Taoist cast speed

Mu online season 21 - grand opening

Koriban

Addict
Legendary
Loyal Member
Aug 18, 2006
5,842
215
260
Brighton
Deffo agree that wizzies are under-powered on here so far, but I've yet to see FlameField in action or met or blizzard. Tao's however I think are perfectly fine, if not too good right now lol.
 

Insinia123

Dedicated Member
Dedicated Member
May 6, 2013
404
27
55
Deffo agree that wizzies are under-powered on here so far, but I've yet to see FlameField in action or met or blizzard. Tao's however I think are perfectly fine, if not too good right now lol.

Wizzies damage is massively behind and they shouldn't have to rely on endgame skills to catch up. All Taos need is a buff on there speed agree with wildgirl doesn't have to be all skills but atm there is no real need for Taos apart from to do the odd reincarnation. Majority of the testers are warr and sin which is fine but it's not really helping as all that's getting changed is making them more and more op.
 

MrMcD

Dedicated Member
Dedicated Member
Sep 27, 2004
226
9
95
Barnt Green
i have played a wizard since Mir began but do not think i will be on this server, i just don't justify the effort of running round bolting something for 5-10 mins trying not to die when i could just log on the other class i have made that's half the level (Sin) and kill it in with ease while i watch TV.

taos and wiz need a big look at
 

Woodiex3

Dedicated Member
Dedicated Member
Aug 25, 2013
181
0
42
having played the tao by far the most skills used per hunt than any other class and then some, support skills need there timers reduced, if not the rest of the group will suffer, like (warrior)"buff me" (tao) "no time heals or nowt".
 

ziiid

Dedicated Member
Dedicated Member
Feb 18, 2013
519
1
79
It is quite challenging to make fair assessments on overall class balance without knowing and trying all the different skills and where all the gear is at and at different gear levels, character levels etc
 

Koriban

Addict
Legendary
Loyal Member
Aug 18, 2006
5,842
215
260
Brighton
Sorry but Tao's are amazing on here, anyone saying otherwise is telling fibs lol. I've seen Curse in action and it's also ridiculously overpowered, so there's that to look at.

Warriors are actually perfectly fine once they get TDB. I do think however the rarity of the skill needs to be lowered, as I've still yet to find a single TDB drop from any boss or sub boss, or mob.

Wizzies early game is pretty dreadful but once they get Tstorm they level faster than any other class. FW Lightning does the trick until then.

I think atm all classes seem okay, but again, this is only up to lvl 40. Until Sam or a GM decides to test end-game content / pvp with everyone, we'll never know which class is balanced or unbalanced.
 
  • Like
Reactions: SmavidDavid

Aldor

Dedicated Member
Dedicated Member
Aug 16, 2013
240
7
45
having played the tao by far the most skills used per hunt than any other class and then some, support skills need there timers reduced, if not the rest of the group will suffer, like (warrior)"buff me" (tao) "no time heals or nowt".

I haven't played a Tao in beta so can't comment on the cast speed but the above is the only reason I'm considering playing a Tao on live. Sounds like a hard class to master in a game that doesn't offer much in the way of a challenge.
 

Insinia123

Dedicated Member
Dedicated Member
May 6, 2013
404
27
55
Sorry but Tao's are amazing on here, anyone saying otherwise is telling fibs lol. I've seen Curse in action and it's also ridiculously overpowered, so there's that to look at.

Warriors are actually perfectly fine once they get TDB. I do think however the rarity of the skill needs to be lowered, as I've still yet to find a single TDB drop from any boss or sub boss, or mob.

Wizzies early game is pretty dreadful but once they get Tstorm they level faster than any other class. FW Lightning does the trick until then.

I think atm all classes seem okay, but again, this is only up to lvl 40. Until Sam or a GM decides to test end-game content / pvp with everyone, we'll never know which class is balanced or unbalanced.


