Tao's. Warrior's. Issues I'd like to address.

Koriban

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Okay. This is going to be a long read. If you cannot be bothered to read, do not bother to reply. Stating this now and getting it out of the way. I am giving constructive criticism; I expect it in return. Please do not derail or flame this thread. I am hoping this will get Samuel's attention, and also hope show that there are people who properly test your game, rather than simply state false information.

The following videos are going to highlight and address two things. I'm going to use comparisons from other classes too.

One: Tao's damage after their recent buff.

Two: Warrior's piss poor accuracy problems.

And on an unrelated point; Three: Yellow poison - should it go back to how it was?

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Tao's damage after their recent buff

[video=youtube;GVRKwiZKHm4]https://www.youtube.com/watch?v=GVRKwiZKHm4[/video]

I'd like to first point out that, currently, tao's have it very, very easy on here compared to Euro. Poison and amulets all autoswap when needed on the fly. No action required at all on the tao's behalf, thus no skill involved. Red Poison 20% damage boost from all sources. Green poison lasting over a minute in average sc dealing 20hp per tick, dealing roughly 280-340 damage from just one cast of poison. Their soulfireball's base Damage is far superior on here compared to Euro. An SC3-4 Tao could hit 25-30's on me whilst I was red poised, even whilst in full amc kit.

So aside all the above, they also bring free DC/SC/MC/AC/AMC buffs to everyone, can revive people infinitely, hide people and themselves away from danger/bosses and of course heal themselves and everyone else, stackable with healthpots. Have I missed anything? Oh. Second highest healthpool ingame. Ok so overall a fantastic class that offers a lot and actually does very, very good damage, and can actually tank a lot of damage too. Your class is amazing.

Now that you've buffed deva/pets however. I fear you've brought them far too out of line. Watch the video now, and explain to me how an average sc kitted level 41 tao with level 1 deva can kill me faster than I can kill him, considering I have the highest dc ingame currently for a warrior. It gets far worse though, because now that deva's been given commands, you simply cannot ever escape it due to it's range has also been massively buffed. What does this mean? It means absolutely any melee class is 100% screwed against a tao. Not even a slither of a chance to kill him, if both on equal speed and equal skill. Do not get me wrong, I do not think warriors should outright win 1v1, and even though LionRoar is the joint second highest skill in-game (far too rare imo) it doesn't help the situation due to puri.

What needs to be done in my opinion to fix this? You could do a multitude of things.

Deva's AI could be reverted to not be so smart. The one weakness of tao and wizz pets was that when luring mobs on them, they'd be immobile and it was the tao's job to resummon them in a clearer spot. Currently however deva will never fail to hit its target. So removing the AI buff to deva would be one solution.

Or, allow tiger necklaces to work against tao's pets. This would solve the issue as then melee classes have at least a chance to get near a tao, in order to land those 3/4/5hits needed to kill him.

I hope you look into this and decide a reasonable course of action for tao pets, as currently, they are far too strong as they stand right now. I am as of right now, currently boosting up a Tao, incase you decide that this is okay and doesn't need changing.

------------

Warrior's piss poor accuracy problems.

[video=youtube;GED01J2MYuA]https://www.youtube.com/watch?v=GED01J2MYuA[/video]

The following video shows what happens when a tao decides to use the 3 simple and easy to obtain agility bracers/necklace, and a warrior without sharp bracers and then with sharp bracers, attempts to hit her.

I'd like to point out, that almost every boss, has about the same agility as this. Roughly 20-25. IWT/IZT/DD/Yimoogi/OmaKing/OmaSpiritKing/EvilMir/OrcCollosus, literally, every boss.

A warrior will miss practically HALF his hits, if he chooses not to use accuracy. If he chooses to use accuracy, he'll only miss the odd hit now and then.

My question to you is: WHY?

Why on earth are warriors having to sacrifice DC for Accuracy, when no other class has to make this sacrifice? Note: Sins have the exact same accuracy as us (17), but hit 4x faster and as such do not lose anywhere near the amount of dps we do.

