Hey,
Just started playing the server a few days ago and now a 46 tao with decent gear thanks to some nice peeps on the serv!
Enjoying the server so far but wanted to throw out some ideas / improvements:
1) Pets seem to have gotten a bit of focus and improvement which is nice to see but think they need a bit more looking at. Pets prior to lvl 3 seem a bit useless and then turn into machines at lvl 3 but even at lvl 3 I find a lot of bosses even if i get my pets lvl 7 they just miss. I also don't see the point of shinzu as when it comes to lvling even tho it does a lil more dmg than skeley no AOE means the trade off isn't worth the extra HP that shinz has compared to skeley. (This might change with pet enhancer i don't currently own the skill and haven't seen one in TM)
Would like to see pets useful from the get go, shinz to have a bit more of a purpose maybe hit harder or some skill and both shinz and deva able to hit higher bosses (not for more dmg just to land the attacks) or a high level pet to look forward to beyond deva / shinz.
2) Bosses- I feel with peoples current levels a lot of bosses are a bit pointless. I have killed a few EC's and ZT's and they drop pretty disappointingly to the stage I don't touch any pre 40 boss even tho I am only a few days into the server.
Would maybe make the lower bosses drop something like a gold bar but instead of for 1 mil can be sold for 50-100k so can make cash and head to leveling cave or something.
3) Low Overlord - Feel this needs looked at. The rewards don't quite make sense as it seems aimed at lvl 20 rewards even though you wouldn't touch him to 40+ and the items either expire too quickly to be worth anything or can be replaced by shop gear. Example being I got an OverLordNeck(Sin) really sick neck that a lvl 25 sin can wear dc 6-8 A-Spd / Freezing +1 and hp/mp +40 I am sure a new started sin would love.... but it only lasts 4 hours so its going to be gone before I can even give it to anyone. Also dropped me an sc 2-7 CursedNecklace but Externalneckalce shop item has sc 3-9 already. I know one is for lvl 30's and one is for 40's but again you won't go near this guy pre 40.
I would make the expire items last much longer than the likes of 4 hours. Maybe even a week as server is aimed for 40+ (would even say 50-60+) and this allows lower lvls to get some awesome gear to help the lower levels and the likes of the cursed items increased to match higher shop gear like the External set.
A lot of the suggestions above won't benefit me in any kind of way as my pets are now lvl 3, i don't kill pre 40 bosses any more and I am almost too high level to get into low overlord anymore so hope it comes across as quality of life improvements that would make certain aspects of the game better and more enjoyable.
Overall enjoying the server. Liking the attention to classes with extra skills and improvements and hope the server does well
Just started playing the server a few days ago and now a 46 tao with decent gear thanks to some nice peeps on the serv!
Enjoying the server so far but wanted to throw out some ideas / improvements:
1) Pets seem to have gotten a bit of focus and improvement which is nice to see but think they need a bit more looking at. Pets prior to lvl 3 seem a bit useless and then turn into machines at lvl 3 but even at lvl 3 I find a lot of bosses even if i get my pets lvl 7 they just miss. I also don't see the point of shinzu as when it comes to lvling even tho it does a lil more dmg than skeley no AOE means the trade off isn't worth the extra HP that shinz has compared to skeley. (This might change with pet enhancer i don't currently own the skill and haven't seen one in TM)
Would like to see pets useful from the get go, shinz to have a bit more of a purpose maybe hit harder or some skill and both shinz and deva able to hit higher bosses (not for more dmg just to land the attacks) or a high level pet to look forward to beyond deva / shinz.
2) Bosses- I feel with peoples current levels a lot of bosses are a bit pointless. I have killed a few EC's and ZT's and they drop pretty disappointingly to the stage I don't touch any pre 40 boss even tho I am only a few days into the server.
Would maybe make the lower bosses drop something like a gold bar but instead of for 1 mil can be sold for 50-100k so can make cash and head to leveling cave or something.
3) Low Overlord - Feel this needs looked at. The rewards don't quite make sense as it seems aimed at lvl 20 rewards even though you wouldn't touch him to 40+ and the items either expire too quickly to be worth anything or can be replaced by shop gear. Example being I got an OverLordNeck(Sin) really sick neck that a lvl 25 sin can wear dc 6-8 A-Spd / Freezing +1 and hp/mp +40 I am sure a new started sin would love.... but it only lasts 4 hours so its going to be gone before I can even give it to anyone. Also dropped me an sc 2-7 CursedNecklace but Externalneckalce shop item has sc 3-9 already. I know one is for lvl 30's and one is for 40's but again you won't go near this guy pre 40.
I would make the expire items last much longer than the likes of 4 hours. Maybe even a week as server is aimed for 40+ (would even say 50-60+) and this allows lower lvls to get some awesome gear to help the lower levels and the likes of the cursed items increased to match higher shop gear like the External set.
A lot of the suggestions above won't benefit me in any kind of way as my pets are now lvl 3, i don't kill pre 40 bosses any more and I am almost too high level to get into low overlord anymore so hope it comes across as quality of life improvements that would make certain aspects of the game better and more enjoyable.
Overall enjoying the server. Liking the attention to classes with extra skills and improvements and hope the server does well
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