Suggestions

Mu online season 21 - grand opening

Turrican

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Jul 24, 2012
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thought id put a list of a few things that bug me and could be done better


  • RT'ing to Boss's - as of lately rare items are dropping too often (imo), mostly by solo players, to promote group play i would consider removing RT's from last 2-3 maps to any Boss, as it totally defeats the purpose of group hunting, and will eventually be the downfall to the economy
  • Sun potions - these are dropping way to often which intern is making killing bosses too easy, lowering drop rates by 50-80% should solve this
  • Bring party bars back!
  • Pet Bars - these should be added to party bars, for obvious reasons.
  • Party Targeting - once again to improve group play you need the tools to do so, this is a common feature in all current MMORPGS, hover over party to buff/heal etc
  • Selling Junk - its a huge pain in the ass to sell a bag of ore for example, could we not get a right click ( or ctrl+right click) to sell directly from bag ?
  • Pet Controls - some improvements here are needed which could be grouped with pet party bars, controlling pets individually for example.
  • Guild window mode to list peoples levels within the guild (option for people to disable showing theirs)
  • Guild window mode to list peoples locations (map name) within the guild, also with an option for people to hide theirs.
  • a message when someone is invited to a guild (Please welcome X to X) and a message for when someone leaves a guild (X has left the guild)
  • guild message when someone comes online / goes offline
  • @roll command for a random number between 1/100 that displays what number u roll, in grp chat (makes dividing loot between 2 of same class easier (highest roll wins))
  • Officer chat, a command to chat with officer and above ranks in the guild.
  • Allied chat, a command to chat with other allied guilds.


thanks.
 
Last edited:

TheMasterGee

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Apr 23, 2003
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  • RT'ing to Boss's - as of lately rare items are dropping too often (imo), mostly by solo players, to promote group play i would consider removing RT's from last 2-3 maps to any Boss, as it totally defeats the purpose of group hunting, and will eventually be the downfall to the economy
  • Selling Junk - its a huge pain in the ass to sell a bag of ore for example, could we not get a right click ( or ctrl+right click) to sell directly from bag ?

thanks.
These points I'd like to see. Also with the [HORSE] taken away from the RT areas too. Right-click selling would be such a great addition.

As one who likes too solo probably more than grouping, I like the boss areas to be extremely tough, so although they are technically built for groups, if too many people were soloing and getting rates etc then I'd agree and make harder.
 

Nemo

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Jun 10, 2009
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Another suggestion would be to have bosses less predictable in their spawns so people cant just farm them over and over.

A way to do this would be to make them spawn for example, at any random time between 2-4hours(if it was previously 3 hours). Not even just on the hour/30min mark, but literally any time between, I can't see this being all THAT difficult to implement, and would make it so people couldn't predict rs and wait for them every spawn.
 

Ilsta

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Feb 20, 2012
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Also the screen that comes up in middle of the screen for the kill chain quests is very annoying and potentially a killer, could this be adjusted someway.
 

linzi

Golden Oldie
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May 10, 2004
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Making boss maps non horseable im is a good idea, but boss's always have and always will be killed, wether its with 2 war, 1 tao or with 10war 1 tao lol.
 

Turrican

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Jul 24, 2012
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Making boss maps non horseable im is a good idea, but boss's always have and always will be killed, wether its with 2 war, 1 tao or with 10war 1 tao lol.
there's a bit of a difference between them numbers though dont you think ? the more people it takes the better.

you seem to think just because a boss can get killed with 20 people it should be kill-able by 1-2 person(s) because whats the difference? its going to be killed anyway right?, wheres the logic in that?

lets factor a few things in shall we,

its more difficult to arrange a bigger group, so the boss will likely be killed less often = less rares dropped (1 point to the economy)
this also factors in more people are actually going to see/kill these boss's rather than the select 1-2 who kill it every 3hrs and get all the proceeds. (rich get richer) springs to mind. ( 1 point to the players)

hell why not just make the game an offline rpg.
 

d1craig

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Aug 12, 2010
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if a boss can be killed by a big grp it probably can be killed by a small grp. unless mir has changed lol.