Tao Vs Sin

lancelot1

Golden Oldie
Golden Oldie
Sep 26, 2007
610
3
105
I got a tao to 43 on euro exp, with none of the extra features that this server offers. Including no 2 x skeles. Using only 1 brace. Having a deva that worked as it was supposed to, not with the OP buff. Having to swap poison/ammys if needed, or re-equip fresh ones. Ammys and poison that were 200 max capacity, not 500. No autopot. Where taos sfb/pets/general damage was **** compared to here.

Hardly "hyper-selecting" my quotes. Just didn't see the point in going over something again. Taos have been looked after well on here.
Based on your track record in this thread alone I'm inclined to not believe you when you say something that's unverifiable. You'll understand, won't you?
 

evilwomann

LOMCN Veteran
Veteran
May 18, 2004
475
4
44
Lol @ this wizz damage,
What amazing mc this lvl33 wizz must have
Pvp a Tao damage wise I do (roughly)
Lighting - 80-130
T bolt - 50ish (lmao 100)
Frost crunch - 80ish
FD - dunno pointless :D
Fw - 30-50

Ovs don't hit as hard against Taos due to high amc
 

MOJOS

Dedicated Member
Dedicated Member
Loyal Member
Mar 9, 2014
139
4
44
Have to agree with lancelot1 no point having pets that don't do what you need them to do.

Also Mir will always be unbalanced because not everyone has access to all their class specific skills.
 
Last edited:

davey_boyy

Dedicated Member
Dedicated Member
Sep 8, 2011
324
1
44
Lancelot u are full of crap! Taos are crazy strong on this server!! that's why I re rolled to tao from wiz, taos are stronger on this server than iv ever seen them tbh way way stronger than on euro everything hits harder incluing SFB,pets , geen poison rapes and auto pois/ammies swapping can wear 2 braces etc list is endless, taos Got it super easy on this server bro your so wrong, you are probably just a pre lvl 40+ tao with sucky kit so expect to suck but taos are 2nd strongest class in pvp on here easily.

Also they CAN actually solo lvl I can kill bdd 1st mobs easily but a tao can lvl very fast teamed up with a war/sin in PB and well in vipers its piss to get a tao up to 44.
 
Last edited:

TheDayIDie

Banned
Banned
Dedicated Member
Jul 29, 2011
4,071
99
135
UK
So many cry threads about taoist pet.

For one assassin should be a stealth class therefore they should sneak up on their target and not run straight up to them in plain sight. Once an assassin is locked on their target they are most likely to die rapidly hence why they are low defence. Taoists are a support class with the help of their pets, taoist should be given the flexibility when using pets being able to control them. I personally never liked deva, the flinch was always too over powered by it's always been this way and people should just deal with it or re-roll their class. Deva won't get any stronger but other classes will.

There were so many cry threads when wizard's could tame frogs, now wizards aren't as strong in comparison? Things phase in and out.
 

Xpara

Loyal Member
Loyal Member
Apr 4, 2014
73
1
34
read the first emotional crying post didn't read any of the crap posted after that,

jog on u useless whining pathetic emotional turd! come back when you have all the class spells and whine more then,

fix a class that isn't broken? nerf a class that doesn't need nerfing, L2P dear boi or play with high speed trains either way who cares.

PS do ya friends in real life mock you coz tbh they should
 

Rollcage

LOMCN Veteran
Veteran
May 11, 2013
372
7
44
read the first emotional crying post didn't read any of the crap posted after that,

jog on u useless whining pathetic emotional turd! come back when you have all the class spells and whine more then,

fix a class that isn't broken? nerf a class that doesn't need nerfing, L2P dear boi or play with high speed trains either way who cares.

PS do ya friends in real life mock you coz tbh they should

tit post, taos are hugely OP in pvp, come back when u have all ur class spells huh? tell me, what happens when the taos get all thier spells hmm? curse+pf yes? taos have never been this strong lol, its just too much
 

Xpara

Loyal Member
Loyal Member
Apr 4, 2014
73
1
34
tit post, taos are hugely OP in pvp, come back when u have all ur class spells huh? tell me, what happens when the taos get all thier spells hmm? curse+pf yes? taos have never been this strong lol, its just too much

I know 2 sins that eat everyone

All this QQing coz sum of you retards cant faceroll everyone they meet, seriously F**k O*F to ya barbies and ya pink skirts u whining crying clueless vaginas!

