[SuggestionsRequested] Sabuk Wall

DiabloVodkaShot

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As suggested by Babyhack, ill create a thread for possible suggestions on the benefits. The benefits only.

Suggestions:

Take the gold cap from 100k to 500k.
Lower the cost of repairs.
Add a tele stone inside the castle.
Add discount back to refines.
A Cave... (like vipers) <<<< most unrealistic.
Give the Guild leaders some form of Graphical image on their char.
Add a special type of horse for guild who holds the castle the longest... and once gone it goes other guild.
Add a daily free global shout scroll.
Add a free exp pot daily to all members.


Just some crazy ideas... obviously not all of them. Feel free to add to them. PLEASE NOTE THIS IS A THREAD ABOUT MAKING SABUK WALL A REWARD. NOT ABOUT HOW TO IMPROVE THE WARS.
 

Aluvian

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tele stone in palace which grants free teles to entrance of any cave
 

daneo1989

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tele stone in palace which grants free teles to entrance of any cave
Aluvian, that's abit over powering when the Chronicles team want's to keep official

add a Castle Basement, which contains Mining rock, which gives better mining rates.
a Library which members can search once a day.. (Like treasure map's) or riddles of secret entrances
SabukWall quest's
 

terriblen

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If repairs cost less then income should not be raised.
No to exp pots special caves quests because the guild that holds SW should not have advantages like levelling faster etc.
If they have the numbers and strength to hold SW then they don't need more help.
I don't think SW holders ever had discount for refining did they?
Free global shouts encourages pointless abusive rubbish bad enough it happens on forum. So unless theres a ban for personal remarks of any kind in global shout and a reporting system then no to this.
Telestone dont really know why you want one. Telehome from hunt tt to the town you started from and use that one. hardly takes any time and doesn't cost much.
Tele to cave ent too much of an advantage.

Prettier horses is a good one.
Graphic for the guild leader may not be possible like new armours aren't.
How about a system which someone already mentioned that after every successful defence there is a reward. This might also discourage people submitting and not turning up when they know they putting gold in yr funds.
 
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Samuel

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As suggested by Babyhack, ill create a thread for possible suggestions on the benefits. The benefits only.

Suggestions:

Take the gold cap from 100k to 500k.
500k a day for doing nothing seems like an awful lot? (my opinion, would be interested to hear thoughts of non SW owners).

Lower the cost of repairs.
This is a reasonable request, I can get down with this.

Add a tele stone inside the castle.
I guess a free telestone for SW owners could be seen as a benefit?

Add discount back to refines.
Their should be a discount for refines, I agree.

A Cave... (like vipers) <<<< most unrealistic.
Don't really want to do this due to balancing issues.

Give the Guild leaders some form of Graphical image on their char.
I like this.

Add a special type of horse for guild who holds the castle the longest... and once gone it goes other guild.
Unlikely this will happen, we want to remodel the war process and this would create more work that would then need to be scrapped once we remodel sw.

Add a daily free global shout scroll.
Sounds reasonable.

Add a free exp pot daily to all members.
Don't really want to do this due to balancing issues.


Just some crazy ideas... obviously not all of them. Feel free to add to them. PLEASE NOTE THIS IS A THREAD ABOUT MAKING SABUK WALL A REWARD. NOT ABOUT HOW TO IMPROVE THE WARS.

SW Is a hard one at the moment, as its almost impossible to make it fair and balanced across the entire player base... You end up with one all powerful guild that owns the wall (and therefore reaps all the benefits) until they stop playing/move to another guild and then that guild takes over...

Benefits such as SW caves and Exp pots only keep the rich and powerful, rich and powerful and its unfair on the little guy/guild.

Without fairer games like limiting wars to a selected number of guild members from each side (e.g. 10 of the top from defenders and 10 of the top from attackers) and additional games like team death match, capture the flag etc, its hard to keep the balance/reward ratio for sabuk.

Sam
 

Turrican

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Sabuk caves are bad - as they split the community (players wont level in regular areas) , players will join the sabuk guild just to use the cave (making it even more difficult to capture).

some idea -

At the end of the war which ever guild holds sw, the players currently online receive a power buff( increase in stats) & 50% exp buff for x time. (loser guild could get -exp ? :P)

All mobs/players have a chance to drop a "Sabuk token" when killed by a player who is in the guild which holds sabuk (easy to do)

Sabuk tokens can be used to buy repairs for the wall / archers / Weapon and item repairs (potentially remove sabuk gold income)

Sabuk members unlock all storage slots while they hold sabuk.

Sabuk members have access to a pet trainer (locked during sw wars) which allows them to level their pets with ease.
 
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DiabloVodkaShot

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These are some epic ideas:

I like the sabuk token one and the exp one suggested by turrican. Similarly the things you have suggested Sam i agree with perhaps we could get some of these games in sooner rather then later even if its little things like the graphics change for leaders or something... Especially the cost of repairs as team admitted to me last night they keep putting in for the wall to cost us money, that is all hence why they don't show up.

Would love to hear a non sabuk guild's opinion perhaps, as long as its not flamed/trolled.
 

