To fall in line with the new hermit buffs, might be an idea to give these buffs some base stats?
Might make other classes want to bring a taoist with them to places
To fall in line with the new hermit buffs, might be an idea to give these buffs some base stats?
Might make other classes want to bring a taoist with them to places
And I will shed a tear for sins, I can't get this out of my mind but poisoning should be stripped off Tao's (quote me on that, Tao's should be doing way more than this simple chore) and put poisoning abilities onto sins, it fits their theme and it's an easy group mechanic for them.
And I will shed a tear for sins, I can't get this out of my mind but poisoning should be stripped off Tao's (quote me on that, Tao's should be doing way more than this simple chore) and put poisoning abilities onto sins, it fits their theme and it's an easy group mechanic for them.
I agree, I’ve seen it on other servers and it worked well.
Give taos more versatility, make Trap Oct actually worth using (15 levels like WG) and reduce the trap time or limit to 1 TO only. Rework heal so it scales, let the cast CL on party members, give the class more than a single role. The Tao class could be so much more than just SDC/Explosion and Poison/Resurect (pretty much the two uses for a Tao at present).
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