Talking Mobs!

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myname

Dedicated Member
Dedicated Member
Aug 11, 2003
157
0
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hi. ive not tried it yet. just read through a few posts.
but wat i wanna know is when a mob dies and it talks to you. can u use npc commands on the script in which it talks. say like it says (Now you have killed me do you wanna go further and kill my dad, then teles u) or watever. just a thought.
 

Maik3l

LOMCN n00bie
Feb 24, 2004
5
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12
myname said:
hi. ive not tried it yet. just read through a few posts.
but wat i wanna know is when a mob dies and it talks to you. can u use npc commands on the script in which it talks. say like it says (Now you have killed me do you wanna go further and kill my dad, then teles u) or watever. just a thought.

i know it is possible on mir3 not sure if mir2 does
 

Trojan28

Dedicated Member
Dedicated Member
Jul 9, 2003
53
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If you mean an NPC start a quest off, to go and kill a mob and then the mob talk to you after your dead. Then yes, its called a MapQuest avaliable in Mir2 and Mir3. Beware they are not easy if you dont know how.
 

DeathWish

LOMCN VIP
VIP
Oct 29, 2003
1,269
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thats because mental has mirsrv.exe full version :P like sum other ppl do :P
 

myname

Dedicated Member
Dedicated Member
Aug 11, 2003
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wat i mean was u know a normal npc script

#IF
#ACT
#ELSESAY
etc
etc

well, after a mob has spoken to you. instead of maybe going back to the npc so its able to tell uve killed it. could u put the commands on the mob. so they can say right uve killed me now go further. then the mob would have the script saying the command

<il go further/@move>

[@move]
#ACT
mapmove XXX:YYY

or watever u wanna put. so can a mob do this or is it only possible through an npc?
 

Dalisu

Golden Oldie
Golden Oldie
Dec 18, 2004
519
0
153
Ireland
does anyone know what this means and how 2 fix it? fatal error! server verifiction failed