ILovePie:D

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If Team don't turn up to a war, it doesn't cost you anything, as you won't need to repair your walls for the next fight.

I still don't understand why you bother to repair the walls, when you all wall up inside... you are wasting your own money. Nothing to do with anyone else.
 

Razarus

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I have conquered a number of forts in my time, i have successfully defended more.
It's standard that the defending army make a loss every time the fort is attacked, men can be replaced but the cost of a good horse to keep the supply lines open is quite substantial.
The benefit of such dwellings is knowing that I have easy access to my soldiers from a number of locations at short notice. (@palacerecall - anyone in the palace is teleported to a leaders location limited to province and first floors) calling on such reinforcements is time consuming and the occasional loss of a messenger can end up being costly (averaging out at 50k per recall)

When my forts have been damaged I do not pay people to come and fix it for me, I have soldiers on a daily wage that will work and fix the walls for me. (harvest the broken wall, uninterrupted it will repair in 30minutes, must be done from outside)
 

DiabloVodkaShot

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If Team don't turn up to a war, it doesn't cost you anything, as you won't need to repair your walls for the next fight.

I still don't understand why you bother to repair the walls, when you all wall up inside... you are wasting your own money. Nothing to do with anyone else.

if you say so. lol who is this ingame out of interest.
 

tatt1

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As suggested by Babyhack, ill create a thread for possible suggestions on the benefits. The benefits only.

Suggestions:

Take the gold cap from 100k to 500k.

Ownes always had a percentage of the daily income from sales in SW

Lower the cost of repairs.

Owners always got discounts for repairs, pots, scrolls, ammys poisons etc

Add a tele stone inside the castle.

SW has never had one owner have tele homes to use

Add discount back to refines.

Never had discount on refines



Just some crazy ideas... obviously not all of them. Feel free to add to them. PLEASE NOTE THIS IS A THREAD ABOUT MAKING SABUK WALL A REWARD. NOT ABOUT HOW TO IMPROVE THE WARS.

Cheers
 
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terriblen

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Like I said
No need for a tele stone. Use tele home at end hunt do all repairs pot up cheap TT to last location use that telestone.

Global shouts just allow abuse and rubbish globally. Non SW have no right of reply. Look at the forum ffs. If yr gonna do this put in a infraction thing and allow reporting.

Do the successful defend give em a bonus thing unless lowering repairs costs is easier. But a successful defend bonus might stop the submitting and no show which is a major source of irritation even though that hour can be used well with a bit of imaganation.

Pet levelling is good idea. As is the repair it yrself but maybe get attacked while you do. - almost as good as OKS if you have repair time wall spawns at regular intervals

---------- Post Merged at 09:30 AM ---------- Previous Post was at 09:27 AM ----------

I have conquered a number of forts in my time, i have successfully defended more.
It's standard that the defending army make a loss every time the fort is attacked, men can be replaced but the cost of a good horse to keep the supply lines open is quite substantial.

When my forts have been damaged I do not pay people to come and fix it for me, I have soldiers on a daily wage that will work and fix the walls for me. (harvest the broken wall, uninterrupted it will repair in 30minutes, must be done from outside)

There speaks a strategist and tactician. This is Mir though, that's too thoughtful. Mir is about willy waving.
 
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SmavidDavid

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Worthing is depressing.
Like I said
No need for a tele stone. Use tele home at end hunt do all repairs pot up cheap TT to last location use that telestone.

Global shouts just allow abuse and rubbish globally. Non SW have no right of reply. Look at the forum ffs. If yr gonna do this put in a infraction thing and allow reporting.

Do the successful defend give em a bonus thing unless lowering repairs costs is easier. But a successful defend bonus might stop the submitting and no show which is a major source of irritation even though that hour can be used well with a bit of imaganation.

Pet levelling is good idea. As is the repair it yrself but maybe get attacked while you do. - almost as good as OKS if you have repair time wall spawns at regular intervals

---------- Post Merged at 09:30 AM ---------- Previous Post was at 09:27 AM ----------



There speaks a strategist and tactician. This is Mir though, that's too thoughtful. Mir is about willy waving.

Problem of a successful win bonus is it could be exploited if a buff was given. The idea of cheap repairs etc is good though as you will still have 'followers' to help repair. Invaders will have slaves who are just shoddy workers!

Some duplicated ideas.:
Ideas:

  • Telestone provinces only, and a fee of a town teleport. (carrying TT's and Telehomes is just 1 bag space wasted.
  • Purchase telehome at any location with @telehome allowing users to have a pigeon drop them a tele home (double cost)
  • Sabuk mines - safezone mining with slight lower chance - benefit of no pkers / mobs.
  • Cheaper, faster refines
  • Reduced pot costs
  • Reduced repair costs
  • Ability to purchase Sabuk Pots with extra 20-30mp per pot, at standard cost of a normal Large (Include these in drop files, as a free-for-all item, but only allow SW members to buy - hardly game breaking.
  • Same as above for amulets.
  • SabukTorch - (Peddler torch, with a small glow possibly round feet, NO BUFFS)
  • BodyGuard - Trainer skin, same hp as an oma fighter- just a gimick to look cool!
  • Duration Discounts - After 10 days of holding wall the 10% discount becomes 12%, 20 days to 14.. etc to a limit ot 50%. This will encourage people to keep the wall for larger discounts.
  • Unlockable quests - After a peroid of time holders of wall are able to do quests which give out 'Sabuk Stone' and each time the quest upgrades, so does stone size, just few Dc/Sc/MC better than Holys.


