Spillage spawning all over map

Mu online season 21 - grand opening

Hyd

Dedicated Member
Dedicated Member
Sep 25, 2013
145
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Middlesbrough
Spillage mobs are flowing into BW palace area (Zombies) and I think Snakes are relocating too.

If my understanding of spawns is up to date I assume this is because they are spawning on co ordinates that are inaccessible and makes them spawn at other ends of the map or randomly.

Much like ZT used to spawn his mobs all over the place if he was facing a wall at transition.



Maybe make them spawn a little further away from the door and give them @mission style AI?
 

Pottsy

Legend
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Feb 26, 2004
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Spillage mobs are flowing into BW palace area (Zombies) and I think Snakes are relocating too.

If my understanding of spawns is up to date I assume this is because they are spawning on co ordinates that are inaccessible and makes them spawn at other ends of the map or randomly.

Much like ZT used to spawn his mobs all over the place if he was facing a wall at transition.



Maybe make them spawn a little further away from the door and give them @mission style AI?

I may be wrong, but i'm sure they have the Mission Styled AI already?

I've killed a few that stand outside of their caves/maps and the ones behind tend to move to the spot that i just emptied.

I think a simple fix would be to simply create more spawn positions as oppose to the typical 1 spawn over x, y area
 

Hyd

Dedicated Member
Dedicated Member
Sep 25, 2013
145
6
45
Middlesbrough
I may be wrong, but i'm sure they have the Mission Styled AI already?

I've killed a few that stand outside of their caves/maps and the ones behind tend to move to the spot that i just emptied.

I think a simple fix would be to simply create more spawn positions as oppose to the typical 1 spawn over x, y area

Yes they do but they don't track back from the centre of BW to DeadMine entrance. They need to spawn away from walls or as you have said each mob have their own confirmed co ordinate.