Are you even testing the same server as the rest of us...
wizzies f/w is bugged for a start as it hardly hits and when I does it's only 1-10 hp at a time that's at lvl 3. So because of one spell curse your claiming Taos are amazing. If you bothered to play a Tao you would see what we have said the whole thread Taos are not fine the have had there main ability taken from them a support class that cannot support is not worth playing. But oh yeah I forgot you have the best specced comp on lomcn it must be that all our inferior comps just simply don't run Mir as well as yours.
 

SmavidDavid

Playing Legend of Mir 5
Legendary
Jun 13, 2006
4,215
635
290
Worthing is depressing.
To be honest think a lot/90% of you idiots need to learn how to play mir properly. Never once have i had to say 'sorry dude no heals, cast time is ****. Player tao since euro, never had problems. You all seem to not grasp simple knowledge. Your all trying to use a tao and use each & every spell (or sounds it) you buff once every 3minutes / only for bosses / large lures. Poison bosses or mobs when solo levelling. Heals when your not poisoning (every time poison wears off 40secs? For example) heals rest. You make it sound likr you do these every 5 seconds. If your trying to SFB kill a boss with a warrior / wizz you don't simples if they need heals. Spells like puri are a luxury when killing bosses shields are too vs heal and poison tops all.
 
  • Like
Reactions: xXxX

WildGirl

LOMCN Veteran
Veteran
May 26, 2013
708
27
90
Ethernet
To be honest think a lot/90% of you idiots need to learn how to play mir properly. Never once have i had to say 'sorry dude no heals, cast time is ****. Player tao since euro, never had problems. You all seem to not grasp simple knowledge. Your all trying to use a tao and use each & every spell (or sounds it) you buff once every 3minutes / only for bosses / large lures. Poison bosses or mobs when solo levelling. Heals when your not poisoning (every time poison wears off 40secs? For example) heals rest. You make it sound likr you do these every 5 seconds. If your trying to SFB kill a boss with a warrior / wizz you don't simples if they need heals. Spells like puri are a luxury when killing bosses shields are too vs heal and poison tops all.

The issue here is:

- since Euro some things have changed (mobs are faster in Chronicles)
- skills like Poisoning need up-cast-speed, not all of them
- lvling on tao is slightly slower with this cast speed reduction while wizards are mostly fked up.

My 3 Cent.
 
Last edited:

Koriban

Addict
Legendary
Loyal Member
Aug 18, 2006
5,842
215
260
Brighton
Are you even testing the same server as the rest of us...
wizzies f/w is bugged for a start as it hardly hits and when I does it's only 1-10 hp at a time that's at lvl 3. So because of one spell curse your claiming Taos are amazing. If you bothered to play a Tao you would see what we have said the whole thread Taos are not fine the have had there main ability taken from them a support class that cannot support is not worth playing. But oh yeah I forgot you have the best specced comp on lomcn it must be that all our inferior comps just simply don't run Mir as well as yours.

I think you have some sort of personal grudge, and that's fine, but you're simply moronic if you think Tao's need buffing.

Tao's heal/massheal stacks ontop of each other.

Tao's 2 skeles can solo a frost tiger (I'd like to note a similar lvl sin/warr/wizz gets 3hitted) with poison. They can have 1 shin 1 skele out, also not possible on euro.

Tao's have access to the only defensive buffs in-game besides sins agility (which does nothing btw, you need 2x agil of acc to make someone miss you) UE gives the required stat for each class... again, not possible on Euro only gave DC.

Amulets, poisons all AUTO-SWAP. You don't have to do any work any more.

You are literally handed everything to you on a plate as a tao. What are you expecting? to out damage a warrior? To cast SFB and Heal at the same time?

Have you even played a Low rate before, or Euro for that matter? I'm having a very hard time figuring out why you're so angry lol. Perhaps you're used to having too much cast speed from AceM2? This was not how it was supposed to be, so I suggest you get used to it.
 
