#ACT
GetRepairCost 0
Mov P1 %P9 ;Stores the Value of P9 (Repair Cost) in the Variable P1
GetRepairCost 1
Inc P1 %P9 ;Increments (Adds) the Value of P9 to P1
GetRepairCost 2
Inc P1 %P9
Etc
#SAY
This will cost you <$OUTPUT(P1)>\ ;Shows the value of P1
Do you want to repair?\
< Yes /@Blah>\\\
#ACT
RepairItem 0 ;Armour
RepairItem 1 ;Weapon
RepairItem 2 ;Torch I think lol, you won't want to repair this one :P
Etc
