spawns -.- - what do all the thing mean..

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OoOoOo24

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please could someone enlighten me on what these mean in the spawns....

;map x y name spread amount time

ok so - map = map number.. x=coords y= coord (coords for WHAT??) spread = ???what?? amount = amount time = time (minutes)

kk so what coords do i put in and whats spread....

thnxx peeps
 

Ragnar

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Coords for where you want the monster's to spawn.
Spread - how far will the monsters be spreaded around the spawn coords, so basically if you set the spawn coords to 100:100 and set spread to 5 the mobs could spawn in a 5 square radius around the coords 100:100
 
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OoOoOo24

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Gimpasaurus said:
Coords for where you want the monster's to spawn.
Spread - how far will the monsters be spreaded around the spawn coords, so basically if you set the spawn coords to 100:100 and set spread to 5 the mobs could spawn in a 5 square radius around the coords 100:100

how do i find out how many quares on the map :P?

ty gimp i love u longtime!
 
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Ragnar

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OoOoOo24 said:
how do i find out how many quares on the map :P?

ty gimp i love u longtime!
0:0 is one square, 0:1 is another square 0:2 is another square... etc.
 
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Toxick

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The cords on a map, do you know the number that are on the bottem left hand side, next to the map name. and the spread is the radius. so like what gimp said if you spawn 1 mob on the cords 100:100 thenthat mob can be spawned between 100:105 - 105:100 in all 8 directions.

And gimp, you cant have cords 0:0 :P it started ether at 0:1 or 1:0 :P:D



EM appr does not work, when using it from the dragon.wil , you will need to edit egsiting mon.wil files for it to work, however you would need to do it properly(as i think the dragon.wil needs less images then a mon file)

and to calculate the appr of a mob, from a mon file is easy.

first check the mon.wil number and take 1 away from it.
now count from the monsters that are already in the .wil file to the mob you want. take 1 away from it.

so say you want a mob in mon5.wil and the mob is placed 6th monster, the appr would be 45.
 
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Tilk

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if u put a radius too high, can mob spawn on wrong spot causing some error or even server crash?
 
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NightScare

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Toxick said:
The cords on a map, do you know the number that are on the bottem left hand side, next to the map name. and the spread is the radius. so like what gimp said if you spawn 1 mob on the cords 100:100 thenthat mob can be spawned between 100:105 - 105:100 in all 8 directions.

And gimp, you cant have cords 0:0 :P it started ether at 0:1 or 1:0 :P:D



EM appr does not work, when using it from the dragon.wil , you will need to edit egsiting mon.wil files for it to work, however you would need to do it properly(as i think the dragon.wil needs less images then a mon file)

and to calculate the appr of a mob, from a mon file is easy.

first check the mon.wil number and take 1 away from it.
now count from the monsters that are already in the .wil file to the mob you want. take 1 away from it.

so say you want a mob in mon5.wil and the mob is placed 6th monster, the appr would be 45.

ive got a blue EM and a red EM in mon1...but they dont work..they crash the client lol
 
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MentaL

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NightScare said:
ive got a blue EM and a red EM in mon1...but they dont work..they crash the client lol
The client doesnt support them fully due to the size, theres several ways to work around, we originally had a 99% working evil mir but there was always crashability simply via walking onto the body or if it died.
 
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