Suggestion: MASS UE

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Unseen0202

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Hi server team iv been thinking about this suggestion for alot of time now (Mass UE ) buffs all players in party on screen and the reason iv been thinking this is because trying to ue 11 people every 2 minutes is very painstaking and it would make the tao class a hell of alot more fun to play, thanks for the consideration and please guys no flames.
 

TheDayIDie

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Hi server team iv been thinking about this suggestion for alot of time now (Mass UE ) buffs all players in party on screen and the reason iv been thinking this is because trying to ue 11 people every 2 minutes is very painstaking and it would make the tao class a hell of alot more fun to play, thanks for the consideration and please guys no flames.

I agree - it puts me off the tao support in group hunting. It's fine when there is only 2-3 people but like you said on bigger hunts it's a nightmare. Rarely ever use the spell unless we was about to kill a boss.
 

HarryH

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I used to want this but I just realised that the guild had a very poor ratio of taoists, at most you should only have 4 other people to UE and it is manageable if you UE yourself first so you know when the buff runs out. I can see the drawbacks in exp hunts though, haven't levelled in a long time so my view could be very slanted!
 

knives

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Im pretty sure when ue 1st came out the time scaled with sc but the stat stayed the same but increased with lvl. And only increased dc
 

HarryH

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Yeah I think scaling with SC would be a much better idea, it would mean I can cast a 4 minute UE just like my AC/MAC buff.
 

Unseen0202

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Another very good idea I wouldnt mind a four minute buffing
 

Samuel

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Mass UE is already coded tbh, we just haven't introduced it... I think there is an old AceM2 video that shows it off...

[video=youtube;aNaNjNrTYzs]https://www.youtube.com/watch?v=aNaNjNrTYzs[/video]

Around the 2minute mark I believe.

Sam
 

Unseen0202

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Mass UE is already coded tbh, we just haven't introduced it... I think there is an old AceM2 video that shows it off...

[video=youtube;aNaNjNrTYzs]https://www.youtube.com/watch?v=aNaNjNrTYzs[/video]

Around the 2minute mark I believe.

Sam

Thanks for the fast reply but without sounding cheaky I was asking if its coded I was asking if you can do something to ue because atm its really annoying trying to buff 11 people every 2 minutes cheers in advance
 

Samuel

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Thanks for the fast reply but without sounding cheaky I was asking if its coded I was asking if you can do something to ue because atm its really annoying trying to buff 11 people every 2 minutes cheers in advance

I got my wires completely crossed lol, for some reason I read Mass UE as Mass Hall...

The video I posted demonstrates mass hallucination, my bad...

UE will remain as a current single buff, it already buffs different stats dependent on your class which is already an increase of usability in comparison to the original UE.

There may be room for a mass version, although there is no plan to add this yet.

Sam
 

Unseen0202

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I got my wires completely crossed lol, for some reason I read Mass UE as Mass Hall...

The video I posted demonstrates mass hallucination, my bad...

UE will remain as a current single buff, it already buffs different stats dependent on your class which is already an increase of usability in comparison to the original UE.

There may be room for a mass version, although there is no plan to add this yet.

Sam

Maybe allow it to be scalled to sc then please? As every two minutes is a real pain on 11 people
 

SmavidDavid

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Worthing is depressing.
I got my wires completely crossed lol, for some reason I read Mass UE as Mass Hall...

The video I posted demonstrates mass hallucination, my bad...

UE will remain as a current single buff, it already buffs different stats dependent on your class which is already an increase of usability in comparison to the original UE.

There may be room for a mass version, although there is no plan to add this yet.

Sam

This is good news! I don't feel it should be AoE due to the fact it does sc/dc/mc to everybody. However i do agree a scaling system would be useful, either base it on level or Sc to increase the duration.
 

Unseen0202

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This is good news! I don't feel it should be AoE due to the fact it does sc/dc/mc to everybody. However i do agree a scaling system would be useful, either base it on level or Sc to increase the duration.

Any reply on this sam or baby? :)
 

terriblen

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Can u really do a mass UE when you are adding different stats to each player or were u talking about a mass hallu then?
Surely if it was a mass UE it would be easier back to only adding DC which is 3 classes so would be Ok really.
If you are going to scale it I think it would be better with casters level rather than sc and there should be a cap. Probably should be a cap if scaled on sc too.
 

SmavidDavid

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Worthing is depressing.
Can u really do a mass UE when you are adding different stats to each player or were u talking about a mass hallu then?
Surely if it was a mass UE it would be easier back to only adding DC which is 3 classes so would be Ok really.
If you are going to scale it I think it would be better with casters level rather than sc and there should be a cap. Probably should be a cap if scaled on sc too.


Casters level x3 + 0 to top sc be a good way as it'll give a base then allows people to improve. Eg at level 50 you're get 150secs plus say 0 to say 60 sc? So it'll be 4mins 10 secs. Or just 2mins 30. Obviously isnt perfect not too sure on average sc here but using level as a base & sc to vary it would be best option imo.
 

Unseen0202

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Bump any reply gms on Increasing 2 mins current to scale to sc?
 

CrazyBear...

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I think if mass UE was brought into the game, it would need to be a separate skill, say level 48/49/50.

/Orca
 

Kamikaze

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Could make it buff all 3 stats at once if it became a mass skill and a bitch to code. While we are on this subject, could you please recode SoulShield and Blessed Armour into one spell to free up some keys for taos!
 

terriblen

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never heard that before Kami
makes sense
but use the keybinds. there's a sticky post about it