Stacking Defence not worth it

forspinki

Legend
Legendary
Oct 23, 2006
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Handan, China
So i went to the new cave today in Ac 76 gear which i spend a lot of money on gemming and i cant tank more than 2 mobs which is quite an issue considering i have sacrificed dc for ac/amc and spent over 20m on kit. i dont expect to be able to kill as fast as wiz but i believe if i am stacking such high defence then i should be able to sit in a lure of those mobs and chm them and just casually use HP.

I am more than happy for you to log on my char and test it for yourself.
 

forspinki

Legend
Legendary
Oct 23, 2006
3,431
115
190
Handan, China
I hope they make defence more worth it so it feels rewarding to build a tank spec.

I liked zircon because every class felt like it had a place on the Server and belonged.

For example when warriors reached 56ac they could go ZT and barely get touched at all and once they got a bit higher and got 67ac they then could go to that other cave I forgot it’s name and then when they got 80ac they went to another high level cave.

Tao’s could hunt lair or frozen or orcs with their explosive pet and those caves were pretty unique to taos for leveling.

Sins were always in banyo pretty much as the high hp high exp mobs were a perfect match for them.

Wiz sometimes levelled in the cave before banyo as the mobs were slow with no range similar to the new cave they just added on this server.

Basically every class could log on and go to a cave that suited them more than other classes and I found that to be quite balanced and I would love to see something similar on here because right now it just doing feel like that.

I have heard the gm’s often reference PB for leveling saying that is other classes can hunt PB while wiz hunt in the new cave or swamp etc. But comparing PB to the new cave is like comparing bug cave to PB. Firstly the mobs in the new cave have slightly higher exp than PB. Secondary the cave is a lot more dense and filled with mobs on every floor so the mobs are perfect for leveling for wiz and also archers if they have napalm shot. And lastly there is no archers so if I had to guess I would say they wiz could lure and kill about 70 mobs in the time I could could maybe 9-10PB mobs. Now although I agree wiz should be leveling faster I don’t think it should be a such a high multiplier. On top of that the mobs drop really nice gold making it the best cash spot in the game only accessible to one class or 2 assuming you have napalam shot.

I hope you take the time to read the above and I am certainly not saying nerf wiz or even nerf that cave but what I am saying is we need to add new caves that are only suitable for other classes and are actually rewarding.
 

Hamad

Loyal Member
Loyal Member
Nov 26, 2013
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true I think there's something wrong with defence on here. I mean still at level 47 I get hit by bug bats? lol and most caves need looking at we can't tank 2-3mobs.
 

standardised

WTF
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Sep 27, 2018
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GB
definitely something wrong with ac/amc stats on here - gm, i suggest you test it PROPERLY and not some rushed antics.
Make yourself some average kit and decide for your self whether it is normal or not - unless of course you intentionally designed it this way
 

LightBringer

Mir Evolved GM
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Feb 13, 2014
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It's probably because your MAX AC is high, but your min ac might not be that high, so its still rng, you just have a better chance of taking less damage.

Zircon kinda circumvented this with having high base stats (as well as that warrior spell that made your Min AC the same as your Max AC) so if you had 87 AC you had 87-87ac not like 30-87ac.

It also depends on the monster damage, as if they have 30-100DC and you have 30-87AC, you are just rolling dice for your damage calculations
 

Dorothy

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Jul 8, 2009
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Timisoara
true I think there's something wrong with defence on here. I mean still at level 47 I get hit by bug bats? lol and most caves need looking at we can't tank 2-3mobs.

ur new here mate. welcome to the server. need help, pm me ingame xx
 

jaffar91

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Apr 10, 2011
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I've never understood the fun in hunting somewhere and not getting hit. Remember observing people in black temp / ZT on Zircon. That would have bored the **** out of me.
 

Veora

LOMCN Veteran
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Apr 4, 2005
355
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true I think there's something wrong with defence on here. I mean still at level 47 I get hit by bug bats? lol and most caves need looking at we can't tank 2-3mobs.

Did your Egyptian servant tell you that? :P
 

holo

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Aug 27, 2014
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Luck should affect AC/AMC. That would go a long way to help, and maintain the value of luck for these high defensive builds.
 

Veora

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Apr 4, 2005
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Luck should affect AC/AMC. That would go a long way to help, and maintain the value of luck for these high defensive builds.

This is a curious idea, I like the sound of it!
 

Webby182

Dedicated Member
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Jan 12, 2013
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I agree with the OP, albeit I dont have the same quantity of AC, I too took advantage of stacking some extra AC during the event and th edifference was no where near as much as Id have expected, let alone liked.

Its a shame if the only avenue for each class was always just to stack their main dmg stat. I don't think this is intentional but maybe just overlooked a tad during preparation of everything else.

Worth a look for sure in more detail
 

Koriban

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Aug 18, 2006
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The new cave is now pointless to go to, for any class.

Adding ranged mobs here was not the solution. You said this makes it "more accessible for every class", I'm telling you it does the opposite. You lowered the AC on mobs here, this was a good step towards helping melee level here.

