Tao class

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paulob1111

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Jul 9, 2014
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First of all i just want to say thanks for all the hard work in the server its a fantastic server but as a level 44 tao with 73sc im now finding it increasinly difficult to put up with the tao class been so weak.Every element of a tao is just so bad its no wonder people loose interest in playing a tao,Ive put together a list of what i think is wrong and hope you find time to adress them asap, If you think im wrong fair enough ill just start another character.

In every server ive played including euro a tao has been a key roll in pk, Except for this server, i tao is only needed for red/green poison and thats not even needed half the time as the other classes can just 1-2 hit you.Taos have terrible defence even with buff
I no taos where meant to be a support class but in this day and age most people are such a high level they hunt solo and dont need a tao to level,

Taos have no damage which puts us right at the bottom of the food chain people can just out pot a damage of a tao and killn monsters is a joke.we can only kill 1 monster at a time which makes leveling so hard and slow, Poison cloud does help but the cool down on it makes it usless, 1 cast you might hit 15 and another ya might hit a 50 its so random its unreal and the damage it does just sucks and you carnt kill a lure of mobs with it because the cool down it do long, Can the cool down be removed or make it last longer or stronger,
It would take about 20-30 poison clouds to kill a lure of bdd mobs with would take forever

Tao pets are like wet paper bags,
There no point leveling a shinsu to level 7 a wizz just runs along and turn undeads it in a second,
Deva carnt even level and does no damage what so ever

Theres alot more that needs changing but these are my main concerns
Taos are fine if the rest of the server was still level 40 and needed a tao but they arnt, taos are stuck and every one else is accelerating beyond taos,

I hope you read this and dont just dismiss it as a moan, This is a valid concern and i hope you consider it.

As for the people reading this who say taos are fine please level a tao to 44, see how long it takes and see how rubbish they are
 

ILovePie:D

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Apr 22, 2003
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Re: Please read a member of the server team.

lol. so clueless. taos are great on this server.
 

Babyhack

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Feb 4, 2004
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I would be interested to hear what other Taos think about this, it can not be that bad, there are 40+ Taos that are a higher level then you and most of them do not have these issues,(that I know about anyway)

Also I changed the thread title, there is no need for threads title asking the team to read a thread, I read every thread that is posted.

BH
 

paulob1111

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Jul 9, 2014
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the higher level taos have been around for ages and level like mad when other classes needed them, id be happy to lend you my account so you could go have a play with it and see what im actually dealing with BH
 

KylerStern

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Sep 4, 2014
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If you are going to solo its going to be slow.
Im a fairly well kitted sin (92dc) and will always level with a tao if i have "uninterupted" play from the family.
Not only do you boost killing by 20%red you also boost DC by 7-8% with UE..
If you have curse you boost killing speed by another 10%+ as i get flinched less.
And with the combo above you barley use any pots as a sin/war and can hunt better exp. (hell cave)

If you do not have curse yet dont blame incapabilities on the class, you are ill equipt to be of use to the fast levels. Sure you could still team up in pastB or numa though.

As for pvp... Red, curse, deva flinch...
 

benquartermain

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May 28, 2014
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I have a level 41 Tao and I couldn't agree more.

I'm not sure about the PVP aspects as I don't really get involved with that side of the game however, I've stopped playing the Tao as its slower to level than my level 33 Sin.

Deva is only really useful for slowing a mob down and Shinsu is more of a Tank than a damage dealer. As for SoulFireBall... frustratingly weak, even with high SC.

I also realise that Taos are supposed to be a support class but over 40 they should also be able to clear Numa (for example) at a decent rate.

Until something changes I just cant see me logging in on the Tao.
 

DenDae

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May 2, 2014
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I agree with pob! As a lvl 44 tao its slow to level solo and its hard sometimes to get a mele class to hunt with.. imo poison cloud does either need a boost in damage or a cool down reduction.