Ya come to fight in scrub gear yes u fcking pikey, scrub gear, ya whine coz 1 v1 I cant kill him, boo fcking hooo, u cant pvp are clueless in team fights, I know I'll whine more, cry more, rage more, until they change that class so that I can beat them.

3 words

L2P Scrub

ok 4 words
 

Nizzles

Loyal Member
Loyal Member
Mar 28, 2014
192
1
44
I know 2 sins that eat everyone

All this QQing coz sum of you retards cant faceroll everyone they meet, seriously F**k O*F to ya barbies and ya pink skirts u whining crying clueless vaginas!

Ya come to fight in scrub gear yes u fcking pikey, scrub gear, ya whine coz 1 v1 I cant kill him, boo fcking hooo, u cant pvp are clueless in team fights, I know I'll whine more, cry more, rage more, until they change that class so that I can beat them.

3 words

L2P Scrub

ok 4 words

jesus christ. so tense.

---------- Post Merged at 03:15 AM ---------- Previous Post was at 03:04 AM ----------

i read everything this guy says in the russel crowe voice from that southpark episode ...where hes making movies, making songs and fighting round the world. hahahah, cracks me up.

WHAT a glorious day to spend a way! foightin round the world!

take a deep breath xpara, everything is gonna be okay. this is not real life.

as for tao deva. it would be less of a problem if hide/moonlight lost aggro from ranged mobs. it would create a bit of a counter to the auto lock if the tao in question had to keep attacking a target who hid to reapply the deva to shut them down.

also i feel moonlight/hide should work against ranged mobs as it clearly doesnt work against those damn zuma archers in ghoul/TU room

for sins wizzies and taos with relatively low ac and no dash abilities its kinda unfair. its possible to get thru but the amount of archers can make you flinch for like 3 seconds sometimes. and yeah, it would sort the deva problem. i like the @deva masterstarget thing, think its a really good find. but its literally uncounterable. it would make sense for an opposing tao to be able to hide their friends from it. if poisoned/fireballed after the hide then it would attack again.

/nizzles
 

reecew

LOMCN Veteran
Veteran
Feb 23, 2010
1,798
6
125
Newcastle
He's the tool who makes out that curse10 are good players yet they have gave up so fast give over will you with your rage posts your making yourself look like a twat.

P,s if curse10 are so good why have half them asked to join/rejoin tko?
 

ChaseyLane

LOMCN Veteran
Veteran
Aug 22, 2012
324
15
44
Tbh I don't see why the master controls was added in the first place, TAO'S HAVE NEVER BEEN A PKING CLASS so the fact they can now pk any other class shows in itself that this option is allowing them to be O P. To the taos that will moan if this does get removed .... Go and learn what your class is for .... At no point what so ever has a tao been more then a support class and even on euro if done right a tao can solo pretty much any boss so why the need was felt to add this master control option is beyond me, as pointed out in an earlier reply you currently have all pros with no cons and mainly due to deva .... In a cave filled with mobs a taos pet should get distracted by the mobs, that's the way mir has always been .... It was done that way so people have to think about how to fight against a tao and like wise the tao would have to use their pets wisely, however here anyone with some poison and a quick connection effectively cannot be killed by any other class as all they have to do is poison n let pets kill you whilst they run about .... Taos here really do now take zero amount of skill to play in a PvP sense .... Also its quite shocking that the GMs havmt responded to this (unless they have n I've missed it in which case I apologise) .... This is a big issue to 4/5 of the classes so should really be fairly high on their priority list .....

---------- Post Merged at 03:31 AM ---------- Previous Post was at 03:29 AM ----------

P.s sorry for essay sent from my phone lol
 

Nizzles

Loyal Member
Loyal Member
Mar 28, 2014
192
1
44
i still dont think there is anything wrong with the way deva works. i just think there should be a way to counter it.

