Spell Crafting

Jicaa

Pooslice
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Jul 9, 2003
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Is this still in development or was it scrapped? just curious before I splash out gold on books, I am not in a huge rush to get books. Also don't need an ETA or anything, just want to know if it's still there for the future.
 

ILovePie:D

Golden Oldie
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Apr 22, 2003
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I doubt this is needed now, skills have been dropping at a very good rate. There's always shouts in bw selling the main ones, which can only mean that their guild have all been kitted out with it.
 

Varaka

Dedicated Member
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Feb 12, 2014
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I doubt this is needed now, skills have been dropping at a very good rate. There's always shouts in bw selling the main ones, which can only mean that their guild have all been kitted out with it.

What do you class as the main ones?
 

ILovePie:D

Golden Oldie
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Apr 22, 2003
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What do you class as the main ones?

Blizzard / ff / mirror / magic booster
Lion roar / pro field / rage
Curse / poison cloud / energy shield
Shadow step / swift feet / dark body
Arrow barrage / piercing shot

Met strike, slashing burst , etc etc shouldn't be craft able they should be very rare. I'm glad that not many of these are dropping, same with the level 50 weaps.
 

Razarus

Sour Sally
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Dec 6, 2013
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Blizzard / ff / mirror / magic booster
Lion roar / pro field / rage
Curse / poison cloud / energy shield
Shadow step / swift feet / dark body
Arrow barrage / piercing shot

Met strike, slashing burst , etc etc shouldn't be craft able they should be very rare. I'm glad that not many of these are dropping, same with the level 50 weaps.

It is still very difficult for a solo player to gain these spells,I agree that it should be a difficult task but not impossible as the solo player does need catering for.
There are a few casual players I know that are only level 42-44 they don't wish to be in a guild and just want to enjoy the game at their own pace with the time commitments they have.

Crafting them is still a must in my eyes to ensure that everyone has the opportunity of gaining spells.
I do agree that the top tier spells should not be craftable as there should always be something to hunt for but currently the spell prices are still very very high, peoples alts - alts will get the spells off the market before a casual player has any chance of saving up that sort of money.
 

ILovePie:D

Golden Oldie
Golden Oldie
Apr 22, 2003
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It is still very difficult for a solo player to gain these spells,I agree that it should be a difficult task but not impossible as the solo player does need catering for.
There are a few casual players I know that are only level 42-44 they don't wish to be in a guild and just want to enjoy the game at their own pace with the time commitments they have.

Crafting them is still a must in my eyes to ensure that everyone has the opportunity of gaining spells.
I do agree that the top tier spells should not be craftable as there should always be something to hunt for but currently the spell prices are still very very high, peoples alts - alts will get the spells off the market before a casual player has any chance of saving up that sort of money.

Sub bosses drop very well, benes and hart torches sell for 250k to 300k, can even get lucky off normal mobs for these skills too. It's not hard to gain money on here. CBC made 70m killing evil tongs alone.
 

Razarus

Sour Sally
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Dec 6, 2013
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Sub bosses drop very well, benes and hart torches sell for 250k to 300k, can even get lucky off normal mobs for these skills too. It's not hard to gain money on here. CBC made 70m killing evil tongs alone.

I agree if you have the time to put in money is very easy to make.
If you play for 1-2 hours 2-3 times per week its not.
Even if it took that person a month-2months to make a book on them hours at least they would be seeing progression and slowly but 100% surly earning the next skill that they may never afford.

If there are plenty of those books dropping then there's really no issue with them being craftable surly?
A class without skills is horrible to play, some people persevere some people quit.
Id prefer an extra 10 user count and have craftable books than lose another 10 players personally.
 

gsxrcarl

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Mar 3, 2014
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people are being priced out of the game just like other servers cries straight away join a guild
yeah the books come to you as easy as that . 40mil for a level 40 -42 book get real
 

Koriban

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I think it'd be a good addition still for the more casual players, or even the hardcores players who have yet to get that spell they desire.
 

rainstone

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Feb 10, 2014
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Maybe considering these for skill crafting:

Rule one:
Skill book binding to the character.
Every character can only finish it once.