I agree with you also Kyler, it is fast leveling with a mele but when you have noone to hunt with it takes far too long on your own where as any other class can make double the % that a tao can in an hours leveling spree
 

KylerStern

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I agree with pob! As a lvl 44 tao its slow to level solo and its hard sometimes to get a mele class to hunt with.. imo poison cloud does either need a boost in damage or a cool down reduction.

I agree with you also Kyler, it is fast leveling with a mele but when you have noone to hunt with it takes far too long on your own where as any other class can make double the % that a tao can in an hours leveling spree

Yeah, isn't that the idea of a "support class" you lose killing power to have group buff/support power?
I didn't pick a tao as my main because i knew my game time would vary and be broken into sections making group hunting a second thought. no good for a tao so i didn't make it.

I don't think buffing a tao to kill anywhere close to the other classes would be a good move.
 

GimmeAKitKat

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Jun 11, 2014
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Curse is the main issue for me, its just too rare, and without it tao's are often like leper's.

PvP wise, red poison is ok for others to use I guess, but the deva flinch is just ignored by people who know their classes mostly, warriors can almost perma dash away and sins can SS, and deva moves so slowly that it doesn't keep up unless you are forever summoning it as the fight moves along, pets are also LR'd TU'd easily, being able to LR pets without fail pretty much ends any chance a tao might have, and the glacial movement of a deva means half the time my whole role in pvp is to follow/avoid the opposition and summon deva where possible to have it catch up. Curse makes a difference, but even then, ppl have ways of getting away from it which they should, it shouldn't be a death sentence, but with the uselessness of everything else, its abit meh.

As for the damage taken, it just seems to be archers for me, the good ones 1/2 hit you from across the screen and there's nothing u can do, dunno why its always archers. Iv pvp'd some of the highest dc and quickest war/sins on server on my tao and managed to outlast them with avoidance and attrition, but we all know my damage is never going to kill anyone even with 70+sc, we're just gonna run round until I sap away enough of their pots that they get bored or annoyed at the pot cash being used.

On the PVE side, I don't usually mind grinding, but without curse you do feel like a leper a lot of the time. The low user count makes it far less easy than people think to actually find a partner to lvl with, you often hear "yeh ill lvl, im always looking for a tao" but when it comes to finding one, the usercount and ease of bosses means theyre either bossing or not online. And without curse, you aren't priority. dc classes know curse is a massive benefit and will look for it, even if they say it isn't a big issue. Iv been lvling and had ppl make an excuse and leave halfway through because a curse tao became available. not having it also makes the faster lvling area's like hell much less worthwhile.

Seems like so much focus had been put into the "gamechanger" skill that is curse, that tao's have become abit redundant without it, and its proably the rarest book for a lvl 40 skill, and costs a ****ing tonne if its ever for sale, which iv only ever seen once.

Doesn't help that sins n wars are the only ones available for tao's, Wizz lvling in numa etc is ridiculously easy, I lvled a wizz in numa from lvl 24 and was doing a lvl per lure..... Archers can do similar

Sins/warr get online and find no tao wanting to hunt, they can easily go lvl themselves and only make a tiny bit less exp, tao's just sit round like a plum wishing there was a usercount to make tao's playable.

Can point at the rankings and say theres tao's getting it done, but compared to the other classes its a shambles, its little more than one tao per guild that can be lvled, and the majority of the tao's up there now have been multi'd or paid for lvl's
 
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Unseen0202

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Feb 16, 2014
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Taos of orgasmics ^^ I put it to you I will hunt with you on the evenings ^^ /phamtoms whenever I ask for a tao no one pms lol!
 

Unseen0202

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Although I agree taos are absolutely shocking so hard to pk someone or even to kill bosses iv recently re-rolled and im constantly soloin bossed and tbh iv been pretty much constant yellow just shows the diffence something needs to be done with taos there poo!
 

KylerStern

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Sep 4, 2014
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I think the question being missed here is; Should every class be able to do everything equaly??
The answer is no.

