TBL_Items

Desolation Mir2 (Med Rate Server)

Snowman

Golden Oldie
Golden Oldie
May 30, 2005
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Im looking for info on how to change the looks/stats of say.. heavenitems for every 10 lvls so.. you get heavenitems at 40 with like ac2-3 amc3-5 dc4-7 mc4-7 sc4-7 and the items are blue... you get to lvl 50 the stats change and the colours change..

how do i do this?

/fast response please :)
 

Elvin

Golden Oldie
Golden Oldie
May 14, 2003
1,155
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middlesex
make a new HeavenArmour(M)4 change the stats and the level and the original heaven armour should update when u reach the required level you will need to make a new image for the items files if you want the colour to change and replace the blue heaven armour image number to accomodate that aswell as the hum

530 HeavenArmour(M)3 10 15 11 1 1 16 85 60000 15 22 6 12 0 5 0 9 0 9 0 50 120000 5 NULL NULL NULL NULL NULL NULL NULL True 4 NULL True True True True True True True True NULL
thats a copy of number just change what you want to including the imageindex numer to a different coloured heaven armour only problem with that would be ud need a new hum.wil in graphics folder with the different coloured armour


EDIT:- most of your posts need just a bit of logical thinking on your behalf , before you post think about it for a second and im sure the answer will come to you :D.
 
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Snowman

Golden Oldie
Golden Oldie
May 30, 2005
729
3
155
ah, theres about 5 versions of HeavenArmour/MirArmour in my itemdb so by the looks of things its already sorted
thx
 
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Chriz

Captain Lurker
VIP
Mar 24, 2003
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LOMCN
Revserved = 12 then the item is cursed. (cannot be taken off)

Revesrved = 16 then the item stats will change with the level of the item.
eg.
Itemname = level 20
itemname1 = level 30
itemname2 = level 40
the item will give the user the stats of itemname at level 20 and the stats of itemname1 at level 30 etc.

Revesrved = 32 then the item stats will change with the class of the player.
eg.
Itemname = in bag stats
itemname1 = warrior
itemname2 = wizzard
itemname3 - taoist
depend on which classes where the item, depends on what stats the play gets.
just thought this might be handy.......
 
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neo16uk

LOMCN Veteran
Veteran
Aug 20, 2006
563
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i know this is an old post but things advanced around mir just lately and was wondering is there FLD_Reserved to make it so you can have both class and lvl changing armour without have to do it like this
MirArmourWZ(M) MirArmourWZ(M)1 MirArmourWZ(M)2 MirArmourWZ(M)3
MirArmourWR(M) MirArmourWR(M)1 MirArmourWR(M)2 MirArmourWR(M)3
MirArmourTA(M) MirArmourTA(M)1 MirArmourTA(M)2 MirArmourTA(M)3

as this is how it is in my database atm class pre set but changes amount each level ofc
 
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