Spell Progression (Feedback Needed)

Mu online season 21 - grand opening

LightBringer

Mir Evolved GM
Veteran
Evolved
Game Master
Feb 13, 2014
3,911
1
1,829
260
Hi Guys,

So currently on my server I have it so people auto learn ALL skills from 0-30.
Skills however do have a higher cap for each level (so they take longer to level)
Skill books however, have a chance to auto level your spell to the next level (as long as you meet the requirements)

Casuals will still most likely have the issue where, they are having issues with getting late game spells (especially if spell books now can be used to auto level a skill)

What do you think about giving players auto spells as they level to 40 (or all spells in general) as they hit the level and just making spells difficult to level up
(so you require late game skill books to obtain the next level, or AFK spell level for ages?)

So you hit 44 as a Tao, get curse
but Curse would say be 40,000 exp to level 1 (just a random example pulled out of the air)
 
  • Like
Reactions: Wummy

Ceef

LOMCN Veteran
Veteran
Sep 1, 2003
352
22
95
I'm honestly a strong believer in late game spells being rare and tied to boss drops. Any server that lets you auto learn the powerful skills just feels boring. Also it doesn't matter if you set it to 400k exp for lvl1, it just means people afk it in sz. Whatever.
 

LightBringer

Mir Evolved GM
Veteran
Evolved
Game Master
Feb 13, 2014
3,911
1
1,829
260
Yeah we are sticking to 0 to 30 for the auto learn

=)