This is a problem in PvP too, not just for bosses. Assassins are given a spell that puts their agility to 23 with level 3 lightbody. Which means... you guessed it - we miss half our hits. There are kits in-game that when used, forces a warrior/sin to use accuracy gear.

Am I the only one who thinks agility is an anti-fun or contradicting stat on Mir? It punishes you for landing a hit by making that hit null and void. The exact same thing applies to Tiger necklaces, by the way. Magic Resist is an anti-fun stat too.

What do I think needs to be done? Buff Warriors accuracy by 4, and buff assassins accuracy by 2. A warrior should not have to sacrifice dc/ac/amc for accuracy just to be able to hit a boss every time, or a player and nor should an assassin. Do not put agility on any future kits, it is a broken statistic that is heavily unfun and abused when used in excessive amounts.

-----------

Yellow Poison:

I'll make this short. I do not think it needed to be lowered to 1.2x

I believe it should remain 1.5x as the damage is like an improved red poison, but with a much shorter time period to land your hits in. Hitting someone after you've just yellowed them, on a warrior, is a difficult feat due to how we have no a.speed. Sins however do not have this problem as much due to superior a.speed.

In my honest opinion, you should not allow it to multiply in damage when red poison is also used. It should just use one or the other. Red, OR yellow. (Yellow would over-ride Red in this instance)

The thing is it's been like this for the past 3months with no complaints about it except one. It honestly didn't need changing, instead a nerf to multiplicative red and yellow stacking will be more fair for EVERY class - but could you please not let it effect PvE, if possible.

Thanks for reading. Apologies it's so long but it's something I've been annoyed about for a while now. I could mention many more things such as Shift PVP is still horribly broken, Blade Avalanche on here should do more and Thrusting is currently not doing its proper job - BUT, I feel these are all not as important as the above 3 points and do not need addressing currently.

I look forward to your replies and thoughts on the matter.
 
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Andreas

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I don't play the server but i still would like to comment on one notification u made kori .
first of all this is what i call a constructive criticism so well done .
secondly mir like any other mmo/mmorpg/shooter/3rd person etc involves skill and luck. pointing out ur remark about no fun antimagic/agility.
just think for a second all those min/max stat , luck , agil,accuracy etc are there to add that lucky/unlucky chance of a player .
without those just imagine every1 giving a exact amount of dmg like 100 plain and simple , knowing u'll always kill eg a tao in 4.5 hits
 

MOJOS

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I thoroughly disagree with your statement on making Tao pets retarded again as a Tao relies on his pets for a multitude of different scenarios. We kill stuff at a much lower rate than any other class in PVE and need our pets to be useful not utter ****.

However I 100% agree with you that yellow psn should be reverted back to the 1.5 level again. A lot of balance changes where brought in around Sins and Warriors doing so much damage which in my opinion wasn't a problem. Warriors should be able to smash a Tao if they can get to them, and be able to stand toe to toe with a sin. Unfortunately warriors damage has been nerfed while sins hp has been increased and Taos pets buffed, even though I don't play a warrior I feel they've had the raw end of the bargain.
 

Jacko

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Okay. This is going to be a long read. If you cannot be bothered to read, do not bother to reply. Stating this now and getting it out of the way. I am giving constructive criticism; I expect it in return. Please do not derail or flame this thread. I am hoping this will get Samuel's attention, and also hope show that there are people who properly test your game, rather than simply state false information.

The following videos are going to highlight and address two things. I'm going to use comparisons from other classes too.

One: Tao's damage after their recent buff.

Two: Warrior's piss poor accuracy problems.

And on an unrelated point; Three: Yellow poison - should it go back to how it was?

----------

Tao's damage after their recent buff

[video=youtube;GVRKwiZKHm4]https://www.youtube.com/watch?v=GVRKwiZKHm4[/video]

I'd like to first point out that, currently, tao's have it very, very easy on here compared to Euro. Poison and amulets all autoswap when needed on the fly. No action required at all on the tao's behalf, thus no skill involved. Red Poison 20% damage boost from all sources. Green poison lasting over a minute in average sc dealing 20hp per tick, dealing roughly 280-340 damage from just one cast of poison. Their soulfireball's base Damage is far superior on here compared to Euro. An SC3-4 Tao could hit 25-30's on me whilst I was red poised, even whilst in full amc kit.

