Suggestion for better PVP??

Mu online season 21 - grand opening

Razarus

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I have been thinking about pvp for awhile and how much I despise it at the moment.
I would say that the majority of the server want to pvp or have enjoyed pvp in the past but at least 75% of them currently dislike it.
There are two main reasons in my mind.

Firstly, its over almost quicker than its began (1-3 hits)
Secondly, peoples speeds combined with the first point make it impossible to compete.

Whatever happened to the old school pvp where you would slug it out until your pots were used up.

I have had a thought.
Cap damage dealt to another player at 100(150?). !! is this madness???

What would that solve?
PVP would last a lot longer (until pots run out)
People could gear differently for pvp, maybe increasing defensive stats to reduce the 100 damage?
If you are slower than another player you wont be dead by the time you see them next to you(prob still lose but at least you don't die instantly)
People who ££ bought their kit will not dominate all pvp (still get the benefits for PvE) - numbers will play a much bigger part (you did say mir was supposed to be a group game, seeing 1 war rip apart a whole team of enemies is silly)
More gold will be spent on pots?
Could set max hit caps for different spells if possible. something like - Based on 100 DC vs Zero Defensive stat - Max TDB - 100 Max FS - 170.
Increasing defensive stats would increase the amount of DC required to hit max giving more use for other items and custom builds for pvp/pve



I think the main problem with PvP is that people are dealing so much damage to other players and no amount of the current
defensive stat items will help balance this.
The PvE is perfect though so introducing more defensive items, reducing spell power or increasing HP is not the answer.

Thoughts?

p.s I am in TEAM and benefit more than any other guild from my guild members insta killing everyone so this idea will not benefit me in terms of boss availability, its simply to introduce some more fun? into pvp.

thoughts?
 

Koriban

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But then, how would people die if damage was capped to 150 per hit? lol.

You'd have to completely disable RT's and TT's everywhere.

Now that I would enjoy, because then when you fight you actually fight to the death :D
 

Razarus

Sour Sally
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But then, how would people die if damage was capped to 150 per hit? lol.

:D

That's where a 1 v 1 never ends in death unless the player is silly.
but if you have 5 people targeting you that's 750 damage.

You must admit that video of you in rme killing off a whole group just shouldn't be able to happen, it wouldn't have happened if you were not so fast but speed will never be fixed imo.
 

Koriban

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That's where a 1 v 1 never ends in death unless the player is silly.
but if you have 5 people targeting you that's 750 damage.

You must admit that video of you in rme killing off a whole group just shouldn't be able to happen, it wouldn't have happened if you were not so fast but speed will never be fixed imo.

Why shouldn't it? Alfiee was my speed so it was a relatively 1v1 + 3 nooblets. The nooblets get dropped first as they're easy pickings. I should not have won that fight but that's down to them.

If I could walk in and only deal X amount of damage per hit, the game becomes who-can-bring-more-players to the table, mass recruiting begins and the game is no longer about skill, but rather numbers.

Currently the way it's set up, numbers isn't everything. That's why I enjoy Mir. You can be outnumbered but still win.
 

Razarus

Sour Sally
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Its currently 90% speed and 10% £££
No skill involved.

could have the most skilled mir player but they will still miss you with every attempted spell target, and swing wildly at thin air while you moving behind them.
If you think there is skill involved try playing on a shlt machine without any £££ acquired kit and see how well you do.
 

sarafino

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Although I disagree there should be any damage cap, Raz is 100% right that most fights, I'd say a good 90% are won due to speed. Ultimately, if you can't hit your opponent due to the speed difference it doesn't matter how good your kit is or how good at mir you are, because you aren't going to win, simple as that.

As for the idea of rt's and tt's being removed if any sort of damage cap did come into play, how would you combat ending hunts? Would you disable items such as stones and rms's breaking upon death? I don't really see how this could be implemented.

Mir is about gaining a competitive advantage be that PVE or PVP, and that's done by gaining better items and leveling higher than others. For this reason, I'd be massively against any damage cap.
 

Koriban

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Its currently 90% speed and 10% £££
No skill involved.

could have the most skilled mir player but they will still miss you with every attempted spell target, and swing wildly at thin air while you moving behind them.
If you think there is skill involved try playing on a shlt machine without any £££ acquired kit and see how well you do.

I did. For years before I even learnt about ACPI - I'd play a wizard, ironically. Because a slow wizard can press FF and on their screen the "fast" warrior will get hit before you even see him get near, you can use his own speed against him - just lay a fw down and be completely unpredictable in movements whilst spamming FF.

There is skill in Mir and that's reading and predicting people's movements. A good player will never make it obvious where he's going to be. A bad player will telegraph it for the world to see. Speed vs Speed fights where you're at the same speed timing and and predicting is everything.

Take the RME fight for example. I knew Alfiee could dash me and I knew he would want to dash me. Put myself into a position where he can't dash me and his dash is wasted. Means I get 4 hits off he gets 0, forces him to TT in an otherwise unwinnable situation.

There is skill to Mir, albeit not much, but what little there is makes a huge difference in pvp and in PvE for killing bosses in an effective way.