Taoist Suggestion

Jicaa

Pooslice
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Jul 9, 2003
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Ok, so I recently started again as a Taoist and I am actually enjoying it quite a bit so far. However I have always felt Taoist could use a little help in the AoE side of things, nothing too drastic but something to help there quality of life when solo playing :)

So basically the idea is....

SoulFireBall - Consume 1 amulet to attack a target with dark magic, you may also consume up to 2 more amulets to attack targets adjacent to your main target(2 extra targets).

If people feel this is too much, then maybe it could be....

SoulFireBall - Consume 1 amulet to attack a target with dark magic, you may also consume up to 2 more amulets to attack targets adjacent to your main target(2 extra targets), the additional attacks will only cause 50% damage.

I feel this would be a huge improvement to the game play of a Taoist, without causing too much of a buff to them, it's only 3 targets!

Wondering what other people think of the idea :)

---------- Post Merged at 11:25 PM ---------- Previous Post was at 04:51 AM ----------

Disappointed no one seems to have an opinion on this :/ everyone only seems to care about wizard, warrior and assassin? Cause it sure seems that way.
 

Babyhack

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Feb 4, 2004
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There is about 5 threads about Taos already :p
And most of the time people say they are weak and others say if you play them right they are the strongest class.

I do like your idea, it's like static shot but for SFB

BH
 

Jicaa

Pooslice
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Jul 9, 2003
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There is about 5 threads about Taos already :p
And most of the time people say they are weak and others say if you play them right they are the strongest class.

I do like your idea, it's like static shot but for SFB

BH

I will agree they are very strong in PvP, but in PvE they do have a disadvantage when it comes to leveling, unless they group up with someone and just red poison everything, which can get boring quickly :P. This suggestion is to just make it that slight more bearable when soloing, which I do reasonably often unless guildies are on to help me level :)

Cheers for the response!
 

ILovePie:D

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Apr 22, 2003
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Isn't there a thousand swords skill coming ingame for them from 2.0 or something?
 

Razarus

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Tao have PC for AoE - DoT.
They have Curse to make them a must to group with in higher level areas.

They do not need static shot, maybe just delete archers? lol
 

Jicaa

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Tao have PC for AoE - DoT.
They have Curse to make them a must to group with in higher level areas.

They do not need static shot, maybe just delete archers? lol

Fair enough they have Curse, which in my opinion is actually OP. But comparing PC to any other AoE ingame you can't really do, it's poor for a high level/rare skill, and afaik the poison ticks once every 5 seconds? and it has a cooldown. A warrior can do 3-5 CHM in that time, a wizard can cast 2-3 FF/TS(shouldn't use wiz as an example, they have always been mega aoe).

The buff i suggested isn't even a huge one, its a very small increase to a taoist solo-ability, not everyone likes to have to be group hunting all the time.

However I agree archer still need looking at, as they seem to be extinct now >.<
 

Razarus

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I have seen PC doing some crazy damage.
It is painful soloing on a tao without the right gear, spells and know how. Thats why i did not pick a taoist as my main.

There are a lot of threads asking to make taoist better at solo play, the same outcome is reached within the community everytime,
If you want to solo at speed dont pick a support class.
The taoist should absolutely not get any form of multi target spells that cause any decent damage especially not from ranged attacks.
There is no room for it balance wise pre lvl 50. Post 50 will have to see how this all developes.

Just like the assassin shouldnt get a multi target attack like halfmoon pre 50.
 

Paloma

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May 3, 2013
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I will agree they are very strong in PvP, but in PvE they do have a disadvantage when it comes to leveling, unless they group up with someone and just red poison everything, which can get boring quickly :P. This suggestion is to just make it that slight more bearable when soloing, which I do reasonably often unless guildies are on to help me level
QUOTE]
It's a group game though. Changing things so that people can solo better is against the basic idea of the game and like Raz says will mess up the class balance later This is why I always say wiz are wrong and always have been.
If u cant find a levelling bud in guild shout in town. Offering to help level a dps lower than you will be faster. Then ppl will think yr nice stead of selfish.
 

Felicity

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Jul 5, 2004
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One way to improve tao in pve and not pvp is to have a skill damage that effects undead in the same way thunder storm does. This isn't ideal as not all mobs undead but its something.
 

holo

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Aug 27, 2014
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There is about 5 threads about Taos already :p
And most of the time people say they are weak and others say if you play them right they are the strongest class.

I do like your idea, it's like static shot but for SFB

BH

The problem is they can be the strongest class, at a very limited specific range of things. At soloing however, they are so far below other classes kill speed its just silly. Being forced to group is frankly a huge weakness, and one which the majority of players completely ignore. It's gotten to the point that it's a given that taos have this flaw, and it will never be changed. It's a shame because I feel like the devs had realised this at the start of mir, and gave them pets to try and help. But I guess the engine wasn't sufficient to give them proper pets that level with their owners level, so they got the current pets.

A class can be the strongest and weakest at the same time very easily. Perhaps add something which lets the tao swap their support skills into combat orientated skills for use while solo? A toggle which makes heal&mass heal into attack skills against undead mobs? BA&SS into debuffs on mobs? Most newer games let healing classes choose to go DPS to level due to this very issue. The first one that came to my mind is this spell from LOTRO: http://lotro-wiki.com/index.php/Dissonance_-_Stance it blocks the healer from healing in favour of doing damage.

One way to improve tao in pve and not pvp is to have a skill damage that effects undead in the same way thunder storm does. This isn't ideal as not all mobs undead but its something.

Or let holy affect SC instead of DC vs undead mobs? I never understood the logic behind wemade making holy when DC taos were long gone. Such a waste of a possibly good addition.
 

Jicaa

Pooslice
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It's a group game though. Changing things so that people can solo better is against the basic idea of the game and like Raz says will mess up the class balance later This is why I always say wiz are wrong and always have been.
If u cant find a levelling bud in guild shout in town. Offering to help level a dps lower than you will be faster. Then ppl will think yr nice stead of selfish.

You say it's a group game, which in some cases it is. Bossing is usually done within guild groups and they always want atleast 1 taoist, however when it comes to leveling, most people just solo or dual wizard. You shouldn't be forcing 1 class to have to group to level efficiently, that's just silly. As for Taoists being a "support class", the wording is correct but if it's a support class then why give every other class their own buffs to make the taoist buffs less effective, the buffs are nice yes, but because they are for everyone it means the Taoist itself gains no buffs for just themselves like every other class.

I do like holos idea about a stance effect to make healing spells damage undead but at the loss of being able to heal.