love all this talk about sins are squishy as ****!
no.1 - every mir server regarding sins, they have low accuracy and have to build accuracy on your kit via gems or lucky drops - on this server sin items have x amount of accuracy on weps, armours, and on the royal helm, its stupid, they are allowed to stack full dc, slow and psn on kit all because they have acc on all other items, but yet warrs got a debuff on accuracy and now they have to stack accuracy to hit a sin properly because of the high agility they have also..........that needs removing
no.2 - sins got a 100 hp buff a week ago because sins were crying about them being way to squishy and honestly they arn't, i know x amount of sins that can tank 2 wars using TDB and FS this was before the hp buff on sins
no.3 taos curse does not slow anymore so thats pointless against a sin with SF...... Sins counter wizzies, so by time a sin gets to a wizard you expect the wizard to be able to put down 2 - 3 fwalls to counter them as its the only defense they have against a sin whilst a sin can constantly recast swift feet, a wizards FW does not even last as long as SF anyways, so a sin can just run around wait for the fwall to run out and get inside to kill a wizard, haste, DS, full dc stack on kit as they dont need to stack acc or anything = NN wizards
no.4 sins are classed based on single target DPS which means they are good for bosses and leveling, they can solo most caves, including fox cave which is supposed to be a group hunting area
it makes no sense whats so ever how tanky a sin and how much DPS they can push out due to not having to build accuracy on their kit this is the mistake on the server so far and they need sorting or it will either ruin the server or people will just reroll to a sin and you'll have a server full of sins
all i have to say about sins