- Mar 23, 2009
- 235
- 29
- 54
* website
please update the information here. for example, bdd ghouls cant be tu'd at 39. why even release it (weeks after the server started) if its not even ready. im a fan of waiting for things - but getting it right when you actually do it - not bodging it out late with errors. you talk about wanting to run a 'professional' setup.
* bc
why are wiz the only class set to be awful against this trash tier boss? doesnt seem to make sense.
* zt
lower mob hp (guards and stats), it is disproportionate for the exp and tier of boss - with 3 floors w/o rts.
* fox
remove traps completely until they are fixed. why would you leave them in so long when they are so ****ed up? put eles on 1f too - i dont see why they arent atm anyway. (allow boss to drop fox items - although this is not a drops thread)
* wt
not sure why 2f cant be rtd for such a trash boss. i agree and get it with better bosses.
* ancient forest
enable large mini map for this province.
* trainer mr
is it necessary? lightning for example misses it, so cant time my dps efficiently.
* auto pot priority
i use this for mp, and think it would make sense for pots to be used in order of smallest first.
* pot regen
hp and mp seems to regen too fast from pots.
* 1 click boots change
there seems to be a mis calculation when right click equipping boots where it thinks you cant wear due to weight restrictions. you can left click from bag to char screen still, or take off armour to equip i know - but little things..
* repair npc
allow the 'hold' to work when repairing items, as it does for selling?
* exp review of 'non euro' content
not asking for gamebreaking lvling caves, but feel the exp in the non euro caves (orc, jinch, lost ship etc) should give a good chunk more.
* breakable items
spirit ring broke to pk once, people get 3 times dying to mobs with rms before breaking etc. this lack of consistency is not appealing.
* redundant attack modes
mentor attack mode? marriage attack mode? could these not easily be removed and give much less of a cycle through?
* quest items in bag
allow these to be stored / dropped / anything other than definitely taking up bag space?
* tao buff spam
with the buff icons by minimap, do we still need tao green buff spam?
* GS icon
im sure you want to bring attention to it, but having it flashing all the time is annoying. would rather a pop up when you log in or something?
please update the information here. for example, bdd ghouls cant be tu'd at 39. why even release it (weeks after the server started) if its not even ready. im a fan of waiting for things - but getting it right when you actually do it - not bodging it out late with errors. you talk about wanting to run a 'professional' setup.
* bc
why are wiz the only class set to be awful against this trash tier boss? doesnt seem to make sense.
* zt
lower mob hp (guards and stats), it is disproportionate for the exp and tier of boss - with 3 floors w/o rts.
* fox
remove traps completely until they are fixed. why would you leave them in so long when they are so ****ed up? put eles on 1f too - i dont see why they arent atm anyway. (allow boss to drop fox items - although this is not a drops thread)
* wt
not sure why 2f cant be rtd for such a trash boss. i agree and get it with better bosses.
* ancient forest
enable large mini map for this province.
* trainer mr
is it necessary? lightning for example misses it, so cant time my dps efficiently.
* auto pot priority
i use this for mp, and think it would make sense for pots to be used in order of smallest first.
* pot regen
hp and mp seems to regen too fast from pots.
* 1 click boots change
there seems to be a mis calculation when right click equipping boots where it thinks you cant wear due to weight restrictions. you can left click from bag to char screen still, or take off armour to equip i know - but little things..
* repair npc
allow the 'hold' to work when repairing items, as it does for selling?
* exp review of 'non euro' content
not asking for gamebreaking lvling caves, but feel the exp in the non euro caves (orc, jinch, lost ship etc) should give a good chunk more.
* breakable items
spirit ring broke to pk once, people get 3 times dying to mobs with rms before breaking etc. this lack of consistency is not appealing.
* redundant attack modes
mentor attack mode? marriage attack mode? could these not easily be removed and give much less of a cycle through?
* quest items in bag
allow these to be stored / dropped / anything other than definitely taking up bag space?
* tao buff spam
with the buff icons by minimap, do we still need tao green buff spam?
* GS icon
im sure you want to bring attention to it, but having it flashing all the time is annoying. would rather a pop up when you log in or something?