Let me tell you what should have changed with the new cave, rather than adding ranged mobs:

Remove ALL pot drops from mobs, this would force people to pay to level here and they can't endlessly sustain.
Lower the Base DC of the mobs a little here, so melee can go in a group and tank.

Done. This is now a contestable exp cave, that'll bring fights, you can't RT deeper in so you're forced to fight. Going solo would be a deathtrap if you go beyond 1f.
 

Swoosh

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Jan 24, 2017
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Adding ranged mobs here was not the solution. You said this makes it "more accessible for every class", I'm telling you it does the opposite. You lowered the AC on mobs here, this was a good step towards helping melee level here.

Let me tell you what should have changed with the new cave, rather than adding ranged mobs:

Remove ALL pot drops from mobs, this would force people to pay to level here and they can't endlessly sustain.
Lower the Base DC of the mobs a little here, so melee can go in a group and tank.

Done. This is now a contestable exp cave, that'll bring fights, you can't RT deeper in so you're forced to fight. Going solo would be a deathtrap if you go beyond 1f.

I disagree, ranged were a good idea... or it would be way too easy for ranged. I actually think this cave has been added too early.
There is plenty content and good levelling caves for current levels, all this has done has allowed the no lifing 45+ to get even further away, quicker.
It is solo'able, i managed to do 70% here last night in couple hours, largely on my own, yes there were a few attacks from BombSquad, Alpha and even a Unity member. But even i thought this was too quick, the mob density and levels etc is too easy to camp here non-stop almost. With couple wiz or archers, its all to easy to kill massive lures.

I do agree though, remove all pots @Xx69xX @DiabloVodkaShot it is far too easy to just sit and hoover up pots and stay here hours on end.

Conclusion, about to see so many no lifers go way beyond 45+. Shame, starting to give up on this server now... not a cry post by any means, i know no lifers always be ahead but now how can we utilise the "better caves" when these much higher levels can obliterate us lower levels, and will so often.

Edit: And dont get me started on this ridiculous shard situation the GM's have created which only the high level elite will ever obtain. :mad:
 
Last edited:

Veora

LOMCN Veteran
Veteran
Apr 4, 2005
355
9
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The new cave is now pointless to go to, for any class.

Adding ranged mobs here was not the solution. You said this makes it "more accessible for every class", I'm telling you it does the opposite. You lowered the AC on mobs here, this was a good step towards helping melee level here.

Let me tell you what should have changed with the new cave, rather than adding ranged mobs:

Remove ALL pot drops from mobs, this would force people to pay to level here and they can't endlessly sustain.
Lower the Base DC of the mobs a little here, so melee can go in a group and tank.

Done. This is now a contestable exp cave, that'll bring fights, you can't RT deeper in so you're forced to fight. Going solo would be a deathtrap if you go beyond 1f.

I disagree with this, I was on my warrior luring for a wizzy and it worked extremely well, if you remove the ranged mobs wizzys will be able to pull in a ridiculous amount of EXP/h compared to other classes solo. Wizzy's can still pull lures by themselves but they are much smaller due to ranged mobs which is a good trade off imo. In the time the cave was without the ranged mobs people were pulling in what? 10-20m exp per hour? Sillyness

---------- Post Merged at 10:29 AM ---------- Previous Post was at 10:26 AM ----------

I disagree, ranged were a good idea... or it would be way too easy for ranged. I actually think this cave has been added too early.
There is plenty content and good levelling caves for current levels, all this has done has allowed the no lifing 45+ to get even further away, quicker.
It is solo'able, i managed to do 70% here last night in couple hours, largely on my own, yes there were a few attacks from BombSquad, Alpha and even a Unity member. But even i thought this was too quick, the mob density and levels etc is too easy to camp here non-stop almost. With couple wiz or archers, its all to easy to kill massive lures.

I do agree though, remove all pots @Xx69xX @DiabloVodkaShot it is far too easy to just sit and hoover up pots and stay here hours on end.

Conclusion, about to see so many no lifers go way beyond 45+. Shame, starting to give up on this server now... not a cry post by any means, i know no lifers always be ahead but now how can we utilise the "better caves" when these much higher levels can obliterate us lower levels, and will so often.

Edit: And dont get my started on this ridiculous shard situation the GM's have created which only the high level elite will ever obtain. :mad:

Agree with this, dynamic shards will be the death of this server! What they should do is make them drop like smarties so everyone is on an even keel or remove them from the game completely!
 

Muh

LOMCN Veteran
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Feb 13, 2014
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You should have to choose which stat you want adding
Add dynamic shard
Choose mc dc sc agil acc OR agil

1 single stat
 

Drakay

LOMCN Veteran
Veteran
Jun 16, 2014
407
4
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You should have to choose which stat you want adding
Add dynamic shard
Choose mc dc sc agil acc OR agil

1 single stat

Or..... each one comes with dc/sc/mc and you choose whether you want to add the Accuracy or the Agility.