Last edited:

Carribean

I abused the reputation system, now I'm stuck with
Veteran
Feb 18, 2013
645
14
80
Are you even testing the same server as the rest of us...
wizzies f/w is bugged for a start as it hardly hits and when I does it's only 1-10 hp at a time that's at lvl 3. So because of one spell curse your claiming Taos are amazing. If you bothered to play a Tao you would see what we have said the whole thread Taos are not fine the have had there main ability taken from them a support class that cannot support is not worth playing. But oh yeah I forgot you have the best specced comp on lomcn it must be that all our inferior comps just simply don't run Mir as well as yours.
hahahahahahaha on topic taos will lack in the support role on hunts with the current cast speed

---------- Post Merged at 03:21 AM ---------- Previous Post was at 03:21 AM ----------
 
Last edited:

Hoody

Banned
Banned
Veteran
Mar 26, 2004
274
9
44
revert the cast speed to how it was, this ISNT euro so stop camparing it to euro!


and i bet most of you "experts" saying taos are fine are mostly nobs that usualy play a warrior 90% of the time and when you on a tao you think the only thing you need to do is spam healing, go hunting with galen/twisted/jez/turan/wildgirl(fag) and youll see how a tao should be played! -.-

people that know the class and have played it for years would know if its broken alot more then some part time beta tester! -.-
 

Hyd

Dedicated Member
Dedicated Member
Sep 25, 2013
145
6
45
Middlesbrough
Revert cast speed back to Ace server. Reduce Curse cast speed by 50%, hell, even remove the second skeleton if it's going to bother people that much!

To clear a few points up that people are not quite getting:

- Auto Tali/Poison is as much a nuisance than it is any sort of help. You have to manually equip green poison to ensure it does not regen as the auto function spams red until green wears off.
- 2x Pets is a little bonus to DPS, it is in no way a game changer. Personally I couldn't care less if it was reduced to 1 as in group play they are not required.
- Group hunts will become shorter and less productive if the voices of the idiots are heard by the developers.
- Current drop rate will grant around SC 35 at Level 42 with best none gem'd gear. This means your AC/AMC buff will last around 120 seconds, your UE buff will grant you 0-3 of your main stat and poisoned mobs will last for less than 60seconds.
- Curse is an extremely powerful spell, we all know it and no one is trying to hide that fact. Do not attempt to nerf other areas of the Taoists utility/ability.

And finally, the opinions of the majority on this thread WILL affect peoples choice of class, due to the hype many Taos/Wiz/Wars will be rerolling their favourite class to try Archer/Sin. This won't leave many Taoists left in game. If you shaft Taoists ability to support other classes on group hunts then we may as well all roll DPS classes and beast our way through the content.
 

Koriban

Addict
Legendary
Loyal Member
Aug 18, 2006
5,842
215
260
Brighton
To be honest think a lot/90% of you idiots need to learn how to play mir properly. Never once have i had to say 'sorry dude no heals, cast time is ****. Player tao since euro, never had problems. You all seem to not grasp simple knowledge. Your all trying to use a tao and use each & every spell (or sounds it) you buff once every 3minutes / only for bosses / large lures. Poison bosses or mobs when solo levelling. Heals when your not poisoning (every time poison wears off 40secs? For example) heals rest. You make it sound likr you do these every 5 seconds. If your trying to SFB kill a boss with a warrior / wizz you don't simples if they need heals. Spells like puri are a luxury when killing bosses shields are too vs heal and poison tops all.

Couldn't really have put it much better myself.

Buff cast speed to how Ace was and tao's will be soloing everything unless you heavily nerf other aspects of the class which - in my opinion - is not a good idea because you'd be removing intuitive aspects of a class just for them to be able to cast a little bit faster. The class is FUN at the moment and pretty well balanced in all aspects. You've hit a good spot, why ruin it?

