Special stat questions and suggestions.

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d1craig

Golden Oldie
Golden Oldie
Aug 12, 2010
1,939
7
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As I see it there are six special stats (that can be gemmed orbed) in this game:-
- Poison Attack
- Slow
- Magic Resistance
- Poison Resistance
- Agility
- Accuracy

I was wondering how they work. Mainly poison attack. How much do you need if you use a gale necky to keep pa on bosses with constant hits. How much damage will it do when it's on the boss/mob?
Slow same really, how muh would you need to keep it up constantly?
MR, with enough will it cancel all magic attacks? I know it's been halved or something so it's not 10% per gem.
PR, same question as MR.
Agility, how much would you need to avoid 50% of melee attacks from a mob boss?
Accuracy, does a stat that counters this actually exist in PVE? I don't recall ever missing a melee attack on any mob boss. Maybe I ain't paying enough attention.

Suggestions, how about making stones with these stats on? Obviously there would be an overpowered amount to have but it's some I would really like to see. They would compete with bound stones in popularity IMO.
S/M only 2/4 depending on the stat maybe?
 

Reverance

Final Heaven
Supporter
Veteran
May 25, 2013
1,006
178
130
Scotland
I do like the idea of stones with the additional stats - The issue as you mentioned being the stats becoming overpowered.

It may be possible to negate this however with diminishing returns on the stats.
 

d1craig

Golden Oldie
Golden Oldie
Aug 12, 2010
1,939
7
124
How about some info with regards to how they are suppose to work then?

Would be nice to know I'm not wasting my time bull if up my PA.
 

Male

Dedicated Member
Dedicated Member
May 22, 2013
197
6
45
Lincoln
I'll assume that is meant to be building up your PA, good old auto correct!

I have +2 slow and it will proc atlest once or twice per PB oma and last for 3 seconds, proc's less against IWT's tho