teleport

Swifty

Dedicated Member
Dedicated Member
Apr 22, 2003
122
3
95
As someone mentioned, Geo Manip + Flame Field would horrible...
FF would need to be nerfed if Geo Manip was added


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MrMcD

Dedicated Member
Dedicated Member
Sep 27, 2004
226
9
95
Barnt Green
but its OK for a sin to geo next to a wiz and 1-2 hit us witch is a lot more DMG then ff does on this server
 

isen

Dedicated Member
Dedicated Member
Oct 1, 2013
95
4
35
I always liked the mir3 version of Teleport better (it worked as an RT on mir3), so i think it'd be good if changed.

I do agree that if geo is added for wiz, it should be a seperate spell at a higher lvl.
 

itchi

Dedicated Member
Dedicated Member
May 18, 2013
92
1
34
but its OK for a sin to geo next to a wiz and 1-2 hit us witch is a lot more DMG then ff does on this server

lolz yer give geo to a class that has +8 attack speed by default and they have one of the best dps in close range combat! thats not unfair or unbalanced at all!

As someone mentioned, Geo Manip + Flame Field would horrible...
FF would need to be nerfed if Geo Manip was added
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if I recall correctly when you used geo on mir 3 you had a 3 second delay before you could use skills, you could always add a delay feature to stop geo+ff but to behonest if your gona let a wiz get next who has ff your stupid!

either way teleport skill is **** and a pointless skill which should be changed to benefit the class as other skills have been changed to benefit other classes!