You said you wanted bosses to be competitive and that the randomizer was your way of fixing it so different guilds had a chance of bosses. Well the randomizer i really dont think was the way of doing that.
Why didn't you instead set Fixed time spawns using the Robot system like i suggested before.
Bosses could spawn at 12:00 3:00 6:00 9:00 each time. That way there is no one "Better tracking" bosses and everyone would be on the same page.
The problem i have with the randomizer is it will throughout the course of a week make bosses impossible to track. This is how i see it.
Say for example MTK was on a 3 Hour spawn. And the server went up at 12:00. Meaning if it would spawn at 12:00 3:00 6:00 9:00 in a perfect world.
With the randomizer say you had a 10% spawn diversity on. Which on a 180 Minute spawn it would be 18 minutes +/- of that spawn time.
meaning that the next spawn could be at 2:42 or 3:18.
Now this means over 3 spawns, it could theoretically spawn 54 minutes early on the 4th or 54 minutes late.
over 30 spawns it could be a potential 980 Minute difference in spawn time.
This means that by the 3rd day of boot. If one guild hasnt chain killed the same boss on every spawn through camping it and tracking its potential spawn fluctuation. It is impossible to track. This removes all boss rotating from the game, as bosses will changing and will be spawn nowhere near the same time in different caves. With a few well places lowbies with random RTs. One guild can control every boss by char hopping and finding the ones that have spawned making it alot easier to take every boss.
If you want to share the bosses out. Make them all spawn at the same time. Every time.
Big guilds will go for the big stuff. Small guilds will take the smaller stuff.
Itll undoubtedly be better.
Why didn't you instead set Fixed time spawns using the Robot system like i suggested before.
Bosses could spawn at 12:00 3:00 6:00 9:00 each time. That way there is no one "Better tracking" bosses and everyone would be on the same page.
The problem i have with the randomizer is it will throughout the course of a week make bosses impossible to track. This is how i see it.
Say for example MTK was on a 3 Hour spawn. And the server went up at 12:00. Meaning if it would spawn at 12:00 3:00 6:00 9:00 in a perfect world.
With the randomizer say you had a 10% spawn diversity on. Which on a 180 Minute spawn it would be 18 minutes +/- of that spawn time.
meaning that the next spawn could be at 2:42 or 3:18.
Now this means over 3 spawns, it could theoretically spawn 54 minutes early on the 4th or 54 minutes late.
over 30 spawns it could be a potential 980 Minute difference in spawn time.
This means that by the 3rd day of boot. If one guild hasnt chain killed the same boss on every spawn through camping it and tracking its potential spawn fluctuation. It is impossible to track. This removes all boss rotating from the game, as bosses will changing and will be spawn nowhere near the same time in different caves. With a few well places lowbies with random RTs. One guild can control every boss by char hopping and finding the ones that have spawned making it alot easier to take every boss.
If you want to share the bosses out. Make them all spawn at the same time. Every time.
Big guilds will go for the big stuff. Small guilds will take the smaller stuff.
Itll undoubtedly be better.
