Okay. This is going to be a long read. If you cannot be bothered to read, do not bother to reply. Stating this now and getting it out of the way. I am giving constructive criticism; I expect it in return. Please do not derail or flame this thread. I am hoping this will get Samuel's attention, and also hope show that there are people who properly test your game, rather than simply state false information.
The following videos are going to highlight and address two things. I'm going to use comparisons from other classes too.
One: Tao's damage after their recent buff.
Two: Warrior's piss poor accuracy problems.
And on an unrelated point; Three: Yellow poison - should it go back to how it was?
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Tao's damage after their recent buff
[video=youtube;GVRKwiZKHm4]https://www.youtube.com/watch?v=GVRKwiZKHm4[/video]
I'd like to first point out that, currently, tao's have it very, very easy on here compared to Euro. Poison and amulets all autoswap when needed on the fly. No action required at all on the tao's behalf, thus no skill involved. Red Poison 20% damage boost from all sources. Green poison lasting over a minute in average sc dealing 20hp per tick, dealing roughly 280-340 damage from just one cast of poison. Their soulfireball's base Damage is far superior on here compared to Euro. An SC3-4 Tao could hit 25-30's on me whilst I was red poised, even whilst in full amc kit.
So aside all the above, they also bring free DC/SC/MC/AC/AMC buffs to everyone, can revive people infinitely, hide people and themselves away from danger/bosses and of course heal themselves and everyone else, stackable with healthpots. Have I missed anything? Oh. Second highest healthpool ingame. Ok so overall a fantastic class that offers a lot and actually does very, very good damage, and can actually tank a lot of damage too. Your class is amazing.
Now that you've buffed deva/pets however. I fear you've brought them far too out of line. Watch the video now, and explain to me how an average sc kitted level 41 tao with level 1 deva can kill me faster than I can kill him, considering I have the highest dc ingame currently for a warrior. It gets far worse though, because now that deva's been given commands, you simply cannot ever escape it due to it's range has also been massively buffed. What does this mean? It means absolutely any melee class is 100% screwed against a tao. Not even a slither of a chance to kill him, if both on equal speed and equal skill. Do not get me wrong, I do not think warriors should outright win 1v1, and even though LionRoar is the joint second highest skill in-game (far too rare imo) it doesn't help the situation due to puri.
What needs to be done in my opinion to fix this? You could do a multitude of things.
Deva's AI could be reverted to not be so smart. The one weakness of tao and wizz pets was that when luring mobs on them, they'd be immobile and it was the tao's job to resummon them in a clearer spot. Currently however deva will never fail to hit its target. So removing the AI buff to deva would be one solution.
Or, allow tiger necklaces to work against tao's pets. This would solve the issue as then melee classes have at least a chance to get near a tao, in order to land those 3/4/5hits needed to kill him.
I hope you look into this and decide a reasonable course of action for tao pets, as currently, they are far too strong as they stand right now. I am as of right now, currently boosting up a Tao, incase you decide that this is okay and doesn't need changing.
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Warrior's piss poor accuracy problems.
[video=youtube;GED01J2MYuA]https://www.youtube.com/watch?v=GED01J2MYuA[/video]
The following video shows what happens when a tao decides to use the 3 simple and easy to obtain agility bracers/necklace, and a warrior without sharp bracers and then with sharp bracers, attempts to hit her.
I'd like to point out, that almost every boss, has about the same agility as this. Roughly 20-25. IWT/IZT/DD/Yimoogi/OmaKing/OmaSpiritKing/EvilMir/OrcCollosus, literally, every boss.
A warrior will miss practically HALF his hits, if he chooses not to use accuracy. If he chooses to use accuracy, he'll only miss the odd hit now and then.
My question to you is: WHY?
Why on earth are warriors having to sacrifice DC for Accuracy, when no other class has to make this sacrifice? Note: Sins have the exact same accuracy as us (17), but hit 4x faster and as such do not lose anywhere near the amount of dps we do.
This is a problem in PvP too, not just for bosses. Assassins are given a spell that puts their agility to 23 with level 3 lightbody. Which means... you guessed it - we miss half our hits. There are kits in-game that when used, forces a warrior/sin to use accuracy gear.
Am I the only one who thinks agility is an anti-fun or contradicting stat on Mir? It punishes you for landing a hit by making that hit null and void. The exact same thing applies to Tiger necklaces, by the way. Magic Resist is an anti-fun stat too.
What do I think needs to be done? Buff Warriors accuracy by 4, and buff assassins accuracy by 2. A warrior should not have to sacrifice dc/ac/amc for accuracy just to be able to hit a boss every time, or a player and nor should an assassin. Do not put agility on any future kits, it is a broken statistic that is heavily unfun and abused when used in excessive amounts.
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Yellow Poison:
I'll make this short. I do not think it needed to be lowered to 1.2x
I believe it should remain 1.5x as the damage is like an improved red poison, but with a much shorter time period to land your hits in. Hitting someone after you've just yellowed them, on a warrior, is a difficult feat due to how we have no a.speed. Sins however do not have this problem as much due to superior a.speed.
In my honest opinion, you should not allow it to multiply in damage when red poison is also used. It should just use one or the other. Red, OR yellow. (Yellow would over-ride Red in this instance)
The thing is it's been like this for the past 3months with no complaints about it except one. It honestly didn't need changing, instead a nerf to multiplicative red and yellow stacking will be more fair for EVERY class - but could you please not let it effect PvE, if possible.
Thanks for reading. Apologies it's so long but it's something I've been annoyed about for a while now. I could mention many more things such as Shift PVP is still horribly broken, Blade Avalanche on here should do more and Thrusting is currently not doing its proper job - BUT, I feel these are all not as important as the above 3 points and do not need addressing currently.