Bad Ideas:

  • Sabuk recall to first/province - this would ruin Lords giving Sabuk Guild benefits over guilds who don't have recall sets, also they wouldn't need to worry about dropping it.
  • EXP Pots/Buffs
 

terriblen

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I meant a gold bonus to the guild to ease repair costs. Might discourage fake submissions if defenders get cash for nothing. Doesn't even have to be coded. Gm could do it after a war.
Thought Sw ppl got 20% discount on repairs pots anyway.

Like the pigeon telehomes. Also make these for town teles theres always someone forgets to bring one.
Like the torch. The lighting and too many hours dark here are a pain
Like the bigger pots ammy maybe add pois? A special SW crafter npc? Not straight buy em.

Don't like the mining or the quests or the stones or the incremental discount.
 

ChaseyLane

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People keep saying sabuk wall holders shouldn't gain an advantage for holding it ....

Why..? At the end of the day to keep sabuk wall cost money and time that could be spent leveling or hunting

Now I'm not saying the advantage needs to be huge but I think a small advantage should be there as an incentive to

A) try n keep sabuk wall

B) encourage other guilds to put the effort in to try n take it

If not why not make sabuk wall like a gt .... Unless a war is on only people holding the wall can enter put a trainer etc in there as there is no gts currently in game this would make it worth holding without making it too unfair on others :)

Just my 2 cents :)
 

Tigerspottin

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Would love to hear a non sabuk guild's opinion perhaps, as long as its not flamed/trolled.[/QUOTE]




Speaking from never having had sabuk (well not since phoenix) I think these are great suggestions. Would love to see the incentive to go for it as bragging rights don't really float my boat. I do think it should be harder for people to raise a war though as it seems to be used as more of a strategy to kill bosses whilst one guild defends which isn't quite right.

Whether or not we could actually take it is a different question though... get levelling guildies :)
 

terriblen

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People keep saying sabuk wall holders shouldn't gain an advantage for holding it ....
Why..? At the end of the day to keep sabuk wall cost money and time that could be spent leveling or hunting
If not why not make sabuk wall like a gt ....Just my 2 cents :)

No one minds some advantages
The advantages no one wants them to have is
levelling faster in their own special cave, getting special items, and that kind of thing that makes an already strong guild stronger. Plus many other will join the SWguild making them larger as well.
The advantages they have are
getting an income for the guild every day they hold SW.
20% discount if they buy anything or do repairs in SW shops. (If this is fixed now)
It already is like a GT because no one else can go in palace so u can level skills there. If they put a trainer in it would have to be removed every war. a telestone would have to be disabled every war.
So far the best ideas I have seen are
a better torch
a bonus for a successful defence after holding for 5 wars you get free repairs or a gift of xxxgold to guildfund
 
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ChaseyLane

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Yeah I see your point terriblen but couldn't a trainer be put into a room that cannot be entered during a war .... I've seen this done on other servers

I agree with you as far as after so many successful war defences maybe a small gift should be added as this would also stop people just warring for sabuk wall to prevent the holders from hunting which has been abit of a problem as of late
 

DeeKayDee

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Ok here's my two cents..

I think we need to rethink SW as a whole, this war is suppose to be the pinnacle of fights .. guilds vs guilds on a grand scale .. I can guarantee most will say the best SW's were the early Euro days - back when everyone was running around the whole town fighting every one in sight. Nowadays, it's all about how many numbers you can cram into a tiny space inside the palace - boring!!


My idea is this;

Cost of submitting for the war - 500k per attacking guild (change as see fit)
War is once per week at a set time - peak time eg. 8pm fri/sat


Players between the start time (8pm) are to use an NPC (could be coded into telestone) between 8-8:30 that will teleport them to a holding zone - 1 per guild (guilds can use this time to discuss tactics, or simply wait till the last moment)


This holding zone will allow a max of 30 players to enter per guild - first come first serve!


By 8:30 on the dot (with some kind of countdown), all players inside the holding zones will teleport randomly inside a contest map. The contest map will be square, about the same size as SW.


This will be where tactics and skill will most come into play - Do you run around trying to find another guildy? Do you all run for a corner? or do you fight among the other people who happened to teleport next to you? Think of the carnage! .. If you're feeling ruthless you could add a few mobs in here to spice things up! Drops could be gold and pots only at a 5x rate.

Winners will be last guild standing :)


Rewards;
SW holders will get NPCs inside palace - Pots (50% discount), Repairs on items and weaps (Free), Teleport stone (50% discount), Refines (Free - keep the wait time)

Don't overkill on the rewards.



Thoughts ?