Special stats? How do they work?

Mu online season 21 - grand opening

d1craig

Golden Oldie
Golden Oldie
Aug 12, 2010
1,939
7
124
As I see it there are six special stats (that can be gemmed orbed) in this game:-
- Poison Attack
- Slow
- Magic Resistance
- Poison Resistance
- Agility
- Accuracy

I was wondering how they work. Mainly poison attack. How much do you need if you use a gale necky to keep pa on bosses with constant hits. How much damage will it do when it's on the boss/mob?
Slow same really, how muh would you need to keep it up constantly?
MR, with enough will it cancel all magic attacks? I know it's been halved or something so it's not 10% per gem.
PR, same question as MR.
Agility, how much would you need to avoid 50% of melee attacks from a mob boss?
Accuracy, does a stat that counters this actually exist in PVE? I don't recall ever missing a melee attack on any mob boss. Maybe I ain't paying enough attention.

Suggestions, how about making stones with these stats on? Obviously there would be an overpowered amount to have but it's some I would really like to see. They would compete with bound stones in popularity IMO.
S/M only 2/4 depending on the stat maybe?

Some of you may recognise this from the ace section but it never actually got a response from the team so i will ask it again. Would be nice to know.
 

Shane/Banshee

LOMCN Veteran
Veteran
Apr 25, 2013
1,217
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agility,accuracy,slow,posion are all dependent on the mob your hitting. With that you need to talk about specific mobs.

example
if slow+ 1 has 5% chance to land on a mob where your accuracy is higher or equal to its agility then it works out 1 in 20 hits will slow. Im guessing slow will last for 3 seconds?

in this example you would need slow 7 (35% chance per hit) to keep it slowed for most of the time.


If your accuracy is half of the mobs agility you would need to double the amount of slow at least to keep it slowed due to missing 50% of your hits.

For a boss to miss you would need some high agility ive not had this happen on a low rate server. Subs at a guess 25 + will help. I used to kevel on mir 2 forever with agil 40kit in lunar the mobs only had accuracy a accuracy of 17 ish. It worked out half of the time they missed.

---------- Post Merged at 06:56 AM ---------- Previous Post was at 06:50 AM ----------

Pvp back in euro 1.4 taos always had a slight advantage due extra 3 base agility it basically gave the tao a small chance to aviod a warriors attack. Then gem patch came out wars stacked accuracy which nerfed the taos agil buff. Realistically you need 50 % more agil vs accuracy to be usfull in pvp.
 

d1craig

Golden Oldie
Golden Oldie
Aug 12, 2010
1,939
7
124
so when i had 7 PA and i was wearing a galenecky should i have had PA up almost permanently?

as far as i rember it lasted like 2-4 seconds and took 10+ to apply.

i dont remember missing many mobs when i was hitting them, this was with maybe +5 acc so not much. even bosses i didnt seem to miss

---------- Post Merged on 18-01-2014 at 03:47 PM ---------- Previous Post was on 14-01-2014 at 05:21 PM ----------

If these stats are going to be ignored then maybe you should just remove them from the game?

It wouldn't be hard to test.
Orb an item to x amount and try it on a mob/boss. The try it with y amount and then z amount. Should be easy to work out then. That's for attack stats. Would be similar for pr/mr/agility gem and get hit and see what effect they have.