So aside all the above, they also bring free DC/SC/MC/AC/AMC buffs to everyone, can revive people infinitely, hide people and themselves away from danger/bosses and of course heal themselves and everyone else, stackable with healthpots. Have I missed anything? Oh. Second highest healthpool ingame. Ok so overall a fantastic class that offers a lot and actually does very, very good damage, and can actually tank a lot of damage too. Your class is amazing.

Now that you've buffed deva/pets however. I fear you've brought them far too out of line. Watch the video now, and explain to me how an average sc kitted level 41 tao with level 1 deva can kill me faster than I can kill him, considering I have the highest dc ingame currently for a warrior. It gets far worse though, because now that deva's been given commands, you simply cannot ever escape it due to it's range has also been massively buffed. What does this mean? It means absolutely any melee class is 100% screwed against a tao. Not even a slither of a chance to kill him, if both on equal speed and equal skill. Do not get me wrong, I do not think warriors should outright win 1v1, and even though LionRoar is the joint second highest skill in-game (far too rare imo) it doesn't help the situation due to puri.

What needs to be done in my opinion to fix this? You could do a multitude of things.

Deva's AI could be reverted to not be so smart. The one weakness of tao and wizz pets was that when luring mobs on them, they'd be immobile and it was the tao's job to resummon them in a clearer spot. Currently however deva will never fail to hit its target. So removing the AI buff to deva would be one solution.

Or, allow tiger necklaces to work against tao's pets. This would solve the issue as then melee classes have at least a chance to get near a tao, in order to land those 3/4/5hits needed to kill him.

I hope you look into this and decide a reasonable course of action for tao pets, as currently, they are far too strong as they stand right now. I am as of right now, currently boosting up a Tao, incase you decide that this is okay and doesn't need changing.



well, lets think about the fact that a tao cant kill a warrior either unless hes underleveled or a total mong due to abusing shoulderdash for healing periods. I do agree that deva pet its damage could be lowered by 10 but they need to be the book otherwise you're just screwing them over. Or allowing tigerneck to work even though that necklace still has to be nerfed to 30% in my opinion .And as far as i know is tao king of 1v1 and isnt this so bs in pvp anyways cause taos counter warriors




------------

Warrior's piss poor accuracy problems.

[video=youtube;GED01J2MYuA]https://www.youtube.com/watch?v=GED01J2MYuA[/video]

The following video shows what happens when a tao decides to use the 3 simple and easy to obtain agility bracers/necklace, and a warrior without sharp bracers and then with sharp bracers, attempts to hit her.

I'd like to point out, that almost every boss, has about the same agility as this. Roughly 20-25. IWT/IZT/DD/Yimoogi/OmaKing/OmaSpiritKing/EvilMir/OrcCollosus, literally, every boss.

A warrior will miss practically HALF his hits, if he chooses not to use accuracy. If he chooses to use accuracy, he'll only miss the odd hit now and then.

My question to you is: WHY?

Why on earth are warriors having to sacrifice DC for Accuracy, when no other class has to make this sacrifice? Note: Sins have the exact same accuracy as us (17), but hit 4x faster and as such do not lose anywhere near the amount of dps we do.

This is a problem in PvP too, not just for bosses. Assassins are given a spell that puts their agility to 23 with level 3 lightbody. Which means... you guessed it - we miss half our hits. There are kits in-game that when used, forces a warrior/sin to use accuracy gear.

Am I the only one who thinks agility is an anti-fun or contradicting stat on Mir? It punishes you for landing a hit by making that hit null and void. The exact same thing applies to Tiger necklaces, by the way. Magic Resist is an anti-fun stat too.

What do I think needs to be done? Buff Warriors accuracy by 4, and buff assassins accuracy by 2. A warrior should not have to sacrifice dc/ac/amc for accuracy just to be able to hit a boss every time, or a player and nor should an assassin. Do not put agility on any future kits, it is a broken statistic that is heavily unfun and abused when used in excessive amounts.


well warriors and assassins have it too hard against bosses and instead of buffing their ac which makes the agility skill on sin then worthless. I'd suggest lowering bosses their agility somewhat cause I was totally loling on the fact that every class on bdd bosses gets outdpsed by an archer due never missing and hitting 90-120 each hit on everything there when red psn'd while warrs n sins miss 66% of their hits archers never do i dont even want to know what happens at orcs.