Use your characters strengths and youy ability to play to select your class.
If you want to solo hunt dont pick tao...
 

ramilponce

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Mar 28, 2014
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I would be interested to hear what other Taos think about this, it can not be that bad, there are 40+ Taos that are a higher level then you and most of them do not have these issues,(that I know about anyway)

Also I changed the thread title, there is no need for threads title asking the team to read a thread, I read every thread that is posted.

BH
thats true GM tao is a most terrible for lvlin now you cannot solo lvlin because no one hired you , much better GM increase the attack of poison cloud and little coldown so that tao are useful if you have that skill, and also pet make big damage for useful to ,very lazy no damage attack, anything in tao now not value to much ,cause im realise though , im atao also lvl 44 so hard to lvl .. i hope GM you have big changes of taoist classes so that the other people will satisfied this class.
 
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HarryH

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Apr 25, 2014
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I felt far, far more useful in PvP on a Tao, I died far less, you can single handedly ruin someone's chances of survival. Tao is everything in a fight, if you have one and they don't you should win, hands down.

Solo levelling isn't viable for a support class, they shouldn't compete on the same level exp wise. I think the problem is that now, people just boss and don't level much. At the beginning everyone did an equal split of grind and boss.

I've played a luck.7 assassin and a luck 7 Taoist. PVP I preferred Taoist and probably did more damage overall as I didn't have to chase my target. Boss wise I was very useful but sin edges it for pure power. Overall enjoyment: Taoist.
 

Babyhack

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The thing is Taos are not a solo leveling class, they are also not a power attack class, they are and always have been a support class.

At one stage players where complaining that taos where OP and kept killing them and where asking for them to be made weaker, now players are saying they are too weak and should be made stronger? Confused I is.

I have never played a Tao (only class I have never played) and this is the reason I asked for players feelings on the subject

BH
 

HarryH

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Taoists should aim for minimum luck +3, it makes a massive difference with PC and SFB. The problem with these two, as I see it, is that they seem to have no 'base' damage on the spell that your SC adds to. So with 18-78 SC I was hitting anywhere between 15 with poisoncloud to 90. With luck 7 it turned to 80 every single time, SFB to 120 every shot and I turned into an archer tank with pets and buffs.
 

gsxrcarl

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you cant please everyone bh people moaned about deva it was powered down then a problem with shinni powered it down personally I don't think its been the same since .ive said before a lot of chars strength are judged by is performance in pvp ,when it cant be beat cries of cheat ! its bugged etc .I agree with a lot that's been said taos are weak next week it be sins or archers or wzzies .strange ive never seen warriors moan apart from devas attack being to strong but that was soon fixed .
 

KylerStern

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you cant please everyone bh people moaned about deva it was powered down then a problem with shinni powered it down personally I don't think its been the same since .ive said before a lot of chars strength are judged by is performance in pvp ,when it cant be beat cries of cheat ! its bugged etc .I agree with a lot that's been said taos are weak next week it be sins or archers or wzzies .strange ive never seen warriors moan apart from devas attack being to strong but that was soon fixed .

deva attack was never to strong the problem was that it was unavoidable.
They fixed a bug that made deva ignore MR when no form of magic should avoid MR.
 

Koriban

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Red/Green Poison (amazing on Chronicles), Deva Flinch, Shinsu Flinch, Curse, ac/amc/dc/mc/sc buffs for your group, can resurrect anyone at will when they die, PoisonCloud flinch, SFB flinch.

I'm sure i'm missing something but Tao's have it well off on here in terms of utility. Any pvp fight where a tao is present vs no tao, the tao team should always win - if not, you're playing it wrong.

However, it is true that they level ridiculously slowly on their own, to counter that I'd say they level extremely quickly when paired with a sin.

Perhaps if lil coded it so that tao's pets did more damage to Mobs but not players? Would speed their solo lvling up a bit without harming pvp at all.