Rule two:
Finish all the missions (once for the repeatable mission) including the board missions.

Rule three:
Kill numerous high level mobs randomly selected by system (2000 OmaGuard, for example), NOT high-end BOSS. Fair for solo players.

Rule four:
Offer the opportunity to players to select one of skills they like between two or three skills.
Warrior: Lions Roar, Protection Field, Rage.
Wizzid: Mirroring, Flamefield, Blizzard.
Taoist: Curse, Poison Cloud.
Sin: Swift Feet, Shadow Step.
Archer: Arrow Barrage, Piercing Shot.

All above skills are below level 45.

The idea is the time and effort Players spent in this server will be paid definitely. Not randomly like Boss hunting.
 

d1craig

Golden Oldie
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Aug 12, 2010
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i do think it is a must, not many people are still on this server for the "old euro" feel. so you have to think who still plays. i think most people still playing want to play because of the new skills we saw in the video for AceM2. atm the only way to see some of them is to play an archer or assassin. we have the warrior ones at like level 45+ they are the only things that warrior has different from every other server i have ever played.

like i always say you cant put all the new skills at the high end of the game. i for one am only here to experience and use them. im not getting a warrior to level 50 on this server in the next year or so. so that rules warrior skills apart from one out of the question for me.
 

Phawk

Chronicles Moderator
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Jun 29, 2011
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I think this is a must for the casual players. Even those in a guild - if they are casual they might not get to hunt much - and the if the book does drop, they either arent there, or the person who attends more often is.

/Mark
 

Woodiex3

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Aug 25, 2013
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ALL skills should be craftable even top tier.

how easy or how hard to craft is the key but EVERY character should have the chance to obtain there skills
item drops are completetly different to skills they completely change your character.

the high skills are already hard to obtain though the level you need to be to actually use them.

fair fights from both sides having the same skills.
 

Phade

Dedicated Member
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Nov 14, 2013
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I agree book crafting should be in, but it should be in a way that is balanced, which is what, will no doubt, take the time.

No point rushing it, get it right first time around.

I agree the limited availability of mid to high end books creates unbalancing on the server, in my opinion it would create more competitive gameplay if more player's 40+ had their necessary abilities. The skill book crafting gives another potential option for the solo players to also be competitive in game against the players in guilds. I feel this would generate a more dynamic player base to the server with the additional benefit of more high end players able to compete. Also this would add to the fun factor and longevity to people playing the server, as their class will be more enjoyable to play. Just my perspective on it ..........
 

Shank

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Dec 4, 2008
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Adding craftable books just so 'casual' players can get them sounds stupid, add them to gameshop :RpS_glare:
 

Koriban

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Adding craftable books just so 'casual' players can get them sounds stupid, add them to gameshop :RpS_glare:

There's pro's and con's to this.

Con's:

  • Those who already have spells will feel their spell is "devalued" when this happens and will likely moan.
  • Server slightly becomes a bit more "pay2win" (I prefer the term "pay2getahead")
  • The market for these would heavily plummet unless made non-tradable.
  • Angers those who can't afford to buy the spells for £ (In this day and age this would surprise me but still)
  • Less things to work for when logging in because can just be bought (there's still loads to work towards though, unless you've already paid your way to the top like some)

Pro's:

  • Those who don't have the spell but can buy them will do so and will make them very happy.
  • Save's a lot of grinding and effort for those with the cash to buy.
  • The server rapidly becomes more interesting as people will actually have their spells and you can finally start balancing the classes appropriately(this is the biggest + imo)
  • If made tradable, means the prices on these will go down until they're much more affordable than they are currently. (50M for FF and 80M for rage is just impossible for the casual player)

Personally, I wouldn't mind this. But it would need to come down to a poll and the pro's and con's clearly need to be laid out.
 

Jicaa

Pooslice
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Jul 9, 2003
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Crafting them still would take over a month to make 1 book, no need to go OTT and add them to gameshop.

The crafting side helps the casual players, which in turn keeps them playing and keeps the server population from dropping, also I can see it making PvP more fun as a whole, most people having all spells means that skill/equipment take a huge roll in fights instead of just "who's got the higher end spells"(i'm talking about non funded/casual players)