People think they're going to roll assassin but when they realise that a level 42 warrior in full dc kit can 2/3 hit them with TDB, they'll start to realise that all that early game/utility maybe isn't worth it - and thus you'll get more variety. People can only decide from what they've seen on streams, this is why Open Beta is a better idea as it properly gives them an assess-ability of each class from their own personal experience. Take KENPACHI for example, he and I were watching streams and were convinced assassin was the class to go, but having gone assassin myself just now and him warrior, we're soon realising the warriors slowly out-scaling me due to the massive health pool and TDB power spikes. All he needs is a bit of a.speed, and he's pretty good to go. Simply playing has changed his entire aspect of the game for his beloved class, and we realise that it'll actually take a warrior and a sin to take down the serious bosses due to the sin being able to lure it safely, and the warrior being able to take more of the hits. Then you'll probably want A) a tao to heal you / buff you / assist you in any way shape or form as tao's do and B) a bunch of wizzies to get you to said boss safely and rack up some exp along the way.

The only class I think doesn't fit this niche, is the Archer. I've yet to fully understand their role in a group hunt - just more single DPS but ranged and a bit of utility? who knows, that's next on the testing list. Point being every other class currently fits a niche and is useful right now, and, dare I say it, balanced.

Buffing cast speed is not the answer here unless you can buff certain spells only (to my knowledge, not possible) as it effects wizzies positively too, and if a wizzy can cast even faster then you're going to have serious issues late game when met/blizz/ff comes into play. Buffing cast speed horribly imbalances the PvP which... is a terrible idea.

Yes Curse is undeniably broken, and should be on a huge, huge cooldown for a mass-aoe anti-fun spell that cripples everyone in range - but I expect that to get balanced. But I respect your opinion, even if I disagree with it.

In the end it's up to Samuel to decide how he wants his server. I think personally he's done a good job with the classes so far, despite what the moaners are saying. All that's left is to test late game more extensively, and start balancing from there.
 
  • Like
Reactions: MrMcD

d1craig

Golden Oldie
Golden Oldie
Aug 12, 2010
1,939
7
124
i have played a wizard since Mir began but do not think i will be on this server, i just don't justify the effort of running round bolting something for 5-10 mins trying not to die when i could just log on the other class i have made that's half the level (Sin) and kill it in with ease while i watch TV.

taos and wiz need a big look at
You do realise that is why you are testing the game? You are to put your opinion forward to help the creators decide what they should change/keep.
 

Insinia123

Dedicated Member
Dedicated Member
May 6, 2013
404
27
55
Revert cast speed back to Ace server. Reduce Curse cast speed by 50%, hell, even remove the second skeleton if it's going to bother people that much!

To clear a few points up that people are not quite getting:

- Auto Tali/Poison is as much a nuisance than it is any sort of help. You have to manually equip green poison to ensure it does not regen as the auto function spams red until green wears off.
- 2x Pets is a little bonus to DPS, it is in no way a game changer. Personally I couldn't care less if it was reduced to 1 as in group play they are not required.
- Group hunts will become shorter and less productive if the voices of the idiots are heard by the developers.
- Current drop rate will grant around SC 35 at Level 42 with best none gem'd gear. This means your AC/AMC buff will last around 120 seconds, your UE buff will grant you 0-3 of your main stat and poisoned mobs will last for less than 60seconds.
- Curse is an extremely powerful spell, we all know it and no one is trying to hide that fact. Do not attempt to nerf other areas of the Taoists utility/ability.

And finally, the opinions of the majority on this thread WILL affect peoples choice of class, due to the hype many Taos/Wiz/Wars will be rerolling their favourite class to try Archer/Sin. This won't leave many Taoists left in game. If you shaft Taoists ability to support other classes on group hunts then we may as well all roll DPS classes and beast our way through the content.

Agree with this.

End of the day you can be as abusive as you want. You can bang on about how I need to learn how to play the class even tho I have played Taos since euro beta. How many Taos do you see in endgame kit 1 maybe 2 per server yet there is always multiple warrs and sins with it. This is the main reason I don't bother with Taos as my main and play warr because Taos constantly get nerfed. I don't understand why on every server people are happy for warriors and sins soloing everything and just watch Taos and wizz die out.

