i still dont think there is anything wrong with the way deva works. i just think there should be a way to counter it.
Entrapment should lock onto the mob you targetted last (this spell is so pants anyway sometimes that it should at least lock onto the target) this way warriors could run around holding the spell and entrap the deva, it wouldnt be too op because the tao would still have the chance to hit the warrior when he stopped to cast entrap. (puri the deva)
maybe give wizzies the ability to TU the deva. they shouldnt be able to TU shinsus.
TU work rate isnt every hit anyway.... and taos cant level their deva (so its no real loss to the tao but useful for wizzies who are fighting against said tao) .
shinsu arent the issue in pvp at the moment as theyre slow, so its at no loss to anyone if you cant TU a shinsu, and its a bonus to the tao that has spent their time levelling it so they dont lose it in 1 spell(which is kind of unfair, and if its really bothering you you can eshock it)
sins - moonlight(make it work against ranged)
maybe make deva Trappable, and make Trap have a slowing/curse effect on the mob(this would lower the attack speed of the mob but not stop it from casting) would also make trap a bit more worthwhile using on other mobs like archers if it slowed their attack speed) the curse would be puriable by the tao. but it would be stuck in 1 place unless the tao recalled it... if you wanted you could even give trap a low chance, maybe 10% to slow other players(its cooldown would make it not so OP but it could add a little utility to sins, as at the moment you hit someone with flashdash ... maybe get a doubleslash which does less damage than a tdb and then they usually move away...(flashdash proc could do with a half a second stun/slow or something)
also another thing about sins, you may struggle at the moment with taos, but when/if you get shadowstep then there will be floods of forum threads of people moaning that youre all too OP.
imo, you cant take deva commands away from taos now, it would make it too unfair on them, its their only line of defence vs melee, otherwise all they can do is run around and hope no 1 is going to attack them. deva keeps melee at bay so they can buff and heal teammates and poison enemies. its not all about 1v1. if they fix moonlight to work against it that should help alot for sins(would make me happy enough on mine), even if its just a case of you getting away to take another run up at them.. i do like my trap idea aswell(though the enemy player effect maybe too much), as thats a useless skill rly at the moment =).
archers - static shot and laugh at the poor tao who had deva following them.
other taos - hide, make it stop the deva attacking. and make hide useful in actual fights!
i figured someone needed to post possible solutions to the deva issue rather than just moaning that its OP. and im being completely unbias.
/Nizzles/IWillEatYou/Wtfizzles/
also uses AlyDren(tao)