Entrapment should lock onto the mob you targetted last (this spell is so pants anyway sometimes that it should at least lock onto the target) this way warriors could run around holding the spell and entrap the deva, it wouldnt be too op because the tao would still have the chance to hit the warrior when he stopped to cast entrap. (puri the deva)

maybe give wizzies the ability to TU the deva. they shouldnt be able to TU shinsus.
TU work rate isnt every hit anyway.... and taos cant level their deva (so its no real loss to the tao but useful for wizzies who are fighting against said tao) .
shinsu arent the issue in pvp at the moment as theyre slow, so its at no loss to anyone if you cant TU a shinsu, and its a bonus to the tao that has spent their time levelling it so they dont lose it in 1 spell(which is kind of unfair, and if its really bothering you you can eshock it)

sins - moonlight(make it work against ranged)
maybe make deva Trappable, and make Trap have a slowing/curse effect on the mob(this would lower the attack speed of the mob but not stop it from casting) would also make trap a bit more worthwhile using on other mobs like archers if it slowed their attack speed) the curse would be puriable by the tao. but it would be stuck in 1 place unless the tao recalled it... if you wanted you could even give trap a low chance, maybe 10% to slow other players(its cooldown would make it not so OP but it could add a little utility to sins, as at the moment you hit someone with flashdash ... maybe get a doubleslash which does less damage than a tdb and then they usually move away...(flashdash proc could do with a half a second stun/slow or something)
also another thing about sins, you may struggle at the moment with taos, but when/if you get shadowstep then there will be floods of forum threads of people moaning that youre all too OP.
imo, you cant take deva commands away from taos now, it would make it too unfair on them, its their only line of defence vs melee, otherwise all they can do is run around and hope no 1 is going to attack them. deva keeps melee at bay so they can buff and heal teammates and poison enemies. its not all about 1v1. if they fix moonlight to work against it that should help alot for sins(would make me happy enough on mine), even if its just a case of you getting away to take another run up at them.. i do like my trap idea aswell(though the enemy player effect maybe too much), as thats a useless skill rly at the moment =).

archers - static shot and laugh at the poor tao who had deva following them.

other taos - hide, make it stop the deva attacking. and make hide useful in actual fights!

i figured someone needed to post possible solutions to the deva issue rather than just moaning that its OP. and im being completely unbias.

/Nizzles/IWillEatYou/Wtfizzles/

also uses AlyDren(tao)
 
Last edited:

Guccci

LOMCN Veteran
Veteran
Mar 8, 2014
722
48
89
The only thing wrong with deva is @master target. It should have bever been added
 

Guccci

LOMCN Veteran
Veteran
Mar 8, 2014
722
48
89
Why would anyone go to all that trouble when they could just take the commands away lol?
 

Nizzles

Loyal Member
Loyal Member
Mar 28, 2014
192
1
44
Why would anyone go to all that trouble when they could just take the commands away lol?

progress...

not only would it counter the deva, it would address some slight issues with the skills mentioned for other classes, entrapment not locking onto target/ moonlight/hide not working against ranged mobs / trap being completely shite and useless / TUing shinnies being pointless and unfair on taos / TU being useful to get rid of a deva with its ridiculous health.

but oh yeah just delete the targetting function. which is an excellent function. genius idea, which braincell did you use for that one?
 

Follower

Golden Oldie
Golden Oldie
Apr 2, 2005
886
36
165
Australia
i still dont think there is anything wrong with the way deva works. i just think there should be a way to counter it.

sins - moonlight(make it work against ranged)
maybe make deva Trappable, and make Trap have a slowing/curse effect on the mob(this would lower the attack speed of the mob but not stop it from casting) would also make trap a bit more worthwhile using on other mobs like archers if it slowed their attack speed) the curse would be puriable by the tao. but it would be stuck in 1 place unless the tao recalled it... if you wanted you could even give trap a low chance, maybe 10% to slow other players(its cooldown would make it not so OP but it could add a little utility to sins, as at the moment you hit someone with flashdash ... maybe get a doubleslash which does less damage than a tdb and then they usually move away...(flashdash proc could do with a half a second stun/slow or something)
also another thing about sins, you may struggle at the moment with taos, but when/if you get shadowstep then there will be floods of forum threads of people moaning that youre all too OP.
imo, you cant take deva commands away from taos now, it would make it too unfair on them, its their only line of defence vs melee, otherwise all they can do is run around and hope no 1 is going to attack them. deva keeps melee at bay so they can buff and heal teammates and poison enemies. its not all about 1v1. if they fix moonlight to work against it that should help alot for sins(would make me happy enough on mine), even if its just a case of you getting away to take another run up at them.. i do like my trap idea aswell(though the enemy player effect maybe too much), as thats a useless skill rly at the moment =).

i figured someone needed to post possible solutions to the deva issue rather than just moaning that its OP. and im being completely unbias.