---------- Post Merged at 07:51 AM ---------- Previous Post was at 07:50 AM ----------

Revert cast speed back to Ace server. Reduce Curse cast speed by 50%, hell, even remove the second skeleton if it's going to bother people that much!

To clear a few points up that people are not quite getting:

- Auto Tali/Poison is as much a nuisance than it is any sort of help. You have to manually equip green poison to ensure it does not regen as the auto function spams red until green wears off.
- 2x Pets is a little bonus to DPS, it is in no way a game changer. Personally I couldn't care less if it was reduced to 1 as in group play they are not required.
- Group hunts will become shorter and less productive if the voices of the idiots are heard by the developers.
- Current drop rate will grant around SC 35 at Level 42 with best none gem'd gear. This means your AC/AMC buff will last around 120 seconds, your UE buff will grant you 0-3 of your main stat and poisoned mobs will last for less than 60seconds.
- Curse is an extremely powerful spell, we all know it and no one is trying to hide that fact. Do not attempt to nerf other areas of the Taoists utility/ability.

And finally, the opinions of the majority on this thread WILL affect peoples choice of class, due to the hype many Taos/Wiz/Wars will be rerolling their favourite class to try Archer/Sin. This won't leave many Taoists left in game. If you shaft Taoists ability to support other classes on group hunts then we may as well all roll DPS classes and beast our way through the content.

Agree with this.

End of the day you can be as abusive as you want. You can bang on about how I need to learn how to play the class even tho I have played Taos since euro beta. How many Taos do you see in endgame kit 1 maybe 2 per server yet there is always multiple warrs and sins with it. This is the main reason I don't bother with Taos as my main and play warr because Taos constantly get nerfed. I don't understand why on every server people are happy for warriors and sins soloing everything and just watch Taos and wizz die out.
 

blah1233

Dedicated Member
Dedicated Member
Apr 30, 2009
195
1
44
Auto swapping sounds lame as hell. I do not understand why there is so much focus on it.

It is just taking away our ability when and as to use which poison.

I want the ability to put my poison on my toobar and change when and as I want.

Down with auto swapping, sounds pain awful.
 

<SOSO>

LOMCN Veteran
Veteran
Jun 8, 2012
1,041
41
135
I think you have some sort of personal grudge, and that's fine, but you're simply moronic if you think Tao's need buffing.

Tao's heal/massheal stacks ontop of each other.

Tao's 2 skeles can solo a frost tiger (I'd like to note a similar lvl sin/warr/wizz gets 3hitted) with poison. They can have 1 shin 1 skele out, also not possible on euro.

Tao's have access to the only defensive buffs in-game besides sins agility (which does nothing btw, you need 2x agil of acc to make someone miss you) UE gives the required stat for each class... again, not possible on Euro only gave DC.

Amulets, poisons all AUTO-SWAP. You don't have to do any work any more.

You are literally handed everything to you on a plate as a tao. What are you expecting? to out damage a warrior? To cast SFB and Heal at the same time?

Have you even played a Low rate before, or Euro for that matter? I'm having a very hard time figuring out why you're so angry lol. Perhaps you're used to having too much cast speed from AceM2? This was not how it was supposed to be, so I suggest you get used to it.

That would be a gd rare skill for tao's
Everytime u use sfb to get urself healed :P
 

bayya

Dedicated Member
Dedicated Member
Aug 19, 2012
355
0
42
I wish auto swap poison wasn't there anyway. Its more inconvenient than a help. It makes more things to do because other mirs you change the bag as needed and don't have to keep checking that the auto hasn't done something annoying.
I bet it wasn't dreamed up by someone who played a tao regularly.
Don't say taos only have to do things once every 2 or 3 mins because it simply isn't true. There's always someone who didn't get the bless, you have to UE everyone individually, (have u tried targeting individuals surrounded by mobs and other players?) watch to see which wiz needs a heal, keep time track of the poisons.
So leave the cast speed, adjust curse if you want. Make sure mass poison is balanced out.
 
Last edited: