- Mar 3, 2015
- 5
- 0
- 12
Just thought i would put forward a suggestion for a way of reducing Archer squishieness, hopefully without bothering the advocates who are firmly placed in the camps of the other Classes.
We are familiar with osculating Blue orb of Attuned Mind.
And i am unsure whether the Floating Red orb of Attuned Body (HP Regen) Is to be implimented.
But my suggestion would be, to implement an "AttuneSoul" A slight graphic change to a green orb, which would passively reduce damage from all sources by, say, 15%?
This would hopefully be enough to support heavier luring, and crowded dungeon runs, without giving too much of a hefty edge in the pvp department. And as "Attune" spells are exclusive, would require the archer to choose what attunement would be most helpful in any given situation, giving them a sort of "choice of stance"
Just a suggestion, tweaks to the idea obviously welcome.
We are familiar with osculating Blue orb of Attuned Mind.
And i am unsure whether the Floating Red orb of Attuned Body (HP Regen) Is to be implimented.
But my suggestion would be, to implement an "AttuneSoul" A slight graphic change to a green orb, which would passively reduce damage from all sources by, say, 15%?
This would hopefully be enough to support heavier luring, and crowded dungeon runs, without giving too much of a hefty edge in the pvp department. And as "Attune" spells are exclusive, would require the archer to choose what attunement would be most helpful in any given situation, giving them a sort of "choice of stance"
Just a suggestion, tweaks to the idea obviously welcome.