-----------

Yellow Poison:

I'll make this short. I do not think it needed to be lowered to 1.2x

I believe it should remain 1.5x as the damage is like an improved red poison, but with a much shorter time period to land your hits in. Hitting someone after you've just yellowed them, on a warrior, is a difficult feat due to how we have no a.speed. Sins however do not have this problem as much due to superior a.speed.

In my honest opinion, you should not allow it to multiply in damage when red poison is also used. It should just use one or the other. Red, OR yellow. (Yellow would over-ride Red in this instance)

The thing is it's been like this for the past 3months with no complaints about it except one. It honestly didn't need changing, instead a nerf to multiplicative red and yellow stacking will be more fair for EVERY class - but could you please not let it effect PvE, if possible.

Thanks for reading. Apologies it's so long but it's something I've been annoyed about for a while now. I could mention many more things such as Shift PVP is still horribly broken, Blade Avalanche on here should do more and Thrusting is currently not doing its proper job - BUT, I feel these are all not as important as the above 3 points and do not need addressing currently.

I look forward to your replies and thoughts on the matter.



****ed op copy paste this shud be red typed on iphone grammar is awfull

yellow poison and x1.5 damage is surely a nono,why? Cause warriors were getting in a way to dominant position on this server and it shouldnt be mandatory before you all in in 1v1 pvp on other warrs/sins also the sheer dps output an assassin was doing was insane but with the nerf i'd say that flashdash should have or an alot higher procrate or more damage on flashdash itself . Warriors havent even been hit this hard with nerf in comparison to sin in regards to dps .



Replies are in red except for the last one
 

Dorf

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I'd like to say what a great post, so nice to see someone arsed enough to not only point out the problems, but even take video too.. I wish I had the time. Hats off to you Mr Koriban, burgers are on me :)
 

Jamie

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rather than simply state false information.


Why on earth are warriors having to sacrifice DC for Accuracy, when no other class has to make this sacrifice? Note: Sins have the exact same accuracy as us (17), but hit 4x faster and as such do not lose anywhere near the amount of dps we do.

Mathematically speaking if both classes miss 50% of their hits then they both lose the same 50% of their damage. For the record Assassins do not hit 4 times faster then a warrior.

This is a problem in PvP too, not just for bosses. Assassins are given a spell that puts their agility to 23 with level 3 lightbody. Which means... you guessed it - we miss half our hits.

You will miss 26% of your hits, just over 1 quarter of your hits.



Just providing some maths to the table.
 

HobeR

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i agree about what you said in your post kori , tbh sam should read your post and fix the problem . as me and others will not play if this continue .
 

superscampi

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nerf all ranged classes please. Just make it a melee server.

Ty
 

Blank

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I do agree Taoist could be OP now, however not enough testing has been done - frankly I'd expect to be annihilated by a Wizard or a Taoist if I ran around with just 10amc, you may as well be using a wooden sword & a base dress, I've been in fights recently where people have walked around perfectly happy to tank my damage while they were amc heavy. (but then, I don't have a Deva :#)

and I do 100% agree with the warrior accuracy problems, I went to Insect Cave with a warrior and they were completely hopeless just missing or hitting tiny damage, they basically had to use TDB purely to land hits, if this accuracy thing is intended for better itemization then surely we should have plenty of items dropping with +accuracy
 

Doug

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Lower devas damage it's supposed to slow a player but keep smart ai,

on euro my Tao in about 65sc could destroy a warrior any level any stats in seconds 1 v 1,
it's always been the case,

and a warrior should have to gem acc onto their gear for higher level bosses and if a player sacrifices his stats for agil why should a warrior not sacrifice dc for acc? And this sever has slots so not hard to slot dc an gem acc onto an item if you were allowed full potential dc your attacks would be supremely over powered, a warrior in real dc (not the items available ATM) but 120 dc say can 1 hit a level 45 wizard with FS and shield down, I know this coz I use to do it, so with gems and slots you could gain without rage 140dc which would prob with lucky strikes 2-3 hit a level 45 warrior too, so I think it's hard ATM but it will work out later ingame,

