[SUGGESTION] Random Boss Strengths

Turrican

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i know this was a bug before, and it was fixed but it actually added an interesting element to the game.

is there anyway we could reinstate this? how would people feel about this?

maybe even customize it a bit more, so the top strength boss's offer a slightly better chance of super drops? (im fine with it remaining the same though, just thought it would add an incentive for people to go back to old content)

obviously boss difficulty would only go up and not down, between 100-200% perhaps.
 
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WildGirl

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I agree to this...randomly super strong boss with a good chance for drop sounds good. Will make all bosses "desirable".
 

demonical

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Ye I liked this back when it was in just certain bosses with 2x damage was abit much eg. FB was doing 550 a hit but it was still doable. If they do change it back the boss shud have a glow to it so u know its a 'super'.
 

Turrican

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Ye I liked this back when it was in just certain bosses with 2x damage was abit much eg. FB was doing 550 a hit but it was still doable. If they do change it back the boss shud have a glow to it so u know its a 'super'.

i like the idea of the glow, maybe even a Red name not sure how possible all of this is though on these files.
 

WildGirl

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Same, hope it can be implemented. Also I like the element of surprise, when you get hit 500 dmg feels more fun lol
 

Male

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I like the idea but lets not go to crazy with it, i'd hate t turn up to IWT for a fast hours hunt and hope only to find a bunch of supers sat smoking in a corner because no one wants to waste time trying to kill something that even if i did super drop would probs not be worth the time and effort.
 

demonical

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They used to have the same stats as a norm except 2x damage, since when has iwt been worth killing after lvl 30 lol it would just add a bit more fun to the game and stop people always 2 manning everything.
 

Turrican

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I like the idea but lets not go to crazy with it, i'd hate t turn up to IWT for a fast hours hunt and hope only to find a bunch of supers sat smoking in a corner because no one wants to waste time trying to kill something that even if i did super drop would probs not be worth the time and effort.
id go as far to say as only 3hr spawn boss's should be effected by it
 

Male

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Lincoln
id go as far to say as only 3hr spawn boss's should be effected by it

That sounds like a good idea, or if planning to do it to all have diffrent limits for bosses on 1/2/3 hour spawn times. Say 10/20% stronger for 1hour 30/40% for 2hour and then how ever insane you would like to go with 3hour.
 

TheMasterGee

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I'd random all mobs.

For the sake of future hosters, you could put the code in the files and have it editable in terms of regular mobs or 0 mobs or 00 etc.
 

SmavidDavid

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Worthing is depressing.
I'd random all mobs.

For the sake of future hosters, you could put the code in the files and have it editable in terms of regular mobs or 0 mobs or 00 etc.


Aye regular mobs would be good too. Something like 0 is basic and doesnt increase in damage, then 1 allows a 'super' then you can put in a % for odds of mob being a super. Also a drop rate increase too. A little like SZG in Zt maze & 4th

Would be sick to get a super oma :L Not to mention adds abit of diversity into mobs, and makes leveling bit more interesting.
 

TheMasterGee

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Aye regular mobs would be good too. Something like 0 is basic and doesnt increase in damage, then 1 allows a 'super' then you can put in a % for odds of mob being a super. Also a drop rate increase too. A little like SZG in Zt maze & 4th

Would be sick to get a super oma :L Not to mention adds abit of diversity into mobs, and makes leveling bit more interesting.
Best part of this too is, taking Omas just as an example, you go to alot of places at whatever level you are and you know before hand what to expect.
Bumping into an Oma when you're over lvl10 isn't a crisis - but if on the random occasion one exists that you will find hard to kill unless you're 15, it breaks up the monotony, introduces challenge and keeps you on your toes.
.. repeat for every mob everywhere.
 

SmavidDavid

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Worthing is depressing.
Best part of this too is, taking Omas just as an example, you go to alot of places at whatever level you are and you know before hand what to expect.
Bumping into an Oma when you're over lvl10 isn't a crisis - but if on the random occasion one exists that you will find hard to kill unless you're 15, it breaks up the monotony, introduces challenge and keeps you on your toes.
.. repeat for every mob everywhere.

Exactly, not every level 35 warrior has 20-60 DC.. 500hp & 100mp PVP is boring if you're all equal.. so are mobs if they are all the same! Even doing level increases on some? Only problem would be taming/ TU unless taming was static but TU would be good means people cant just TU entire caves when they hit certain levels.
 

TheMasterGee

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Yep, they used to skip towards you as you tried to run too :p died to loads of them early on.

Having said that, we called them Evil (before mobs with evil in their name came about), and Supers tended to spawn in the same places all the time. Evil cos they skipped, hit hard and quick, and dropped very very rarely. Supers always dropped big squares.
 

Kai

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Yeah both the supers on 4th/5th and the evilsuperspeed ones are around also. They used to drop the odd gbead, violet, titan etc etc

Was fond memories of killing them on euro, and them destroying people (even the super archers killing people).

Guys remember first going to ZT and having to stay along the side wall to not wake everything? Then someone does and they wipe out the group lol.