i got my sin to 19 and learnt full bloom. then at lvl 19 with a dc of 14-27 ish i crit for 160+! I understand the mechanics of the class and i just feel the calculation of the skill could do with looking at. reducing the amount of MaxMP converted into damage and including a players level into the calculation could keep the skill viable at all levels but not OP at early levels. but this is too late now tbh the damage is done.

im not all that up on Mir 3 if im honest, i do know that defiance for a warr makes them pretty much unhittable in some grind caves, i saw it on zircon, so i know the balance issue is all swings and roundabouts.

early stages of altering the damage of the 4 starter wizard skills twice wasnt really needed, it was doing damage, i was killing and i was leveling on my wizard. so seemed fine to me. plus at level 15 fireball was forgotten....

i was abit put off thinking i was playing a low rate and in less than 24 hours you had lvl 29's.

i also forgot there is no flinch mechanics on mir3, its horrid lol.

so as much as im enjoying PoB and i do recommend players give it a go, i will return to my beloved mir2 and continue to work on my project.

ill still be playing with my brother tho because its better than playing nothing :)

Well done tho Zed keep up the good work.

Sins balancing is always way off on mir3 due to how it was introduced by wemade making them strong early game so they could catch up to already higher levels.

Noone has yet to rectify this and just keep it the same rather than attempting to rework/balance properly.

Flinch used to be in normal mir3 files but Jamie removed it in his files. Similar with agro mechanics targeting closest player on these files rather than similar to mir3 based on damage agro.

Likewise defiance on official was a lvl44 skill with flat stat buffs but was reworked Jamie changed it into a lower level tanking/unhittable beast skill. Trying to rework the other classes to make them less weaker/different to the over powered sins.
 
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