Suggestions.

Mu online season 21 - grand opening

Exwizz

Legend
Legendary
Feb 1, 2010
3,257
122
190
Newcastle
few suggestions i think would suit the server.


Make mini map bigger.

Pause buffs in safe zone. (EXP POTS, RESTED EXP)

Allow to use big maps in caves, also allow to see group/guild members in caves in big map.

Fix the dead spots on the map, the amount of times iv walked into dead spots and actually died is stupid.

Look at wizards health pool currently being 1 hit by archer/assassin and soon to be warrior.

Poison should remove from body on RT or leaving the same room as the target.

Reduce firewall damage a little and make it last longer.

Make Trust merchant a ( Key such as C or something) to check TM while in caves (Doesn't allow selling/buying unless in safe zone)

Press Ctr + G on players to quick group, or allow to quick group right clicking on someones name in chat box.

FIX LAG ASAP.

if anyone can think of anything to add please do.

/ExCaLa
 
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IHaveALongName

LOMCN Veteran
Veteran
Sep 8, 2012
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few suggestions i think would suit the server.


Make mini map bigger.

Pause buffs in safe zone. (EXP POTS, RESTED EXP)

Allow to use big maps in caves, also allow to see group/guild members in caves in big map.

Fix the dead spots on the map, the amount of times iv walked into dead spots and actually died is stupid.

Look at wizards health pool currently being 1 hit by archer/assassin and soon to be warrior.

Poison should remove from body on RT or leaving the same room as the target.

Reduce firewall damage a little and make it last longer.

Make Trust merchant a ( Key such as C or something) to check TM while in caves (Doesn't allow selling/buying unless in safe zone)

Press Ctr + G on players to quick group, or allow to quick group right clicking on someones name in cha
t box.

FIX LAG ASAP.

if anyone can think of anything to add please do.

/ExCaLa


+11111
 

KillerMan

Dedicated Member
Dedicated Member
Oct 12, 2009
246
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55
Completely agree with the following. FW damage should slightly be reduced in PVE but PVP it does around 30 damage, which is fine.

Also, magic shield needs to last longer. I’ve already discussed this with GM.

Level 2 magic shield is 21 seconds atm which is laughable.

Fix archers auto attack on PVP and reduce their attack speed.

Flitch seriously needs looking into, once attacked you need 4-5 steps before you can run again.

---------- Post Merged at 11:14 AM ---------- Previous Post was at 11:06 AM ----------

TS is utter useless, this is coming from someone who can easily get level 2/3 TS.

Mine is still level 0

I hope FF isn’t made like this
 

ExcaliburEuro

LOMCN Leecher
Jun 30, 2013
2
0
12
Agreed

---------- Post Merged at 12:24 PM ---------- Previous Post was at 12:24 PM ----------

Agree with excala 100%
 

Aluvian

Dedicated Member
Dedicated Member
Aug 28, 2013
215
1
45
Completely agree with the following. FW damage should slightly be reduced in PVE but PVP it does around 30 damage, which is fine.

Also, magic shield needs to last longer. I’ve already discussed this with GM.

Level 2 magic shield is 21 seconds atm which is laughable.

Fix archers auto attack on PVP and reduce their attack speed.

Flitch seriously needs looking into, once attacked you need 4-5 steps before you can run again.

---------- Post Merged at 11:14 AM ---------- Previous Post was at 11:06 AM ----------

TS is utter useless, this is coming from someone who can easily get level 2/3 TS.

Mine is still level 0

I hope FF isn’t made like this

Agree with the OP. This however is a "Buff my class, nerf the rest" post. Let's not deteriorate the thread to class wars
 

Ulitma

Dedicated Member
Dedicated Member
Mar 24, 2005
81
3
34
+1 But firewall is ok once you have it to lvl 3 and more mc gives alot longer duration.
 

MonoxideLenny

Adwaa
Veteran
Jan 23, 2014
375
136
70
A junk npc in every town.

A better trust merchant its a nightmare scrolling through everything sub sections are the way forward.

Sort the shops out so its always in stacks of 20 its annoying having to type 20 then come off the npc and back on again everytime.

Allow use to go over our carry weight but of corse this makes us walk very slow rather than run and stuff personally i like to pick up as much crap as i can to sell
 

Aidonlee

Dedicated Member
Dedicated Member
Nov 30, 2015
140
2
45
A big map in every cave I disagree with - Having to write down co-ords on your guild board and ask your friends etc is a little thing which adds to the nostalgia of mir.
Wizards health pools do seem a little low and i'm an archer.
Potions in general recover HP/MP way too quick. You might say it'll level out later on in game, but it's not later on in game now. This needs to be catered for the levels that people currently are. If it requires a fix in the future then so be it.
Junk merchant in PB would be great.
Archers attack speed is fine, who ever mentioned it must be referring to their cast speed but all the main spells which cause damage can't be spammed anyway. To keep flinch up, archers have to cycle through lesser spells.
I also agree with poison, had some little $%$£ rt on top of me, green poison me and rt again lol. It should disappear when they RT or you TT etc.