Red/Green Poison (amazing on Chronicles), Deva Flinch, Shinsu Flinch, Curse, ac/amc/dc/mc/sc buffs for your group, can resurrect anyone at will when they die, PoisonCloud flinch, SFB flinch.
I'm sure i'm missing something but Tao's have it well off on here in terms of utility. Any pvp fight where a tao is present vs no tao, the tao team should always win - if not, you're playing it wrong.
However, it is true that they level ridiculously slowly on their own, to counter that I'd say they level extremely quickly when paired with a sin.
Perhaps if lil coded it so that tao's pets did more damage to Mobs but not players? Would speed their solo lvling up a bit without harming pvp at all.
I can't agree more about utility - we have it all. Also, I really do like the sound of buffing the pets damage against monsters. At the moment, pets damage is almost laughable. I got 40-50% increase on both deva and shinsu, wouldnt break it, but it would speed up the lvling grind for us. It wouldnt put us at say a warriors damage, but it would make it so I dont have to gouge my eyes out for 1%.
/Mark