Your idea is flawed by the fact that moonlight can be worked around by taoists using a green poison on you and them setting their Deva to masters target...
We would still be hit every time by Deva as soon as the tao hits you again or the poison damages after 5 seconds. NB: You have to stop to apply moonlight and walk 2-3 steps before running again, more than enough time for a tao to lock on again if their reaction times are good.

Trap will have zero effect if the Tao recalls their pets or someone hits the deva, Trap use on actual players would then make sins OP as chit, regardless of cool downs or not.

Lancelot u are full of crap! Taos are crazy strong on this server!! that's why I re rolled to tao from wiz, taos are stronger on this server than iv ever seen them tbh way way stronger than on euro everything hits harder incluing SFB,pets , geen poison rapes and auto pois/ammies swapping can wear 2 braces etc list is endless, taos Got it super easy on this server bro your so wrong, you are probably just a pre lvl 40+ tao with sucky kit so expect to suck but taos are 2nd strongest class in pvp on here easily.

Also they CAN actually solo lvl I can kill bdd 1st mobs easily but a tao can lvl very fast teamed up with a war/sin in PB and well in vipers its piss to get a tao up to 44.

I'm looking forward to the nerfs to the Tao, just to watch you cry like a phuckin bitch again. I wonder what you'll roll next?

progress...

not only would it counter the deva, it would address some slight issues with the skills mentioned for other classes, entrapment not locking onto target/ moonlight/hide not working against ranged mobs / trap being completely shite and useless / TUing shinnies being pointless and unfair on taos / TU being useful to get rid of a deva with its ridiculous health.

but oh yeah just delete the targetting function. which is an excellent function. genius idea, which braincell did you use for that one?

The same braincell that didn't have them on every other mir server in history.
 

Guccci

LOMCN Veteran
Veteran
Mar 8, 2014
722
48
89
progress...

not only would it counter the deva, it would address some slight issues with the skills mentioned for other classes, entrapment not locking onto target/ moonlight/hide not working against ranged mobs / trap being completely shite and useless / TUing shinnies being pointless and unfair on taos / TU being useful to get rid of a deva with its ridiculous health.

but oh yeah just delete the targetting function. which is an excellent function. genius idea, which braincell did you use for that one?

By the time a warrior has cast entrapment, and ran 2 spaces, deva has already unpoisoned.

Why are you so bent on changing things which have been the same for over 10 uears, and not caused any trouble...
 

Nizzles

Loyal Member
Loyal Member
Mar 28, 2014
192
1
44
Your idea is flawed by the fact that moonlight can be worked around by taoists using a green poison on you and them setting their Deva to masters target...


We would still be hit every time by Deva as soon as the tao hits you again or the poison damages after 5 seconds. NB: You have to stop to apply moonlight and walk 2-3 steps before running again, more than enough time for a tao to lock on again if their reaction times are good.
------------------ the tao would have to be pretty damn good... if youre fighting in a cave, lure on them, moonlight - which would now work and lose aggro to the tao/deva - tao has a choice of hiding and getting hit by you or gets aggro off mobs, you hide and lose aggro from deva and mobs and edge closer to him. there are plenty of ways to keep a tao busy after youve lost the aggro from his pets.... also wouldnt it be nice if moonlight worked?! also who hunts solo anyway, hes not gonna be constantly poisoning and fireballing me with one of my guildies attacking him is he?) masters target is good, it is an essential skill for a tao but it is currently without a counter. losing aggro so the tao has to cast something on you is a counter imo. get some friends... dont hunt alone and youre fine.

Trap will have zero effect if the Tao recalls their pets or someone hits the deva ---------------so he has to recall his pet and stop to cast(if it put a slow on the deva it would slow cast time of deva bolt... this would be more useful than just trapping it on the spot anyway--------, Trap use on actual players would then make sins OP as chit, regardless of cool downs or not. well whatever im just trying to offer some ideas, i did think that one might be a bit too far


I'm looking forward to the nerfs to the Tao, just to watch you cry like a phuckin bitch again. I wonder what you'll roll next? they dont need a nerf - zeuss is a bitch



The same braincell that didn't have them on every other mir server in history - (i couldnt make sense of this one mate. maybe my braincells arent working too well?! if youre referring to my ideas... i dont think the archers on this server were in any other mir server in mir history. at least im trying to think of something to benefit everyone rather than just delete what i see as an essential function for taos) .

/nizzles