I look forward to your replies and thoughts on the matter.
The following videos are going to highlight and address two things. I'm going to use comparisons from other classes too.
One: Tao's damage after their recent buff.
Two: Warrior's piss poor accuracy problems.
And on an unrelated point; Three: Yellow poison - should it go back to how it was?
----------
Tao's damage after their recent buff
[video=youtube;GVRKwiZKHm4]https://www.youtube.com/watch?v=GVRKwiZKHm4[/video]
I'd like to first point out that, currently, tao's have it very, very easy on here compared to Euro. Poison and amulets all autoswap when needed on the fly. No action required at all on the tao's behalf, thus no skill involved. Red Poison 20% damage boost from all sources. Green poison lasting over a minute in average sc dealing 20hp per tick, dealing roughly 280-340 damage from just one cast of poison. Their soulfireball's base Damage is far superior on here compared to Euro. An SC3-4 Tao could hit 25-30's on me whilst I was red poised, even whilst in full amc kit.
So aside all the above, they also bring free DC/SC/MC/AC/AMC buffs to everyone, can revive people infinitely, hide people and themselves away from danger/bosses and of course heal themselves and everyone else, stackable with healthpots. Have I missed anything? Oh. Second highest healthpool ingame. Ok so overall a fantastic class that offers a lot and actually does very, very good damage, and can actually tank a lot of damage too. Your class is amazing.
Now that you've buffed deva/pets however. I fear you've brought them far too out of line. Watch the video now, and explain to me how an average sc kitted level 41 tao with level 1 deva can kill me faster than I can kill him, considering I have the highest dc ingame currently for a warrior. It gets far worse though, because now that deva's been given commands, you simply cannot ever escape it due to it's range has also been massively buffed. What does this mean? It means absolutely any melee class is 100% screwed against a tao. Not even a slither of a chance to kill him, if both on equal speed and equal skill. Do not get me wrong, I do not think warriors should outright win 1v1, and even though LionRoar is the joint second highest skill in-game (far too rare imo) it doesn't help the situation due to puri.
What needs to be done in my opinion to fix this? You could do a multitude of things.
Deva's AI could be reverted to not be so smart. The one weakness of tao and wizz pets was that when luring mobs on them, they'd be immobile and it was the tao's job to resummon them in a clearer spot. Currently however deva will never fail to hit its target. So removing the AI buff to deva would be one solution.
Or, allow tiger necklaces to work against tao's pets. This would solve the issue as then melee classes have at least a chance to get near a tao, in order to land those 3/4/5hits needed to kill him.
I hope you look into this and decide a reasonable course of action for tao pets, as currently, they are far too strong as they stand right now. I am as of right now, currently boosting up a Tao, incase you decide that this is okay and doesn't need changing.
------------
Warrior's piss poor accuracy problems.
[video=youtube;GED01J2MYuA]https://www.youtube.com/watch?v=GED01J2MYuA[/video]
The following video shows what happens when a tao decides to use the 3 simple and easy to obtain agility bracers/necklace, and a warrior without sharp bracers and then with sharp bracers, attempts to hit her.
I'd like to point out, that almost every boss, has about the same agility as this. Roughly 20-25. IWT/IZT/DD/Yimoogi/OmaKing/OmaSpiritKing/EvilMir/OrcCollosus, literally, every boss.
A warrior will miss practically HALF his hits, if he chooses not to use accuracy. If he chooses to use accuracy, he'll only miss the odd hit now and then.
My question to you is: WHY?
Why on earth are warriors having to sacrifice DC for Accuracy, when no other class has to make this sacrifice? Note: Sins have the exact same accuracy as us (17), but hit 4x faster and as such do not lose anywhere near the amount of dps we do.
This is a problem in PvP too, not just for bosses. Assassins are given a spell that puts their agility to 23 with level 3 lightbody. Which means... you guessed it - we miss half our hits. There are kits in-game that when used, forces a warrior/sin to use accuracy gear.
Am I the only one who thinks agility is an anti-fun or contradicting stat on Mir? It punishes you for landing a hit by making that hit null and void. The exact same thing applies to Tiger necklaces, by the way. Magic Resist is an anti-fun stat too.
What do I think needs to be done? Buff Warriors accuracy by 4, and buff assassins accuracy by 2. A warrior should not have to sacrifice dc/ac/amc for accuracy just to be able to hit a boss every time, or a player and nor should an assassin. Do not put agility on any future kits, it is a broken statistic that is heavily unfun and abused when used in excessive amounts.
-----------
Yellow Poison:
I'll make this short. I do not think it needed to be lowered to 1.2x
I believe it should remain 1.5x as the damage is like an improved red poison, but with a much shorter time period to land your hits in. Hitting someone after you've just yellowed them, on a warrior, is a difficult feat due to how we have no a.speed. Sins however do not have this problem as much due to superior a.speed.
In my honest opinion, you should not allow it to multiply in damage when red poison is also used. It should just use one or the other. Red, OR yellow. (Yellow would over-ride Red in this instance)
The thing is it's been like this for the past 3months with no complaints about it except one. It honestly didn't need changing, instead a nerf to multiplicative red and yellow stacking will be more fair for EVERY class - but could you please not let it effect PvE, if possible.
Thanks for reading. Apologies it's so long but it's something I've been annoyed about for a while now. I could mention many more things such as Shift PVP is still horribly broken, Blade Avalanche on here should do more and Thrusting is currently not doing its proper job - BUT, I feel these are all not as important as the above 3 points and do not need addressing currently.
I look forward to your replies and thoughts on the matter.
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