- Dec 6, 2013
- 1,470
- 19
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I have been thinking about pvp for awhile and how much I despise it at the moment.
I would say that the majority of the server want to pvp or have enjoyed pvp in the past but at least 75% of them currently dislike it.
There are two main reasons in my mind.
Firstly, its over almost quicker than its began (1-3 hits)
Secondly, peoples speeds combined with the first point make it impossible to compete.
Whatever happened to the old school pvp where you would slug it out until your pots were used up.
I have had a thought.
Cap damage dealt to another player at 100(150?). !! is this madness???
What would that solve?
PVP would last a lot longer (until pots run out)
People could gear differently for pvp, maybe increasing defensive stats to reduce the 100 damage?
If you are slower than another player you wont be dead by the time you see them next to you(prob still lose but at least you don't die instantly)
People who ££ bought their kit will not dominate all pvp (still get the benefits for PvE) - numbers will play a much bigger part (you did say mir was supposed to be a group game, seeing 1 war rip apart a whole team of enemies is silly)
More gold will be spent on pots?
Could set max hit caps for different spells if possible. something like - Based on 100 DC vs Zero Defensive stat - Max TDB - 100 Max FS - 170.
Increasing defensive stats would increase the amount of DC required to hit max giving more use for other items and custom builds for pvp/pve
I think the main problem with PvP is that people are dealing so much damage to other players and no amount of the current
defensive stat items will help balance this.
The PvE is perfect though so introducing more defensive items, reducing spell power or increasing HP is not the answer.
Thoughts?
p.s I am in TEAM and benefit more than any other guild from my guild members insta killing everyone so this idea will not benefit me in terms of boss availability, its simply to introduce some more fun? into pvp.
thoughts?
I would say that the majority of the server want to pvp or have enjoyed pvp in the past but at least 75% of them currently dislike it.
There are two main reasons in my mind.
Firstly, its over almost quicker than its began (1-3 hits)
Secondly, peoples speeds combined with the first point make it impossible to compete.
Whatever happened to the old school pvp where you would slug it out until your pots were used up.
I have had a thought.
Cap damage dealt to another player at 100(150?). !! is this madness???
What would that solve?
PVP would last a lot longer (until pots run out)
People could gear differently for pvp, maybe increasing defensive stats to reduce the 100 damage?
If you are slower than another player you wont be dead by the time you see them next to you(prob still lose but at least you don't die instantly)
People who ££ bought their kit will not dominate all pvp (still get the benefits for PvE) - numbers will play a much bigger part (you did say mir was supposed to be a group game, seeing 1 war rip apart a whole team of enemies is silly)
More gold will be spent on pots?
Could set max hit caps for different spells if possible. something like - Based on 100 DC vs Zero Defensive stat - Max TDB - 100 Max FS - 170.
Increasing defensive stats would increase the amount of DC required to hit max giving more use for other items and custom builds for pvp/pve
I think the main problem with PvP is that people are dealing so much damage to other players and no amount of the current
defensive stat items will help balance this.
The PvE is perfect though so introducing more defensive items, reducing spell power or increasing HP is not the answer.
Thoughts?
p.s I am in TEAM and benefit more than any other guild from my guild members insta killing everyone so this idea will not benefit me in terms of boss availability, its simply to introduce some more fun? into pvp.
thoughts?