And not pointing out ya can uninterrupted TDB

not having a total negative post and appreciate your views and post, but aside from deva Hitting too hard alls well, ya wanna try being a wizard :p

---------- Post Merged at 01:01 PM ---------- Previous Post was at 01:00 PM ----------

I do agree Taoist could be OP now, however not enough testing has been done - frankly I'd expect to be annihilated by a Wizard or a Taoist if I ran around with just 10amc, you may as well be using a wooden sword & a base dress, I've been in fights recently where people have walked around perfectly happy to tank my damage while they were amc heavy. (but then, I don't have a Deva :#)

and I do 100% agree with the warrior accuracy problems, I went to Insect Cave with a warrior and they were completely hopeless just missing or hitting tiny damage, they basically had to use TDB purely to land hits, if this accuracy thing is intended for better itemization then surely we should have plenty of items dropping with +accuracy

Ive seen countless slotted or naturally added dc sharp bracers about
 

KingOfKings

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Remeber if we warriors dont cry like other classes we dont get buffed like the other classes did. Its all about the loudest cry!

---------- Post Merged at 02:22 PM ---------- Previous Post was at 02:19 PM ----------



lol.
 

superscampi

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Wurriors want to hit the hardest whilst being the tankiest.
Want to be the best class with no draw backs.

When they get LR things change. Stop the tears ffs.
Makes me laugh really.
 

d1craig

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Warriors are ofcourse suppose to hit the hardest and be the tankiest. That's the way the game was designed. The drawback they have is - things can hit them while they are far away, level quicker because they don't have a viable AoE which results in them being pushed away from opponents.

DC is more powerful than Other stats that's why most bosses die quicker when getting melee'd.
 

Shak

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Wow, id love to see that tao dmg on a sin/archer lol pretty insane
 

Ezrolith

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Please play mir on a bigger segment of your screen, not all of us have 50" screens :'(

But yeah, seems the Tao PvP situation is a bit ridiculous atm, point well made.
 

BLaPP

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1v1 taos should always win imo lol , and im a warrior normally id never expect to beat a tao unless i dash them or catch them trapped in a lure , just got to wait for your opportunity , or dont try kill him solo

as someone else said , lionroar (surely entrapment also ?) , will change things



i think the whole "fixing " classes is stupid anyway theres still so many books to drop that change pvp completely

lets not forget PVE also if you nerf pets , i expect it to be only damage to players as they are all we have against monsters ,unless your killing omacave mobs all ur life then yeah tao pets r fine
 

ILovePie:D

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It's a lost cause. It's like **** gets changed up every patch so ppl are kind of forced to reroll to enjoy the game.

Whenever you compare something to euro and its clearly not the same, you get told this isn't euro. But whenever you suggest something, you get told "it wasn't like that on euro". Jokes.

Shinsu died in 2 hits on euro, deva took 3-4 hits to die (warrior - DC80). You need a truck to kill a shinsu on here, nvm deva. LR is going to help, but not so much, because i just can't kill tao pets and neither can the mobs (cave fight) and therefore the tao can just carry on poisoning and sfbing and doing his thing, he will never need to resummon his pets.

It's like you take time to work out whats wrong and you get told it doesn't need fixing. OK, let's just play around with class balance till you piss every1 off the server, lols.

I play a warrior, a wizard, a taoist, an assassin, before any smartass comes with some witty response.

People tend to forget that when you add a weight somewhere, you have to balance it on the other side or the object falls off. This doesn't happen here. It's just buff buff buff nerf nerf nerf, **** cares about testing stuff. And then the race is on, whoever cries harder on forums gets what he wants. How about you put up a test server with non-retarded non-biased people that have played official for years and actually listen to what they say.....

p.s. FAO terriblen, i don't really give a **** that in some poll that nobody cared about in the late 80's 25% of the voters said they like to pvp. Cheers
 
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